GM Games - Starter Adventures.pdf

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Written by
Tim
Shorts
Sholtis
Sholtis &
John Larrey
Cover Art by
Jason
Interior Art by
Jason
Maps by
Robert
Layout by
Tim
Edited by
Tim
S Conley
Shorts
Snider &
Ivy Shorts
Copyright © Tim Shorts 2012.
All Artwork and Maps are property of the artists.
I
NTRODUCTION
Note About Skill Challenges...4
T
AVERN
Red Bear’s...26-37
C
LERIC
Missing...5-6
Restless Dead...6
Test of Faith...7-8
The Woodsman’s Axe...9-10
A
DVENTURE
Betrayal at Bender’s End...38-48
N
EW
M
ONSTERS
Balan...49
Skriv...49
Squishy Squab...50
Verm...50
F
IGHTER
Into the Arena...11-12
Boar Hunt...13
The Last Potion...13-14
Tavern Fight...15
N
EW
M
AGIC
I
TEMS
Fetish Charm...51
Potion of Sticky Hands...51
Torch Dagger...51
M
AGIC
-U
SER
Oh Rats...16-17
On the Road...17-18
Squishy Squab Hunt...18-19
Little Green Book...19
T
HEIF
To Steal a Purse...20
Get What’s in the Box...21-22
The Cleaner...22-24
Details...24-25
3
Every adventurer needs somewhere to start.
consequences or rewards.
After a night of gaming with my wife, I developed these short
adventures so she could get used to the dice, learn basic combat and the role-playing aspect where actions have
The sixteen scenarios presented are for a fantasy game setting. There are four scenarios for each basic class;
cleric, fighter, magic-user and yes, I consider the thief a class. The settings are generic such as the woods, a building or
stream. The next section includes Red Bear’s Tavern. Every adventure needs a tavern, and this can be used as an
outside location for the players to meet, buy, sell or possibly hire a few extra bodies. The third section is a short, but
complete adventure for a party of adventurers. At the end, the Game Master (GM) will find details on the new magic
items and monsters.
I've used the Swords & Wizardry Core Ruleset to develop these scenarios, but any GM worth his salt can adapt
these to the system he prefers.
actions.
Though these scenarios were created for beginning players I’ve also used them as roadside encounters or
random events during a journey. Because of their small scope, they can fit into any session without disrupting the flow
of the adventure. If the players have to journey a few hours into the forest, the GM can easily slip in The Woodman’s
Axe. If the players need to stay the night at a sleepy village, throw them into the Restless Dead scenario.
The last thing I ll add is if someone hasn't played an RPG before, they may have trouble understanding that it's not
a ‘them vs. you’ game. That there is no winner. New players will have a lot of questions, so take the time to answer
them. Show them how the rules work within the framework of the game. Use a few props to visually engage them. The
goal is to have fun, cheer and boo, laugh and roll a natural 20 when your back is against the wall. Show these newbies
why it's the best game ever played.
Since I've used an old school approach to the scenarios, the GM must use his
imagination to set up the scene and judge how successful the players are through dice rolls and the description of their
Tim Shorts
N
OTE
A
BOUT
S
KILL
C
HALLENGES
(SC)
The one nuance to game mechanics that I've included is the Skill Challenge. They are assigned to tasks that
require a successful roll. It could be picking a lock or bashing down a door. Each SC is assigned a number, and the
player is successful if the roll is equal to or higher than the target number. The basic formula for a SC is:
Character Level
+ Attribute Bonus + d20 Roll = Result.
A GM will assign the attribute being used. In the examples above, dexterity would
be used for picking a lock or strength for bashing down a door.
ignored.
These skill challenges are not essential and can be
4
M
ISSING
Setting
:
A stream and woods
Situation
:
Tanner, a young boy, is missing. His parents, Evelyn
and Matthew, have come to the temple pleading for
assistance. The last time they saw Tanner, he was fishing
by the creek, a short walk from their home.
Evelyn is
sobbing, but manages,
“He goes there most days and
knows to come home for lunch”
but can't continue.
Matthew picks up the story,
“Today she went to the
creek and he wasn’t there. She called for him, but there
was no answer. She searched around our home and
couldn’t find him. That's when she ran and got me from
the field.”
They are a well-liked family in the village. Brother
Owen dismisses any notion that the parents had
anything to do with the boy’s disappearance. Matthew
takes the player to the stream where Tanner fishes. An
observation
roll (SC 8) allows the player to spot the
footprints on the muddy bank of the creek. The player
tracks the muddy footprints down the side of the bank
for a ways, where more footprints are seen in the mud.
Another successful observation roll (SC 10) allows the
player to differentiate between three sets of footprints.
The muddy footprints can be followed to a nearby
grove of trees. The boy’s fishing pole is tangled in the
branches. There are a lot of chicken feathers strewn on
the ground. Matthew mentions, that the past two nights,
chickens have gone missing. He thought it might have
been a wolf or dog.
5
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