Conan d20 2e - Player's Guide To the Hyborian Age.pdf

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Player’
Player
s guide to the
hyborian age
Contents
Contents
Credits
introction
backgrounds
&
personalities
Character Variants
Character packages
The Trading Post
unusual items
feats
1
2
3
4
19
27
48
53
58
naming charts
noble titles
tips on roleplaying
in the Hyborian age
the reins of power
sorcerers great
&
small
Hyborian voices
index
license
70
80
90
92
96
106
114
116
Player’s Guide to the Hyborian Age
is © 2007 Conan Properties International LLC. CONAN®, CONAN THE BAR-
BARIAN® and related logos, characters, names and distinctive likenesses thereof are trademarks of Conan Properties
International LLC unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorised User.
Player’s
Guide to the Hyborian Age
is released under version 1.0 of the Open Game License. Reproduction of non-Open Game
Content of this work by any means without the written permission of the publisher is expressly forbidden. See page
116 for the text of this license. With the exception of the character creation rules detailing the mechanics of assigning
dice roll results to abilities and the advancement of character levels, all game mechanics and statistics
(including the game mechanics of all feats, skills, classes, creatures spells and the combat chapter)
are declared open content. First printing 2007. Printed in the UK.
1
Credits
Credits
Author
Vincent N. Darlage
Editor
Nick Robinson
Cover Art
Chris Quilliams
Print Manager
Ed Russell
Interior Artists
Nathan Furman, Javier Charro Martinez, Mike
Mumah, Phil Renne
Proofreading
Scribendi
Playtesters
Tina Cook, Jason Ellis, Karen Figary, Adam
Gulwell, Robert Poulin and Adam Gulwell
AUthor`s Special Thanks
James Auton, Ian Barstow, Chris Bradley, Amanda
Darlage, Charles Darlage, Ken and Bonnie
Darlage and all of my family, Richard Darlage,
Christopher W. Dolunt, Robert E. Howard,
Russell Morrissey, Allen Myers, Eric Noah, Craig
Pekar, Bob Probst, Dale Rippke, Pete Roncoli,
Jake Saunders, Donald Sutcliffe, Mark Van Dyk
Special Thanks
Fredrik Malmberg and Joakim Zetterberg at
Conan Properties
Adrian Bott, Ian Barstow, Yoki Erdtman, Ulf
Bengtsson, Bob Knott, Kevin Curow, Jason
Adcock, Dave Nelson, Todd Fry, Bob Roberts,
Morten Braten and Henning Rege.
Creator of Conan and Hyboria
Robert E. Howard
2
Introduction
Introduction
Robert E. Howard created one of the greatest fantasy worlds
ever to leap from the written page.
Conan the Roleplaying
Game
has allowed that world to breathe again with new life
as new characters take the stage to create new weird tales
of high adventure.
The Player’s Guide to the Hyborian Age is a toolkit for
players and Games Masters to help round out Player
Characters and Non-Player Characters. This toolkit is
designed to give the player plenty of springboards for his
imagination to take his character from a mere framework
to a fleshed out character ready for roleplay.
This book, designed as a toolkit, includes a chapter on
character personality and backgrounds to help develop
a character beyond an initial, vague concept and offer a
starting point for additional flights of fancy concerning
the character. This toolkit, while designed to aid Players,
is just as valuable to Games Masters who want to flesh
out a character just a little bit more – or flesh out a major
Non-Player Character greatly. The personality types in
the chapter are not just random words, such as ‘aloof ’ or
‘flighty’, but are based on modern psychological research
and tie in the three non-physical statistics (Int, Wis and
Cha) to the personalities so that the interplay of those
statistics can be shown as having an impact on how that
character perceives the world and manipulates that world.
Other tables are offered to show the family-life of the
character – an aspect of personality and motivation as much
as anything else. Who would we be without our family
background? The same applies to a character. While much
of this may never show up in a game session (we never
learn much about Conan’s family, for example), it still is
something to consider for bringing some verisimilitude to
the character played in that game session.
New character variants are offered as well. The variants
allow characters to play old character races and classes in
a new way, with a new twist. These variants include rules
for half-breed characters and some new races. In addition,
tables are presented to help Players and Games Masters find
the perfect race and/or class to fit the character desired.
Character packages are presented in order to better allow
Players to better fit their characters into the cultures they
come from or are adventuring in. These packages can be
used in lieu of figuring out equipment piece by piece at
the onset of an adventure. Simply choose the package of
the region the character is in or where the character is
from, and off that character goes, fully equipped for his
escapades.
New equipment and unusual items give characters a chance
to further distinguish themselves from standard characters
derived solely from the core rules of
Conan the Roleplaying
Game.
Weapons from the Turanian
yataghan
to the
keris
from the Swamps of the Dead can be found, as well as
Vendhyan weapons and Hyrkanian silk shirts.
Feats, updated from their original presentation in
The
Road of Kings,
are given a more fitting place in this volume,
along with brand new feats never before printed.
Naming charts are given in order to allow characters to
have a Hyborian age name befitting their Hyborian
age character. Some of the charts are useful lists, other
charts actually allow for name construction with specific
meanings. Take a name from here, or use the list as the
basis to create names that sound authentic.
Noble titles for noble characters round out the volume
with titles from around the world to give some weight to
your noble character’s claim to a bloodline.
3
Backgrounds
Backgrounds and
Personalities
Who Are You?
Once you have chosen your race and class, you can flesh
out your character a bit more. The following tables are
a background generator that can help you develop your
character further. Simply choose or roll randomly from the
following tables. The tables will not answer every question,
but should provide a springboard for the imagination to
construct a personal or family history.
Personal Information
Table 1a is the character’s true national heritage. Most
characters are from where they are from, as simple as
that. If that is the case, then start with Table 2a. Some
characters have a different heritage. For example, look
at any of King Conan’s children. They will be born in
Aquilonia and raised in an Aquilonian culture, so they will
be Aquilonian. However, as far as genetic heritage goes,
King Conan’s children will be Cimmerian/Nemedian
mixes –
they will have no Aquilonian blood at all
(Conan, of
course, is Cimmerian, and Queen Zenobia is Nemedian).
Many cultures have slaves and residents from different
cultures. Nothing says a player’s Argossean character has to
be purely Argossean, for example. If desired, a player may
roll on Table 1a (or just choose) to find the character’s true
genetic heritage instead of its cultural heritage.
Table 1b: Preferred
Clothing Style
D20
1
2
3
4
5
6
7
8
9
10
Clothing Style Preferred
Typical Clothes for Social Station and Culture
Dress a Station Above Yours
Dress Beneath You
Foreign Styles
Eclectic Mix
Minimal Clothes
As much clothing as possible
Modified Clothing
Local Styles
Transparent Clothing
As Much Clothing as Possible –
You prefer to be covered,
so you will dress in as many layers as you can get away with
(without looking silly, in most cases). In the case of women,
you will take the most conservative approach possible.
Dress a Station Above Yours –
You prefer to dress more
extravagantly than most people of your station, buying
or stealing clothes typical of the station above yours. You
might be a peasant who dresses like a freeman or noble, or
even a woman who dresses as a man.
Dress Beneath You –
You prefer to dress down; examples
include a noble who prefers peasant fashions, or a peasant
who dresses like a slave or barbarian.
Eclectic Mix –
You pretty much dress in the style of your
own homeland, but you add bits and pieces from other
places (often, but not necessarily, places you have been).
Foreign Styles –
You prefer to dress more exotically than
your fellow countrymen. Roll on the Nationality Table
or choose an interesting nationality. This is the style of
clothing and/or equipment you prefer.
4
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