Pathfinder 2e - Critical Fumble Deck - Full Sheets.pdf

(14249 KB) Pobierz
DEADLY VARIANT
THE RULES
A
group can
use
the
Pathfinder
Critical
Fumble
Deck
in their
game
to make combat
more
surprising and
perilous. Whenever
a
PC or foe
gets a
critical failure on an attack
roll due to
a
natural 1
on the die roll, that player can
draw
one
card from
this
deck
and apply
the effect
appropriate
to
the
attack's type (melee weapon,
ranged attack, unarmed
attack, or spell).
For a deadlier
and more chaotic
game, the GM
can allow a
draw
on any critical failure,
not just
one
due to
a natural
1.
PROFICIENCY
VARIANT
If the PC, NPC,
or other creature has a
master
proficiency rank
in the attack that they fumbled,
they
can
draw two
fumble cards and apply
one
of the
two listed
effects.
If the
creature
is
legendary
with that attack, they can
draw three
fumble
cards and choose one effect
to apply
from the three listed
effects.
SPECIAL RULES
• Effects that
scale based on
level use the
attacker's level.
The
save
DC for
an effect applied
to a PC is
a hard DC
for
the
target creature
or hazard's
level. Effects
applied to a foe
use the PC's
class
DC.
An
effect
that lasts
until
healed ends once
the recipient
regains
Hit Points from Treat
Wounds, or
is
restored
to full
Hit Points and
rests
for
10
minutes.
CRITICAL HIT
DECK V
ARIANT
If
you are
using the
Pathfinder Critical Hit Deck
,
anytime
a
PC
scores a critical
hit, the player
can
draw
a
card
and,
instead
of
playing
it,
deal
normal damage
and
keep
the card.
That player
can
later
exchange the
critical
hit
card to
negate
a critical failure rolled by their
PC
or any other
PC in
the group.
Zgłoś jeśli naruszono regulamin