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THE SIXTH DOCTOR SOURCEBOOK
THE sixTH docTor sourcEbook
B
credits
Line deveLoper:
Gareth Ryder-Hanrahan
Writing:
Alasdair Stewart
editing:
Andrew Kenrick
cover:
Paul Bourne
graphic design and Layout:
Paul Bourne
creative director:
Dominic McDowall
art director:
Jon Hodgson
speciaL thanks:
Georgie Britton and the BBC Team
for all their help.
The Sixth Doctor Sourcebook is published by
Cubicle 7 Entertainment Ltd
(UK reg. no.6036414).
Find out more about us and our games
at www.cubicle7.co.uk
© Cubicle 7 Entertainment Ltd. 2014
BBC, DOCTOR WHO (word marks, logos and devices),
TARDIS, DALEKS, CYBERMAN and K-9 (wordmarks and
devices) are trademarks of the British Broadcasting
Corporation and are used under licence.
BBC logo © BBC 1996. Doctor Who logo © BBC 2009.
TARDIS image © BBC 1963. Dalek image © BBC/Terry
Nation 1963.
Cyberman image © BBC/Kit Pedler/Gerry Davis 1966.
K-9 image © BBC/Bob Baker/Dave Martin 1977.
“My Sixth Is Accompanied By Two Alike“
THE sixTH docTor sourcEbook
B
contents
4
5
8
10
The Mark of the Rani
The Two Doctors
Timelash
Revelation of the Daleks
48
58
69
82
introduction
chapter one:
and not a moment too soon!
The 1980s
Adventure Seeds
chapter tWo:
the sixth doctor and companions
The Sixth Doctor
Perpugilliam ‘Peri’ Brown
Melanie Bush
The Sixth Doctor’s TARDIS
New Traits
New Time Lord Tricks
13
14
15
15
16
17
18
chapter four:
the triaL of a time Lord
The Valeyard and the Justice Station
The Many Origins of the Valeyard
Campaign Seed
The Mysterious Planet
Mindwarp
Terror of the Vervoids
The Ultimate Foe
94
95
102
105
109
120
132
143
chapter three:
the sixth doctor’s adventures
The Twin Dilemma
Attack of the Cybermen
Vengeance on Varos
19 appendix:
the sixth doctor and the time War
20
26
37
154
158
index
3
THE sixTH docTor sourcEbook
introduction
‘I am a living peril to the universe!’
Flamboyant, arrogant and at first a little frightening, the Sixth Doctor exploded into life following his
predecessor’s heroic sacrifice on Androzani. His extraordinary dress sense and self-confidence carried
him through a rough regeneration, and an even rougher first adventure before he was up and off at a sprint,
heading out into the universe to see what he could do.
The Sixth Doctor encountered the Daleks and foiled one of their most evil plans, met an old enemy turned
ally and battled the Cybermen of Mondas and helped his second incarnation and Jamie McCrimmon defeat
a Sontaran plan to create a working time machine. He clashed with the reptilian Sil twice, returned to
Karfel to help solve a problem from his third incarnation and, ultimately fought for his life in a Gallifreyan
court against the one enemy he never expected to face: himself.
introduction
In this book you’ll find details of the Sixth Doctor, his companions, his friends and enemies and all his
adventures. So climb aboard the TARDIS, and, although it’s tempting, don’t make fun of his clothes. Because
the Sixth Doctor has an incredible journey ahead of him and you’re coming along for the ride.
hoW to use this Book
This book is designed to be a guide to the Sixth Doctor and his era as well as showing you how to incorporate
his era into your own adventures.
Chapter One: And Not a Moment Too Soon!
describes how to do just that – what makes a Sixth Doctor
adventure different from those experienced by his other incarnations.
Chapter Two: The Sixth Doctor and
Companions
is packed with character sheets and information on the Doctor and his companions, Peri
Brown and Melanie Bush, as well as new traits and tricks for a Time Lord to pull off.
Chapter Three: The
Sixth Doctor’s Adventures
describes his adventures, while
Chapter 4: The Trial of a Time Lord
takes a
look at the series of linked adventures that ended the Sixth Doctor’s era, including advice for how to run the
trial as a mini-campaign, as well as the seeds for a new campaign.
Each one of these adventures is broken down into the following sections:
Synopsis:
Where did the TARDIS materialise? Who was the Doctor with? Who did they meet? What did
they discover and how did they solve the problem? This section details each adventure as experienced
by the Sixth Doctor and his companions so you can use the events in your own adventures.
Running the Adventure:
Here, we discuss each adventure and look at the challenges in how to run it.
These sections highlight challenges, big events, pitfalls and alternatives to let you temper the Sixth
Doctor’s adventures to your own approach.
Characters, Monsters and Gadgets:
details the people,creatures and things that the Sixth Doctor
meets so you can use them in your own adventures.
Further Adventures:
Don’t want to run the adventure as it is here? No problem! Three further
adventures are seeded in this section, taking characters, ideas or events from the original and building
them into a sequel.
Finally, the
Appendix: The Sixth Doctor and the Time War,
discusses how to use the Sixth Doctor’s
adventures to foreshadow what is to come, as well as presenting some more adventure seeds.
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THE sixTH docTor sourcEbook
chapter
too
one
and not a moment soon!
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