Akashic Brotherhood Revised.pdf

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XI
Justice.
By Malcolm Sheppard
Contents
1
Credits
Editors’ Mafia Special Thanks
Fred
“Screw ‘em”
Yelk,
for being to most corrupt
commissioner in the history of the sport.
Ken
“Loan Shark”
Cliffe,
for charging no points
on the vig.
Geoff
“Thug”
Grabowski,
for describing what sort
of people run the World of Darkness these days.
John
“Women Behind Bars”
Chambers,
for finding
the most available of ladies.
Ed
“Criminal Mastermind”
Hall,
for knowing who
the real crooks are.
Carl
“Biscuits No Love”
Bowen,
for holding up
under months of Kool Keith torture.
Tim
“Never Do the Right Thing”
Avers—
like
the guy at the Decatur courthouse said, “I know
that’s
right….”
Matt
“Gimme a Solid Dollah”
O’Connor,
for re-
sisting the corruption that overwhelmed other interns.
Ethan
“Eliot Ness”
Skemp,
for shutting down the
racket before it reached its insidious bloom.
In the crossfire, we lost a friend of outy. On October
20, 2000,
Kraig Blackwelder
died in a hail of bullets as
he left the Watershed. Please send no flowers; we prefer
to think that he’s just on the lam.
Author:
Malcolm Sheppard
Development:
Jess Heinig
Editing:
James Stewart
Art Direction:
Aileen E. Miles
Interior Art:
Langdon Foss, Leif Jones, Drew Tucker,
Melissa Uran
Cover Art:
Christopher Shy
Cover Design, Layout & Typesetting:
Aileen E. Miles
Playtesting:
Henry and Mindy Walsh
Author’s Dedication
I give a threefold thanks to:
Dave MacIssac and the staff at the Lazy Dragon Pub,
for feeding me and providing moral support,
Jess Heinig, for reading a message sent on a sleepless
night, and giving me the opportunity to write this book,
And Jennifer Booth, for keeping me safe in the cold
Peterborough winter.
© 2001 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the
publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may
be reproduced for personal use only. White Wolf, Vampire, Vampire the Masquerade, Vampire the Dark Ages,
Mage the Ascension, World of Darkness and Aberrant are registered trademarks of White Wolf Publishing, Inc.
All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Hunter the
Reckoning, Werewolf the Wild West, Mage the Sorcerers Crusade, Wraith the Great War, Trinity, Tradition
Book Akashic Brotherhood, Demon Hunter X, Kindred of the East, Kindred of the East Companion, Laws of
Ascension, Laws of the East, Initiates of the Art, Land of Eight Million Dreams, Mage Storytellers Companion
and Dragons of the East are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names,
places and text herein are copyrighted by White Wolf Publishing, Inc.
The mention of or reference to any company or product in these pages is not a challenge to the trademark
or copyright concerned.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements
are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion
is advised.
For a free White Wolf catalog call 1-800-454-WOLF.
Check out White Wolf online at
http://www.white-wolf.com; alt.games.whitewolf and rec.games.frp.storyteller
2
Akashic Brotherhood
Contents
Prologue: Ashes and Rain
Introduction: Entering the Stream
Chapter One: Heaven and Earth
Chapter Two: The Way and the Law
Chapter Three: Sages and Warriors
Epilogue: After the Rain
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Contents
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