Conan d20 1e - Tales of the Black Kingdoms.pdf

(2483 KB) Pobierz
CONTENTS
Tales of the
Black Kingdoms
Credits
Author
Nick Bergquist
Editor and Line Developer
Richard Neale
Cover Art
Keiran Yanner
Interior Artists
Tony Parker
Studio Manager
Ian Barstow
Production Director
Alexander Fennell
Proofreading
Mark Lewin
Playtesting
Adam Brimmer, Antoine Buttigieg, Simon Galea,
Kenneth Gatt, Neil Godwin Caruana & Roderick Psaila
Special Thanks
Fredrik Malmberg & Thommy Wojciechowski
at Conan Properties.
Contents
Introduction
Shroud Over
Zabhela
The Ruins of Atlaia
The Red Citadel
Black Bestiary
License
2
3
25
54
73
80
Conan: Tales of the Black Kingdoms is © 2005 Conan Properties International LLC. CONAN®, CONAN THE
BARBARIAN® and related logos, character, names, and distinctive likenesses thereof are trademarks of Conan Properties
International LLC unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User. Conan
the Roleplaying Game is released under version 1.0 of the Open Game License. Reproduction of non-Open Game
Content of this work by any means without the written permission of the pulisher is expressly forbidden. See page
80 for the text of this license. With the exception of the character creation rules detailing the mechanics of
assigning dice roll results to abilities and the advancement of character levels, all game mechanics and
statistics (including the game mechanics of all feats, skills, classes, creatures, spells and the combat
chapter) are declared open content. Printed in China
1
Introduction
Welcome to the Black Kingdoms
Of the many
adventures faced by Conan the
Cimmerian, his exploits in the many lands of the Black
Kingdoms are by far some of the most tantalising and
tempestuous of the various tales. The purpose of this trilogy
of adventures is to give other Hyborian adventurers a chance
to experience the Black Kingdoms as well.
The three scenarios in this book are designed to be run
as a single campaign, but it is possible to include them as
individual scenarios in a larger campaign. A party of stalwart
adventurers can become embroiled in the Wadai revolt, while
another group can discover the mysteries of Atlaia or battle
the cultists of Jullah in Kush. Characters who follow the
scenarios as a campaign will stand to gain the most out of
each adventure as alliances are formed, broken, and linger on
from one tale to the next. Ultimately, it is up to the individual
Games Master to do with these scenarios as he sees fit.
In
The Shadows over Zabhela,
characters arrive in this southern
Kushite port to discover that dark forces are at work. The
daughter of a local noble family is kidnapped in a bloody
raid by the cultists of Jullah. As the characters seek to free the
girl, they discover that the cult Jullah, normally revered by
the commoners of Kush, has been corrupted by a mad priest
who seeks to awaken the god. In the midst of this carnage is
a mysterious treasure map that provides clues to an ancient
and mysterious ruin.
The Ruins of Atlaia
begins with the characters shackled
and enslaved by Tibu raiders under the rule of a Ghanatas
mercenary. The adventurers escape, and resume their
quest, following the trail of a crumbling map to its
ultimate destination. Struggling to survive the harsh desert
environment and caught between warring Atlaian factions,
the heroes make their way towards a strange sceptre, an
ancient pyramid and an older, more terrible entity, even as
Atlaia descends into bloody civil war.
In the final chapter,
The Red Citadel
is the heart of
the frontier city of Aurik, as well as the haven of the
mysterious Red Brotherhood, a secret society that
serves the vile wizard Quaridos. The characters
arrive in Aurik looking for a stolen treasure
and revenge, only to stumble into a plot
by the local Wadai to overthrow the
city and end the slave trade of
the region. The characters are forced to choose sides in a
conflict that can only end in war.
Each scenario includes a concluding section in which all
Non-Player Characters and new creatures are gathered. In
addition, the appendix includes some new common animals
that are native to the Black Kingdoms and may be referenced
for any of the scenarios.
Each of these tales is written in the spirit of Robert E.
Howard’s works, which means a great deal of combat, bloody
betrayal and unexpected twists. To reflect the narrative
nature of the source material, each scenario is built around
a series of encounters. This format is designed to reflect a
narrative pace, by which the Games Master can present each
element of the tale in a sequence that will help the players feel
as if they are experiencing a story straight out of the pages of
their own Conan tale. Plenty of advice and suggestions on
what to do when the players decide on unexpected courses of
action are provided. Games Masters should find that most
players will gravitate towards the storyline rather than away
from it, but if they do take off in strange directions, do not
discourage them. Simply use the material at hand to develop
alternate pathways through the storyline. In each scenario,
there is plenty of material with which to extrapolate all sorts
of alternate adventures.
Players should choose a well-rounded group of characters,
and the scenarios assume that most or all of the characters
will be Hyborian foreigners. Characters should include some
thieving skills, and a scholar would be helpful to the group
as well. While all three scenarios assume the characters have
a certain measure of heroism and a good nature, it is by no
means impossible for the party to display a darker side in the
course of any of these scenarios.
Characters who begin the full story arc of
Conan: Tales of
the Black Kingdoms
should start at approximately 3
rd
level
and between five and six party members. By the end of
The Red Citadel,
they may well have reached 6
th
or even 7
th
level. Games Masters should be sure to control the flow of
experience at the end of each adventure to suit his tastes, but
the characters should go up at least two and possibly three
levels before the final curtain falls.
Without any delay, read on to discover tales of intrigue, war
and dark magic in
Conan: Tales of the Black Kingdoms.
Introduction
2
Zgłoś jeśli naruszono regulamin