MGP Paranoia - The Yellow Clearance Black Box Blues Remastered.pdf

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PARANOIA
A
TM
TRACK 1: BOP 'TIL YOU DROP
THE YELLOW CLEARANCE BLACK BOX BLUES REMASTERED
TRACK 1: BOP 'TIL YOU DROP
Mission Design, Words and Music, Keyboards
PARANOIA
JOHN M. FORD
KEN ROLSTON
Development, Rhythm Guitar, 24-Track Remix
New Wave Ensemble
TM
M J DOUGHERTY
MATTHEW SPRANGE
ILLUSTRATIONS AND
VIDEO EDITING
Amy Perrett &
Cheyenne Wright
1ST EDITION EDITING
AND PERCUSSION
Paul Murphy
TROUBLESHOOTER
ARRANGEMENT
Paul Baldowski
PLAYTESTERS AND ROADIES
Steve Gilbert
Margot Diamond
Doug Kaufman
Steve Crane
Robert Tuftee
Paul Murphy
INTENSE SUPERVISION, ERROR TERMINATION AND FEAR
The Computer
FEATURING
Dean
The New Paranoia Edition
- James Wallis + Grant Howitt + Paul
+ Eric Goldberg
The Original Paranoia Design
- Dan Gelber + Greg Costikyan
Paranoia
TM & © 1983, 1987, 2017. Eric Goldberg & Greg Costikyan. All rights reserved. Mongoose Publishing Ltd., Authorised
User. The reproduction of material from this book for personal or corporate profit, by photographic, electronic, or other means
of storage and retrieval, is prohibited. You may copy character sheets, record sheets, checklists and tables for personal use.
Published by Mongoose Publishing, Ltd. Published 2017.
CLEARANCE LEVEL VIOLET
W
A
R
N
I
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INTRODUCTION
THE TROUBLESHOOTER SPEAKS
So, one time there was this game, and it was awesome. Grim and deadly,
and sometimes weird as all get-out, but awesome. And then another time
there was this game, and it was the same game but thirty years later so it
couldn’t be the same but it had to be.
And that was a problem.
So the Powers That Be found themselves a highly skilled and motivated
Troubleshooter to make it not be a problem any more. But he got killed, or
reassigned, or turned into thick yellow spray or something, so they sent for The
New Troubleshooter because that’s what they do when someone has to be
sent to Certain Doom.
The Powers That Be said to the New Troubleshooter, ‘Here is an adventure,
which is awesome. You must make the adventure be awesome-plus-thirty-
years without changing any of it. Except for the bits you need to change.
And some other things you might want to change. But nobody must see
what has been changed, except for where they need to see what has been
changed.’
2
INDEPENDENCE LEADS T
O EARLY CLONE ACTIVA
TION.
3
So, the New Troubleshooter set to work, not changing what needed to be
not changed and refraining from not changing what needed to be different,
yet preserving the perfection and awesomeness of the original work.
Eventually his work was done and the result was… this adventure. A classic,
a masterpiece, updated and unchanged (except where change was
desirable or inevitable; change has occurred in those places). We give you:
The Yellow Clearance Black Box Blues Remastered!
(If any of that made any sense at all, you are now ready to play this
adventure. If not, you might be best having a nice session of That Other
Game™).
M J Dougherty
A FEW WORDS FROM THE HIGH PROGRAMMER
It has come to the Computer’s attention that many end-users of products
such as this mission do not use them in the intended fashion. Instead of
operating the adventure as written, these users merely use it as a source of
ideas for their own games.
Good.
In the first place, it is understood that copies of the mission text may fall into
the hands of citizens not cleared for them. This is, of course, treason; yet for
our own protection we must admit that treason exists and make allowances
for it. Gamemasters who suspect their players may have access to classified
material should prepare ingenious dooms triggered by the use of such
material. The Computer recognises no laws against entrapment.
Second, it is not possible to anticipate every action or idea players may come
up with during the course of play, brilliant or peculiar or both. Anyone who
thinks otherwise is referred to the Maginot Line as an instructive example. Even
if advances in behavioural psychology made this possible, it would not be
desirable – if you’re not in it for the interplay of ideas, you might as well play
chess against a computer. (Discussions of a computer-interactive version of
PARANOIA
are not available at your security clearance at this time. Rumours
are treason. Thank you for your cooperation.) Second-and-a-half, because
any game session above the level of intellectual sterility (approximately 7
th
level, in most game systems) depends on a continuous supply of interesting
plot twists and unexpected but logical events, there is no such thing as an
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