Masks - A New Generation - Deck of Conditions.pdf

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CONDITION
AFRAID
Take -2 to
directly engage a threat.
Discard this card at the end of a scene
if you
run from something difficult.
CONDITION
ANGRY
Take -2 to
comfort or support
someone
or
pierce the mask.
Discard this card at the end of a scene if you
hurt someone or break something important.
CONDITION
GUILTY
Take -2 to
provoke someone
or
assess the situation.
Discard this card at the end of a scene if
you
make a sacrifice to absolve your guilt.
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