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Secrets of Skelos
o
Credits and Contents
Author
u
or
Gareth Hanrahan
Additional Text
and development
en
Vincent N. Darlage
Author
Gareth Hanrahan
Edit r
Editor
Chris Longhurst
Cover Art
Chris Quilliams
Lay out
Nick Robinson
Inte
Interior Artists
A
Ryan Horvath, Chad
Sergesketter, German Ponce,
Alejandro Villen, Martin
Hanford, Andrew Hepworth,
Jesus barony
Special Thanks
Fredrik Malmberg and Joakim
Zetterberg at Conan Properties
Crea
Creator of Conan
and Hyboria
Robert E. Howard
Original `Scrolls
a
of Skelos' Authors
Skel
thors
Vincent Darlage & Ian Sturrock
Credits and Contents
Introduction
Sorcery
Feats of sorcery
Permanent Sorcery
Sorcerous items
Unusual items
Creatures of sorcery
Things That should
not be
Tomes of ancient lore
Rivals and Foes
Cults and Conspircaies
Games Mastering
Sorcery
Index
Licence
1
2
3
48
58
67
76
91
109
119
130
145
169
190
192
Secrets of Skelos
is © 2008 Conan Properties International LLC. CONAN, CONAN THE BARBARIAN, HYBORIA
and related logos, names, characters, and distinctive likenesses thereof, are trademarks or registered trademarks of Conan
Properties International LLC unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorised User.
Secrets of Skelos
is released under version 1.0 of the Open Game License. Reproduction of non-Open Game
Content of this work by any means without the written permission of the publisher is expressly
forbidden. See page 192 for the text of this license. With the exception of the character creation
rules detailing the mechanics of assigning dice roll results to abilities and the advancement of
character levels, all game mechanics and statistics (including the game mechanics of all feats, skills,
classes, creatures spells and the combat chapter) are declared open content. First printing 2008.
Printed in the USA..
1
Introduction
Introduction
n
Conan the Roleplaying Game,
sorcery is a subtle
but powerful force. An experienced sorcerer can
cast spells undreamed of by wizards in other fantasy
games, but he may need to sacrifice a dozen virgins, dose
himself up with black lotus, cast the spell and then rest
for several days afterwards, rather than simply being able
to fire off magic whenever he chooses.
During Conan’s time, the Hyborian Age, much of the
most powerful magic has been lost for centuries and
more. The wizards of Stygia, Khitai and Vendhya are
renowned for their arcane lore, but even they would
find it difficult to match the power of the sorcerers of
Acheron and Old Stygia at their height many thousands
of years ago.
But there is still magic in the world, like a serpent in the
darkness of a cave. It coils, and waits, and sometimes – it
strikes! And a strong man falls dead, though no blade
touched his mortal flesh.
The dedicated sorcerer can still hope to attain the power
of the elders, but he must work for it. Calling up demon
lords, hunting for crumbling scrolls in dusty tombs,
searching out fiend-haunted isles in the Western Ocean,
gathering magical herbs in devil-infested swamps beyond
Khitai... the sorcerer who desires serious magical power
must do all these things and more besides. A sorcerer
who has a master, coven or secret society to teach him
has something of a head start over a lone scholar, but
may never learn more than his tutor knows. Even he will
need to quest after knowledge if he wishes to achieve his
full potential.
More so than any ancient artefact or scholarly
teacher, arcane books can grant a sorcerer not mere
fragments of the long-lost sorcerous knowledge
of the ancients, but full-blown spells, magical
formulae, and the secrets of the most
powerful wizards of the old
times. The
book of Skelos
is the most fabled and
sought-after volume of
them all.
I
Arcane Books
A number of different arcane books are mentioned in
the Conan tales. The most prominent is the
book of
Skelos
itself, but the
books of Vathelos the Blind
are also
noteworthy for their magical lore. Even certain more
contemporary sorcerers such as Tsotha-lanti of the Scarlet
Citadel have written down some information of note in
their grisly-looking spellbooks bound in human skin.
T
The Secrets
Se
ts
o
of Skelos
e s
The Secrets of Skelos are twofold; both the volume
you hold in your hands and the book written by Skelos
himself. Here you will find information on rounding out
sorcerous characters in the game, whether run by players
or the Games Master.
This includes additional sorcery styles and spells; full
rules for creating permanent magic, including magical
weapons and other sorcerous items; and a large section
on the creatures of sorcery, whether the demons called up
by scholars, the demon lords who act as their patrons, the
strange monsters some wise men find in the wilderness
and train as servants, or the weird aberrations crafted by
certain sorcerers in their quests to make life itself. Further
unnatural horrors and detailed rules for creating them
are found in the
Bestiary of the Hyborian Age.
The book is rounded out with a number of Non-Player
Character profiles covering those prominent sorcerers of
the Hyborian Age who have not already been dealt with
in the main rulebook, an overview of some of the weird
religions practised by certain wizards, new sorcerous feats
and a sprinkling of scholarly prestige classes. There is
also a Games Master’s section giving advice on handling
characters’ relations with their demonic patrons, allies
and servants, among other useful tips.
As it is usual to italicise both the names of game
supplements and the names of magical items, the fully
capitalised term
Secrets of Skelos
has been used to refer to
this book and
book of Skelos
to refer to the book written
by Skelos the sorcerer.
2
Sorcery
Sorcery
T
he basic sorcery rules for
Conan the Roleplaying
Game
have already been presented in the main
rulebook. The additional material given in this
section includes new spells for some of the established
sorcery styles, and brand-new sorcery styles too.
factors that might usually reduce or counteract the effects
of your spell, ensuring that your own magical power is at
its maximum possible level.
In game terms, this allows you to Take 20 on your magic
attack roll.
For purposes of the cost to include it in a spellbook or as
a general gauge of its magical strength and complexity,
the time is right
can be considered to be a 15 Power Point
spell.
Material component:
In addition to the usual components,
various oils and incenses to a total value of 750 silver
pieces.
New Spells and
d
S
Sorcery Styles
yl
This section includes both new spells for the existing
sorcery styles presented in
Conan the Roleplaying Game,
and entirely new sorcery styles along with their associated
spells.
The New Sorcery Styles and New Spells table (overleaf )
shows the new spells to be found in this book.
Cosmic Sorcery
ce
Cosmic sorcery is one of the most powerful styles of sorcery
available, but for the most part it is used to augment
and improve other spells. It is most widely understood
in the East, and the sorcerers of the Himelians, Vendhya
and Khitai are its most accomplished practitioners, but
westerners sometimes also learn its secrets.
Cosmic Sorcery is closely associated with Divination and
Summonings.
The Time is Right
(Basic
Cosmic Sorcery)
Power Point Cost:
x3
Components:
V, S, M
Casting Time:
2 weeks
Range:
Personal
Effect:
As per sorcery style
Duration:
As per sorcery style
Saving Throw:
As per sorcery style, but see below
Prerequisites:
Int 15, Knowledge (arcana) 10 ranks.
Magic Attack Roll:
See below.
By waiting till the time is right to perform your magic,
you are able to remove most of the random
‘He drove me from him at last, saying that I was but a
common witch in spite of his teachings, and not fit to
command the mighty sorcery he would have taught me.
He would have made me queen of the world and ruled the
nations through me, he said, but I was only a harlot of
darkness. But what of it? I could never endure to seclude
myself in a golden tower, and spend the long hours
staring into a crystal globe, mumbling over incantations
written on serpent’s skin in the blood of virgins, poring
over musty volumes in forgotten languages.’
‘He said I was but an earthly sprite, knowing naught
of the deeper gulfs of cosmic sorcery. Well, this world
contains all I desire – power, and pomp, and glittering
pageantry, handsome men and soft women for my
paramours and my slaves. He had told me who I was, of
the curse and my heritage. I have returned to take that
to which I have as much right as you. Now it is mine by
right of possession.’
– A Witch Shall Be Born
3
Sorcery
table 1: New Sorcery Styles and New Spells
Sorcery Style
Cosmic Sorcery
Spells
The Time Is Right*
(Basic Cosmic Sorcery)
Beyond Time and Space*
(Defensive Blast)
Horoscope
The Hour of Your Birth,
The Hour of Your Death
Alignment of the
Heavenly Paths*
Make Gate*
Dictate Fate
Prerequisites
Int 15, Knowledge (arcana) 10 ranks
Int 15, Knowledge (arcana) 10 ranks
The time is right, astrological prediction
Knowledge (arcana) 15 ranks,
horoscope
Int 15, Knowledge (arcana) 10 ranks,
the time is right
Knowledge (geography) 10 ranks,
the time is right, alignment of
the heavenly paths
Int 15, Knowledge (arcana) 15 ranks,
the hour of your birth,
the hour of your death, visions
Knowledge (arcana) 20 ranks,
dictate fate, telekinesis
Int 19, Knowledge (arcana) 20 ranks,
the time is right
Knowledge (arcana) 12 ranks,
warding, greater warding
Knowledge (arcana) 15 ranks,
warding, greater warding
Hexer, Focused Magical Link, magic attack bonus +7,
lesser ill-fortune
Magic attack bonus +5,
lesser ill-fortune,
must be a worshipper of Zath
Magic attack bonus +6,
lesser ill-fortune, animate statue,
awful rite of the were-beast
Knowledge (arcana) 8 ranks,
astrological prediction, animal ally
Knowledge (arcana) 15 ranks,
astrological prediction, visions, illusion
Counterspells
Curses
Nothing is Immutable*
The Stars are Right*
Blessing of True Steel
Master Warding
Doom of the Doll
Shrinking Doom
Invocation of Xuthalla
Divination
Fire Magic
Soothsay
Projection
Heart of Flames
(Basic Fire Magic)
Flame Burst
(Defensive Blast)
Boiling Blood
Flame Ward
Inferno Heat
Incinerating Gaze
Dance of the Flames
Beguiling Smoke
Flame of Agni
Ropes of Fire
Candle of Passion
Purifying Flames*
Summon Elemental*
Active
heart of flames
Active
heart of flames
Active
heart of flames
Active
heart of flames
Active
heart of flames,
active
inferno heat
Active
heart of flames
Heart of flames
Active
heart of flames, inferno heat, incinerating gaze
Active
heart of flames, inferno heat
Active
heart of flames, beguiling smoke, magical link
Scholar level 12, Craft (alchemy) 10 ranks, active
heart of flames,
inferno heat, flames of Agni,
Corruption 0
Perform (song or an appropriate musical instrument) 10 ranks,
magic attack bonus +7, active
heart of flames, inferno heat,
incinerating gaze
Scholar level 12, active
heart of flames, summon elemental
Elemental Form*
4
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