PbtA - Ruma; Dawn of Empire - The Augur.pdf

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Creating an Augur
Choose a name, description, temperament, cult, stats, moves, and bonds.
Notes
The Augur
Description
Circle one from each line, or make
up your own.
Ambiguous, Concealed, Female,
Male
Aged face, Beaming face, Placid
face, Young face
Clouded eyes, Laughing eyes, No
eyes, Piercing eyes
Bent body, Frail body, Tall body,
Wiry body
Temperament
Choose one: Choleric, Melancholic,
Phlegmatic, Sanguine.
Cult
Choose one cult in which you are
initiated:
Diana, Mars, Mercury, Minerva,
Neptune, Pluto, The Sisters, Trivia,
Venus, Vulcan, Faithless
Starting Stats
ACUTUS 0, FORTIS 0, IMPETUS -1,
LEPOS +1, FATUM +1
Add 1 to a single stat
Moves
You know all the basic moves.
Choose two augur moves plus one
cult move from your chosen cult.
Bonds
Everyone introduces their
characters. Take your turn. List the
other character’s names. Go around
again for Bonds. On your turn, ask at
least 1:
Which of you have I foreseen your
doom?
For that character, write Bond +2
Which of you can I not see your
future?
For that character, write Bond -2
Which of you do I dream of every
night?
For that character, write Bond +3
For everyone else, write Bond +1.
You see visions of everyone’s fate.
On the others’ turns, answer their
questions as you like.
Starting Gear
You get:
A dagger (1-harm hand near)
Camping and mess gear
3-barter in Denarii and goods
Augur Moves
O
Ancestral Knowledge:
when you
recall lore,
roll +FATUM instead of
+ACUTUS.
O
Bonds of Fellowship:
when you take time to meditate on another’s
future and tell them about it, roll +Bond. On a 10+, they get +1 ongo-
ing until they have made 3 rolls. On a 7-9, they get +1 forward. On a
miss, they get -1 forward.
O
Divine Protection:
your faith in the gods gives you 1-armor if you
are not wearing any armor.
O
Precognition:
when you
exchange blows,
roll +FATUM instead of
+IMPETUS.
O
Visions of Death:
when you go into battle and observe the mists of
fate, roll +FATUM. On a 10+, name one NPC who will die and one
who will live. On a 7-9, name one NPC who will die OR one who will
live. The arbiter will make your vision come true, if possible. On a
miss, you foresee your own death and take -1 ongoing until the bat-
tle ends.
Name
Cult and Credo
Improvements
Experience O O O O O O O >>> Erase experience and choose one:
O +1 ACUTUS (max +3)
O
O
+1 FORTIS (max +3)
+1 IMPETUS (max +3)
+1 LEPOS (max +3)
+1 FATUM (max +3)
Get a new augur move
Get a new augur move
Get a move from another playbook
Get a move from another playbook
Get a new cult move
Remove a debility
Description
O
O
O
O
Temperament
Bonds
O
O
O
O
ACUTUS
Other Moves
You may choose from the following after you have taken at least 5 from
above:
O Get +1 to any stat (max +3)
O
Retire your character to safety and create a new character
Create a second character to play
Change playbook
Change cult
Choose 3 basic moves and advance them
Choose 3 basic moves and advance them
FORTIS
Harm
O
O
O
IMPETUS
O
O
Gear
LEPOS
O
O
O
O
O
O
Stabilized
Shattered (-1 ACUTUS)
Broken (-1 FORTIS)
Crippled (-1 IMPETUS)
Disfigured (-1 LEPOS)
Haunted (-1 FATUM)
FATUM
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