Mutants & Masterminds 3e - Hardtech Heroes - Battlesuits & Constructs.pdf
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Pobierz
wriTTen by:
travis legge
ediTed by:
travis legge
AddiTionAl MATeriAl by:
darius Mccaskey
ArT direcTion by:
travis legge
lAyouT & TypeseTTing by:
travis legge and darius Mccaskey
inTerior ArT:
some artwork copyright octavirate entertain-
ment, used with permission.
speciAl ThAnks To:
John Faverau for reminding us all how badass
powered armor can be.
Disclaimer: This book is a work of fiction!
If you are too incompetent to figure that out, you
should seek professional help immediately.
Our apologies to the vast majority of people to whom
this message does not apply.
super-Powered by M&M and its associated logo are
trademarks of Green ronin Publishing and are used
under the provisions of the super-Powered by M&M
trademark license
(see www.mutantsandmasterminds.com/licensing
for details).
credits
HardtecH Heroes: Battlesuits & constructs
contains Open Game Content in accordance with the Open
Game License v1.0a. (Hereafter referred to as OGL) The text of the OGL can be found in Appendix A of this book.
All artwork and design elements, specific layout and trade dress and specific character and group descriptions are hereby
defined as Product Identity in accordance with the OGL and are Copyright ©2012 Aegis Studios.
All charts, systems, and rules modifications are hereby designated as Open Game Content in accordance with the OGL.
HardtecH Heroes: Battlesuits & constructs
Copyright© 2012 Aegis Studios. All Rights Reserved.
2
High technology is a staple element of comic books. countless heroes and villains
don powered armor and high tech battlesuits to gain superhuman power. through
technology and innovation, otherwise mortal characters can walk among gods.
this book is designed to give players and game masters access to several ready
made battlesuits, which can be the basis for new heroes or villains. Because of
the unique design of these templates, the battlesuits contained within this book
may alternatively be applied to existing characters, augmenting those characters
abilities.
each battlesuit in this book contains a listing of Maximum character stats at
Pl10, which breaks down the maximum allowable stats for a character wearing the
armor. these stat maximums are based on the rules listed in the M&M rulebook, and
are subject to the same rules for stat trade-offs.
also contained within this book, you will find statistics for androids and robots.
these are built as player characters, with options for purchasing them as minions or
sidekicks included as well. these constructs are included to help round out a high-
technology campaign. Whether looking for a robotic butler to serve your battlesuit
hero, or simply seeking a construct player character, the construct section of this
book holds something for you.
thank you for picking up HardtecH Heroes.
chApTer 1
bATTlesuiTs
Amethyst
Powerskin
The Amethyst Powerskin
is a mystical artifact
designed for high-end
campaigns in which magic
is common. The suit’s
unique qualities make the
wearer nearly impervious
to magical attacks, as
well as granting the
ability to fly and a rather
impressive light-based
Blast.
3
Amethyst Powerskin
advantages (16 PP)
Benefit (Status. The bearer of the Amethyst Powerskin is accorded a great deal of
respect among mystics), Benefit (Can instantly don Amethyst Powerskin), Diehard,
Improved Critical (Blast) x3, Luck x5, Ultimate Effort x4 (Fortitude, Dodge,
Toughness, and Will checks), Weapon Break
Powers (138 PP)
Blast (Light, Magic, Accurate 2, Homing 2, Penetrating 6)
10
Flight (Magic)
10
Dazzle (Magic, Visual)
10
Illusion (Magic, Visual, Independent)
15
Immunity (Magic, Life Support)
10
Protection (Magic, Impervious 11)
11
Strike (Magic, Penetrating 3)
3
complications (-30 PP)
Removable (-30 points)
Maximum Pilot stats at Power level 10
Close Attack
17
Dodge
9/0
Ranged Attack
10
Parry
9/0
Damage
0/17
Toughness
9/0
Device PP Cost
154
Actual PP Cost
124
(*) As Character
(+) Add to Character
For GMs, the Amethyst Powerskin provides an excellent
tool to challenge magic-oriented characters. The
Immunity to powers using the Magic descriptor
(which can be customized to Mystic, Sorcery,
or whatever descriptor is common in a particular
campaign) forces sorcerous characters to think
creatively and apply strategy and planning to defeat
a foe wearing this armor.
chApTer 1
bATTlesuiTs
Arsenal
The Arsenal Battlesuit
is a walking weapons
array. Designed with the
philosophy that you can
never be over-armed for a
given situation, this armor
boasts plasma cannons,
missiles, and state-of-the-
art strength enhancement
for the wearer. The turbines
within the plasma cannon
housings can be used to
knock foes back via Move
Object, giving the wearer
room to utilize the suit’s
versatile and deadly ranged
weapons.
4
Arsenal
Advantages (6 pp)
(+) Equipment 6 (Mounted Rocket Launcher, + 10 damage bonus, Explosive, Area extra. Carries 6
rockets)
Powers (80 PP)
Blast (Plasma Cannon)
8
Communication (Selective, Radio)
3
Immunity (Life Support)
10
Protection (Impervious 11)
11
Strike (Penetrating 5)
5
Power-Lifting
4
Move Object (only away from)
6
complications (-17 PP)
Removable (-17 points)
Maximum Pilot stats at Power level 10
Close Attack
15
Dodge
9/0
Ranged Attack
12
Parry
9/0
Damage
0
Toughness
9/0
Device PP Cost
86
Actual PP Cost
69
(*) As Character
(+) Add to Character
For GMs, the Arsenal Battlesuit
creates an opportunity to inflict severe
collateral damage. The weapons built
into the armor allow the villain to
destroy property and endanger innocent
bystanders quite effectively. With eleven
ranks of Impervious Protection, any
villain using this armor won’t be easy to
put down.
chApTer 1
bATTlesuiTs
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