Vampire 5e - Companion (2020).pdf
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A SOURCEBOOK FOR VAMPIRE: THE MASQUER ADE
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The Masquerade Companion
LEGAL AND CREDITS
Justin Achilli, Alison Cybe, Erykah Fassett, and Karim Muammar
EDIT I NG A N D DI V ER SIT Y R E A DI NG:
Stephanie Cohen
A RT DI R ECTOR:
Tomas Arfert
Cover Art: Mark Kelly
Interior Art and Illustration: Tomas Arfert, Peter Bergting, Krzysztof Bieniawski, Mark Kelly, Martyna Zych
Graphic Design and Layout: Tomas Arfert
Special thanks to Khaldoun Khelil for developmental feedback on clan concepts.
W R IT T EN BY
WORLD OF DARKNESS BR AND MANAGEMENT
Brand Manager: Sean Greaney
Creative Lead: Justin Achilli
Art Director: Tomas Arfert
Editor: Karim Muammar
Community Developer: Martyna “Outstar” Zych
Marketing Manager: Jason Carl
© 2020 Paradox Interactive® AB. Vampire: The Masquerade® – are trademarks and/or registered
trademarks of Paradox Interactive AB in Europe, the U.S., and other countries.
Visit the World of Darkness online at www.worldofdarkness.com
TABLE OF CONTENTS
Introduction
4
Pt. I: The Clans and Their Aptitudes
Ravnos
Salubri
Tzimisce
Discipline Powers
5
6
12
16
24
Pt. II: Clans and Coteries
Pt. III: At the Mercy of the Damned
Mortals
Ghouls
29
41
41
49
Pt. IV: Errata and Rules Update
61
Introduction
Introduction
I think — don’t you? — that there are some things one is not meant to know, and
some one is meant not to know.
— EDIT H N ESBIT, “HU R ST OF HU R STCOT E”
Welcome to the darkness...
The Vampire: The Masquerade Companion
is intended as a thank you to
World of Darkness enthusiasts, provided as a complimentary gift to those who
have long been with us or who have just joined us on their first steps into this
world of shadows and secrets.
This book provides a number of fresh options for players and Storytellers
alike. From new clans to new Traits to a more expanded look at mortals and
ghouls as players’ characters, the
Vampire: The Masquerade Companion
expands opportunities for characters to explore the World of Darkness.
We hope you enjoy it!
4
VA M P I R E : T H E M A S Q U E R A D E C O M PA N I O N
Part I:
the clans
and
their aptitudes
Each of the clans presented herein is suitable to play in a
chronicle, whether around the table, at a virtual tabletop,
or in more emergent formats like online chat servers. As
always, the Storyteller has the authority to restrict access to
certain character types, clans, and Disciplines.
5
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Matrinicz
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