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lD'IIf~ED
DUI610lS l
THE ROGUES GALLERY
by Brtan Blume with Dave Cook and Jaan Wells
No
longer
will
you the
Dungeon
Master
need to
spend
precious
fim
e
laboring
over
the tosk
of generating non-
p/oyer
choracters.
This
valuable
bookle t
contoins
hvndreds
of
pre-rolle
d
non-player
characters of all
closses
and
types,
complete
w
ilh
alignments,
sex,
personalities and
much
more.
THE ROGUES GALLERY
is
speciolly designed 10
be
compatible
with
ADVANCED
DUNGEONS
&
DRA GONSfM,
will
save you
lime
in
creoling
your
non-player
chor-
octers,
thus allowing
you
the
time
10
pursue
the
other
interesting
ospects
of
your
compoign .
't
Distributed 10 Ihe
book
trode
In
Ihe Un
ited
s
lales
by Random
House,
tnc.
and
In
Canada
by Random House of
Canada,
lId.
Distributed
10
Ihe
toy
and hobby Irode by regionol dislributors.
©
1980, TSR
Gomes
All RIGHTS RESERVED
PRI NT
IN U.S.A.
ED
TSRGames
POB 756
LAKE GENEV A, WI 53147
9031
TABLE OF CONTENTS
Introduc"on
.................................................. ,'. . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . .
2
As.sos.slns
. . . . . . . . .. ..... • ...•......................•.••............•...........................
4
Bards
............................................•...........................•.•.............
5
Clerics
. , ...... .
Druids
. .. . . . . . • . . .. . ...
Fighters
........•......
6
8
. . . . . . . . . . . . . . . . . . ..
10
Illusionists
•....•......
,
. .
13
Moglc·users
•...........•...
..
..••
••.
..... , ...•..••• , •.•••
.
.
.........
.
.....
.
.
.
.........••.•.......
14
Monks
..•.•......
. ..........
16
Multl.clossedChorOclers
..............
•....
........
,
.........
.............. , .......................
18
Paladins
........ .
. ...........•....••.•.•.....••..••.•......•...
.
..
.
..••...•..•.....•........
23
Rangers
......•••••.....•••.•.•.•.••
••...
......
.
•.•.
•..••
•••.
...••..
.
.......•••.•.•.....•
••
.......
24
Thieves
..•...•....................•................•••...•..•..
,
.••......•.•••..........•••.....•.
26
Sages
............... .
.
28
o
level Charocters
..........•..........••.•
.•
.........
.•.•.•.•.•.•.••••••••..••..• ' .....•••.•....•.
28
Coravons.
. . . . . . . . . . . . . . . . . . • . . .
.
.
.
. . . . . .
. . . . . . .
.
. . • . . . • . . . .
.
. . . . . . . . . . . . • . . . . . . . . . . . • . . . • . . . . .. .
29
City Guards. City Walch, Border Patrol •
........
,
..
.
...•........................•.......•...........•...
31
Pilgrims
. . . . . . . . . . .. . ........•........•.••..•••••...••••............•.....•..•....................
32
Bandits and Buccaneers
..••.••.....•.•...•.•••••••
•.
.......
...••..•
•.•.•.•.
,
.•.•.........
.
........
33
0000"
.
K1-Rln. Shedu
. : ..................................•.....•..••.................•.......... , ..•
3S
Llches
........................
....................
.
.••...•..•.•..••••
.
.••....•..•.•••.......•.
36
Dungeon Partie.
.. . . . . . .• . . . . •. • . . . . .
.
. .
.
.
.
.
.
.
.• .
••
••.
.
. . . . . .. . . . .
•• . ••••••. ••
••.
. . .•• . . .. .•
. ..
36
Personalities
.........•.•.•.••
••••
.......•.•.
.•.•
•.
••.
..........
.
.
.••
•.••
••••
..
..................
39
THE ROGUES GALLERY
A
Compendium
of Non-Player
Characfers for
ADVANCED DUNGEONS &. DRAGONS"
Includes
hundreds of randomly generated non-player
characters
and personalities for ADVANCED DUNGEONS &. DRAGONS"
by
Irtan ltume
with
Dave
Cook and Je.an W.I.,
Db:IrbJted
to
the
book
1fOde
In
the
LWted
SIOtBs
by
Random
HouIe,InC.
cn::Ik'I
Conodo
by
Random
HoUle
of Conodo,
Ud.
OIolrtbulod
C)
1980, TSR Game,
""'Ioy _ _ _ "" _ _ _
ISBN 0-935696-18-0
~
TSRGomes
POB
756
LAKE GENEVA. WI 53147
I'IIItmO
....
II.i.A.
THII1OC»U1I eAUlAY
I. Inlended a. a ployfng aid for
ADVAHCID
DUNeIONI.
DRAGONS""
to OIIl1t the
Dun-
geon
Moster In creating Non-ployer Character. (NPC'.). In
It
are .tatlstlca, combat InfOfmatlon, and speclallklll.
for all closse.
of
character., along with
notes
on appearance,
p8f1Qnallty,
and magic
Items.
Use
of thl.
booklet
wtll
allow the OM
to
completely detail
allinformotlon
about randomly encountered characters
In
0
much
.horter
time
than
I.
otherwise required.
Also
Included In
these charts Ofe detaU. on lome monsters and groups
of
men which
often prove
tlme..consumlng
to
creote.
These are IIChel,
cOUQ~,
kl-rln, lhedU,
sages.
city guordl. city watches, border patrol., caravans,
pllgrlml, bandits, buccaneer., and dungeon parnel. When
.uch
monster. or groups are randomly encountered.
these
sections
moy
be consulted to glvelnlOfmotlon wch
01 .pell.,
composition, magic
Items,
Of
level.
Some
of
the
lnlormatlon
presented
In
each section vorle. according to
the
clou
Of
monster presented and will
be
explained In
the
Introduction
to
thot section. Much
Information
remalnl con.tont and II explained below.
RA:
Thllilits
the race
of
the character. The abbreviations are a. follows:
H
-human
o
-dwarf
G
-gnome
E -
elf
'hE -
holf-elf
1/2
-
hotfllng
lhO
-
half-orc
SX: This
Indicates
the sex
of
the character - male
(M)
Of
female
(F).
AL: Alignments are abbreviated by the
first
lene,.
of
the type
(I.e.
lawful good
IllG).
ST, IN
.
WI.
OX,
CN. CH:
These are
the
character statistics of
.trength,
Intelligence
.
wlldom, dexterity, constitution
and charisma
.
They hove already been adjusted fOf race and sex. Exceptional strength percentages are listed
offer the
slosh.
l
V:
The
level
of
characters
In
general does
not
exceed
i3
throughout this booklet. this
I.
Intentional, as
characters
Of
higher
level
should
be
personally creoted and designed by the DM.
HP: This
Is
the
number of hI! points, and
has
already been odJUIted for constitution.
AC: Th
l.
represents
the base armor
type
worn Of
POssessed
by
the
character, This
figure
I,
not
adjusted for
dexterl,.,.
or
any magical devtces.
+
H: Adlustments
on
the
chance
to
score a hit are
listed
l'I...e.
The.. adJUItments are due to
strength
and
do
not
toke
Into
account bonUies
VI.
lpeclflc creature
types
Of
those given
by
magical weapons.
+0:
Extra damage done due
to
strength
Of,
In
some
COleS,
lpeclal
abilities
Is
noted here, this does
not Include
extra
damage due
10
magIcal weapons or devices.
DB:
The
Dexterity Bonus
(DB)
II
the defensive adjustment made
to
the
armor cia..
01
the character. In
mosl
cases.
thl. wlll
..,...e to lower
the AC
of
the character.
58:
The lOving throw bonus
(SB) II
the adjustment given lor high or
low
wl,dom
scorel
and applies only
to
mental
attackJ or Influences on the
character,
However, some non·humans receive a con.tltutlon bonus that affects other
types of lOving throws - those
vs,
polson
and
magIc. SInce the
2
adjustments may or may not
be
used
at once,
they hove
been
written
Indl\lldually
- wlldom firat, then constitution. None these sovlng throw bonuses lake Into
accounl possible magIcal devices.
0'
RIAT: The reacHonlattacklng adJu.tment applies only to mllSlle weapons and to adjustments
on
the surprise die.
It
not modified In any
way
for magical devices.
'S
AG,
AP. PO,
SA,
GT: All of the..
categories
deal
with the personall,.,.
of
the
character,
The
abbrevla~oN
stand
for
Age
fAG),
Appearance
(APl,
Posse..
lons
(PO),
Sanity
(SA).
and General Tendencies
(GT),
Information on these and
more appears on pp,
1(J().101
of
the
DUNGtOtt
MAmn
.UlDI
,
The tables lor each of these characterlltlci are
given
below.
All"
1,
Young
2.
Youthful
3.
Youthful
4.
Mature
5.
Mature
6.
Mature
7.
M01ure
8.
Middle-aged
9, Old
10. Ancient
APPearance
1.
Olrtv
2.
Cleon
3,
Unkempt
4.
Immaculate
5.
Rough
6.
Ragged
7.
Dandyish
8,
FoppIsh
9. NofHjescrlpt
10, Imposing
2
PoI....
1ON
1.
None
2.
Scant
3,
Scant
4,
Average
5.
Averoge
6.
Average
7.
Average
8. Above overage
9. Exceptional
10. SUperabundant
Sanity
1. Very stobie
2. Normal
3. Normal
4. Normal
5. Normal
6. Normal
7. Neurotic
8. Unstable
9. Insone
10. Maniacal
General 'end.nc",
1. Optimist
2. Pessimist
3. Hedonist
4. Altruist
5. Helpfullklndly
6. Careless
7. Capricious/mischievous
8.
Sober
9. Curlous/lnqulsltlve
13.
14.
15.
16.
18.
19.
20.
21
.
22.
23.
Precise/exacting
Perceptive
Opinionated/contrary
Vlolentlworllke
Foul/borbarlc
Cruel/callous
Practical
Joker/prankster
Servile/obsequious
fanatical
/obsessive
Malevolent
17. Studious
10.
Moody
11
.
Trustlng
12.
Susplclous1coutious
24. loquacious
" of
H: In some
Instances, It
may
be
useful to know Ihe number
of
henchmen a
character
might have
with
him
.
Henchmen may
be
aSSigned when creating dungeon parties
or
when encountering hlgh·lavel charocters. The
morale
of
such henchmen Is dependent
to
a great deal
on
the events
of
the moment and they are more IIkelv to
flee a
bod
encounter than their master
Is.
MI: This section, for magic lIems, has been purposelv
lett
sketchy and
Incomplete,
as Ills the OM
's
decision that
matters about such things. Abbreviations used here are: 5 -
sword;
A - armor; SH
-
shield
;
P
-
potion; SC
-
scroll:
R - ring: W - wand, stafl, or rod; OW - other miscellaneous weapon; M - miscellaneous magic Item
.
These tables may be
used
In many ways - for determining random encounters and hirelings - but careful
Judgment
Is
recommended at all times.
If
any
Information
does not
suit
the campaign
or
the OM', personal tastes,
It
should be changed. However,
changes In
,tatl,tlc, may result
In
necessary change' elsewhere in the
character's
Information, so
care should
be
taken to check all listings
tor
that character.
As
characters from these tables are used
In
random encounters,
It
mav prove useful to make a mark In pencil 10
remind the OM of
In
previous use
.
If
a character
Is
killed
,
some OM's may wish to cross out the entire
character.
This, however,
Is
not advised,
If
a
character
Is used often as a hireling, the OM may wish to transfer the
Information
here to a complete sheet. The
AD.D
NON-PLAYER CHAR.ACTIR RlCORDS
from TSR are Ideallv
suited
for this.
Clever use at this plavlng old
can
greatlv assist a OM and speed the game, making
It
even more en
joyable
for
all
Involved.
3
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