W20 - Umbra - The Velvet Shadow.pdf

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Credits
Authors:
N. Conte, Danielle Harper, David Hill,
Jeremy Kostiew, Chris Shaffer, Leath Sheales, Filamena
Young, Eric Zawadzki
Developer:
Stew Wilson
Consulting Developers:
Garron Lewis, Ryan Owens
Editor:
Danny James Walsh
Creative Director:
Rich Thomas
Art Direction and Design:
Mike Chaney
Cover Art:
Borja Puig Linares
Interior Art:
Borja Puig Linares, Andrew Trabbold,
Chris Bivins, Brian Leblanc, John Cobb, Jeff “El Jeffe’”
Holt, Richard Kane Ferguson
Special Thanks
Jeremy “Rorqual are cool” Kostiew
for jumping
in to bring the Kami back in style.
Ian “Living Archive” Watson
for being the world’s
biggest pack-rat of weird World of Darkness facts.
© 2014 CCP hf. All rights reserved. Reproduction without the written permission
of the publisher is expressly forbidden, except for the purposes of reviews, and for
blank character sheets, which may be reproduced for personal use only. White Wolf,
Vampire, World of Darkness, Vampire the Masquerade, and Mage the Ascension
are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem,
Werewolf the Apocalypse, Werewolf the Forsaken, Mage the Awakening, Promethean
the Created, Changeling the Lost, Hunter the Vigil, Geist the Sin-Eaters, W20,
Storyteller System, and Storytelling System are trademarks of CCP hf.
All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf.
CCP North America Inc. is a wholly owned subsidiary of CCP hf.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements
are fiction and intended for entertainment purposes only. This book contains mature content. Reader discre-
tion is advised.
Check out White Wolf online at http://www.white-wolf.com/ Check out the Onyx Path at http://www.
theonyxpath.com
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Table of
Contents
Introduction
Through the Skin
Exploration
Senses and
the Otherworlds
Adaptation
Nothing is Real
How to Use this Book
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Chapter One: Penumbra 13
The Other Side
of the Mirror
Touching the
Spirit World
Second Breath
Domains of the Triat
The Wyld Lands
Weaver’s Webs
Wastelands of the Wyrm
Warring Triat
Traveling the Spirit World
Meaning Made Manifest
Genius Loci
Blights
Storytelling Blights
Chimares
Storytelling Chimares
Epiphs
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Expressing Concepts
What Are They Good For?
Inhabitants
Glens
Places of Learning
Places of Denial
Hellholes
Nuclear Repository Hellholes
Urban Hellholes
Trods
Keys
Living History
Party of a Lifetime
Webs
Wage Slaves
Unexpected Webs
Wyldlings
Wylding Spirits
Other Layers
The Periphery of Thought
The Edge of Darkness
Faces in the Mirror
St. Jacinta’s Medical Center
Clayton City Park
Moors Bottling Company
Chemical Waste Plant
Festival Market Town
Tall Pines Cemetery
Oak Ridge Library
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Alsart Oasis
Primrose Orphanage
Panacea Pharmaceuticals
Office Building
Lonely Highway
Hashima, The Ghost Island
The Ghost Island
The Refinery (Blight)
Tomorrow Brings Opportunity
(Chimare)
Wild Reclamation (Epiph)
The Woods (Glen)
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Chapter Two:
The Near Umbra
Near and Far
Airts
Between Realms
Moonlit Airts
Moon Bridge
Moon Path
Other Methods
Spirit Gates
Owl’s Wings
Spirit Trains
Pattern Web
Domains and the Dream Zone
Dream Zone
Malfeas
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3
The Abyss
Coming and Going
Descending the Abyss
Climbing
Flying
The Three Paths
The Iron Path
The Gold Path
The Silver Path
Abyssal Denizens
Spirits
Nightmaster and
the Hive of the Jagged Maw
Aetherial Realm
Space Travel
The Moon
The Sun
The Reaches
Other Planets
Going Deeper
Arcadia Gateway
Seelie and Unseelie
A Winter’s Tale
Atrocity Realm
Horror Show
Breeding Pits
The Atrocity Library
Battleground
The Two Roads
The Plain of the Apocalypse
CyberRealm
Entry and Exit
Spider City
Uptown
Downtown
Old Town
The Pit
The Computer Web
Erebus
Arrival
A Landscape of Atonement
Purification
The Unforgivable
The Changing Breeds
The Flux Realm
Portraying Flux
The Cocoon
The Coil
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The Legendary Realm
The Kingdoms
Wylderness
The Midnight Land
The Fimbulwinter
The Hungry Dust
The Great Miasma
Pangaea
Entry and Exit
The Elder Serpent
The Graveyard of the Lost
The Savage Tribes
The Desert Barbarians
The Thulan
The Zarak-Ur
The Mountain People
Scar
Entry and Exit
The Gnosis Batteries
The Last Junction
The Barons of Industry
Troubled Economy
Summer Country
The Isle of Self
The Well of Life
Cloudtop High
The Garden of Delight
Coming and Going
Now
Wolfhome
The Countryside
The Town
Shelters
The Sewers
The Zoo
The Camps
Entry and Exit
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Chapter Three:
Worlds Beyond
Minor Realms
Designing Minor Realms
Example Minor Realms
Search Engine
Synesthesia
The Homelands
Black Furies
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Bone Gnawers
Children of Gaia
Fianna
Get of Fenris
Glass Walkers
Red Talons
Shadow Lords
Silver Fangs
Stargazers
Uktena
Wendigo
The Lost Homelands
Black Spiral Dancers
Bunyip
Croatan
Silent Striders
The Changing Breeds
Corax
Nuwisha
The Membrane
Anchorheads
Crossing the Membrane
Disconnection in
Anchorheads
New Anchorheads
Rite of Anchoring the Divide
Example Anchorheads
Dimensional Portal
River Rapids
Briar Patch
Other Passageways
The Astral Umbra
Denizens
Conceptual Spirits
Mages
Nightmares
Vampires
Travel within
the Astral Umbra
Venturing into
the Astral Umbra
Before Harano
Lost Theurge
Astral Assault
The Dark Umbra
Denizens
Spectres
Werewolves
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