PbtA - Ruma; Dawn of Empire - The Veles.pdf
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Creating a Veles
Choose a name, description, temperament, cult, stats, moves, and bonds.
Notes
The Veles
Description
Circle one from each line, or make
up your own.
●
Ambiguous, Concealed, Female,
Male
●
Crooked face, Grizzled face, Nar-
row face, Striking face
●
Arresting eyes, Hard eyes, Mad
eyes, Shifting eyes
●
Athletic body, Compact body,
Slim body, Sturdy body
Temperament
Choose one: Choleric, Melancholic,
Phlegmatic, Sanguine.
Cult
Choose one cult in which you are
initiated:
Diana, Mars, Mercury, Minerva,
Neptune, Pluto, The Sisters, Trivia,
Venus, Vulcan, Faithless
Starting Stats
ACUTUS 0, FORTIS +1, IMPETUS +1,
LEPOS -1, FATUM 0
Add 1 to a single stat
Moves
You know all the basic moves.
Choose two veles moves plus one
cult move from your chosen cult.
Bonds
Everyone introduces their
characters. Take your turn. List the
other character’s names. Go around
again for Bonds. On your turn, ask at
least 1:
●
Which of you did I see exude great
bravery?
For that character, write Bond +3
●
Which of you do I think is a cow-
ard?
For that character, write Bond -2
For everyone else, write Bond -1.
Most people are not worthy of
fighting for the glory of the Empire.
On the others’ turns, answer their
questions as you like.
Starting Gear
You get:
A wolf pelt cloak
A small shield (1-armor stacks)
A gladius (2-harm hand)
One pilum (2-harm near)
Camping and mess gear
1-barter
in Denarii and goods
Veles Moves
O
Brutal Charge:
when you smash your way through scenery to get to
or away from something, roll +IMPETUS. On a 10+, the scenery or
crowd doesn’t impede you and you get what you want. On a 7-9, the
scenery or crowd doesn’t impede you and you get what you want,
but you take 1-harm ap, leave something behind, or are disoriented
(you choose). On a miss, you take 1-harm ap, leave something be-
hind, or are disoriented (the arbiter will choose).
O
For Glory!
in battle when you
exchange blows
before anyone else,
take +1 to the roll and +1 forward.
O
Keep Moving:
the first time you suffer harm during a battle, take -2
harm.
O
Get Their Attention:
when you
debate a point,
roll +IMPETUS
instead of +LEPOS.
O
Merciless:
when you inflict harm, inflict +1 harm.
Name
Cult and Credo
Improvements
Experience O O O O O O O >>> Erase experience and choose one:
O +1 ACUTUS (max +3)
O
O
+1 FORTIS (max +3)
+1 IMPETUS (max +3)
+1 LEPOS (max +3)
+1 FATUM (max +3)
Get a new veles move
Get a new veles move
Get a move from another playbook
Get a move from another playbook
Get a new cult move
Remove a debility
Description
O
O
O
O
Temperament
Bonds
O
O
O
O
ACUTUS
Other Moves
You may choose from the following after you have taken at least 5 from
above:
O Get +1 to any stat (max +3)
O
Retire your character to safety and create a new character
Create a second character to play
Change playbook
Change cult
Choose 3 basic moves and advance them
Choose 3 basic moves and advance them
FORTIS
Harm
O
O
O
IMPETUS
O
O
Gear
LEPOS
O
O
O
O
O
O
Stabilized
Shattered (-1 ACUTUS)
Broken (-1 FORTIS)
Crippled (-1 IMPETUS)
Disfigured (-1 LEPOS)
Haunted (-1 FATUM)
FATUM
Plik z chomika:
Matrinicz
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