Numenera - We'll Make Great Pets.pdf
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“We’ll Make Great Pets”
Numenera creatures for taming by Ryan Chaddock
Numenera is copyright Monte Cook Games, LLC
Menageraine
2(6)
Stalking the plains of the Ninth World, the menageraine are a strange sight. Great cats made of terra cotta, they are
wild and dangerous creatures that are difficult to tame. The ceramic material that comprises them makes
menageraine audible as they hunt, seeking to harm the weakest members of any herd, they clack and scrape. Yet
despite their noise, the menageraine are quite deadly.
Motive: Hungers for flesh
Environment: Plains and sometimes jungles
Health: 6
Damage Inflicted: 3 points
Armor: 1
Movement: Short
Modifications: See and smell as level 4. May travel at Long speed once, at the beginning of a fight.
Combat: Menageraine are prowling predators that prefer to stalking their prey and attacking from hiding.
Controls Beasts Focus: Trained in claw and bite attacks, trained in running and charging.
Rasterling
2(6)
A small, albino version of the raster, the rasterling flies with batlike wings and antigravity suspensors. The size of a
large domesticated cat, many see rasterlings as harmless pets. Their fierce protectiveness of their owners makes them
valuable domesticated animals.
Motive: Hungers for Flesh
Environment: Large bodies of water, and underground lakes
Health: 8
Damage Inflicted: 2 points
Armor: 1
Movement: Short (flying and ground)
Modifications: Perception within long range as level 3, but beyond that as level 1.
Combat: If threatened or prompted by an owner to attack, the rasterling generally fires a short range burst of barely
visible energy from its head (short range, 3 points of damage).
Controls Beasts Focus: Trained in attacking with head energy weapon. Trained in perception.
Rune Beast
2(6)
Muscular four legged predators, the rune beasts prey on grazing animals, ithsyn, and other herds. Their distinctive
hide, thick and covered in glowing symbols, gives them their name as well as their advantage in the wild. Rune
beasts are able to ignite their runes while attacking, invoking and harnessing the nanites around them, and stopping
their victims in their paths. Their effect on the nanotech of the world even protects them from the Iron Wind.
Motive: Hungers for flesh
Environment: Any, even within the Iron Wind
Health: 8
Damage Inflicted: 3 points
Armor: 1 (3 vs. esoteries)
Movement: Short
Modifications: Intimidate with howl as level 4, immune to damage from the Iron Wind
Combat: The rune beast is a straightforward combatant, running down its prey and lashing out with claws. Once
it’s up close it activates its runes, making a level 3 attack against all within Immediate range. Those affected find
themselves partially melded with the ground for one hour, unable to move. The rune beast may only attempt this
attack once every 28 hours.
Controls Beasts Focus: Specialized in claw and bite attacks.
Shade
2(6)
A two dimensional creature, seemingly the shadow of a beast, pulled from the ground and walking on its own, the
shade is a strange often frightening animal. The shade is visible from the side as a mostly opaque shadow of a cross
between a great cat and a wolf. Perfectly silent and invisible from the front, the shade it difficult to defend against.
Motive: Curiosity
Environment: Any
Health: 6
Damage inflicted: 2
Armor: 0
Movement: Short
Modifications: Stealthy actions as level 5, defends against physical attacks as level 4
Combat: Dark, silent, and not totally of this reality, the shade attacks from the darkness, clawing and biting.
However the shade does not hunt for food- it hunts to learn what will happen when it attacks. Highly intelligent for
an animal and curious beyond reason, the shade studies and toys with living things, as though collecting data for
vicious masters.
Controls Beasts Focus: Specialized in stealth. Trained in claw and bite attacks.
Silarep
2(6)
Silareps are blue lizards with orange tails that dwell the deserts of the Ninth World. Their blue scales are oddly
shaped, and upon close inspection appear to be square devices marked with white symbols. Some claim that silarep
scales may be used with certain ancient computers and used as data storage devices. Other claim all attempts to do so
have ultimately destroyed the computer- as though the data-scales were loaded with some kind of virus, deadly to
ancient machines. It’s possible these different experiences with the scales indicate different breeds within the
species.
Motive: Defense
Environment: Desert, and places with large powerful computers
Health: 6
Damage Inflicted: 2 points
Armor: 2
Movement: Short
Modifications: Perception as level 3. Blends into surroundings (stealth as level 7) while touching numenera
computers.
Combat: The Silarep is a purely defensive creature. If provoked or trained to attack it prefers to bite its foe,
attempting to remove the head first.
Controls Beasts Focus: Trained in perception. Trained in bite attacks.
Violescia
2(6)
The violescia is a swirling violet knot of coherent energy, held together by strands of invisible force. Constantly
shifting shape, the violescia is often considered more of a phenomenon than a creature. Yet it appears to be
somewhat intelligent, concerned for the emotions of others- allowing it to be tamed and trained. Often the violescia
attacks those who fear it, seemingly enraged or harmed by the strong emotions around it.
Motive: Destroys sources of negative emotions (fear, anger, etc.)
Environment: Breaches into other dimensions
Health: 6
Damage Inflicted: 2 points (ignores Armor)
Armor: 1
Movement: Short (flying), ignores walls and other barriers
Modifications: Cannot resist mental attacks.
Combat: The violescia always attacks the angriest or most fearful enemy, lashing and grabbing at its foes with
tendrils of glowing plasma. Its energy discharges do not immediately go away- causing the flesh of those it strikes to
glow purple for several hours.
Controls Beasts Focus: Specialized in plasmic tendril attacks.
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