Frostgrave Second Edition.pdf

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OSPREY GAMES
Bloomsbury Publishing Plc
Kemp House, Chawley Park, Cumnor Hill, Oxford OX2 9PH, UK
1385 Broadway, 5th Floor, New York, NY 10018, USA
E-mail:
info@ospreygames.co.uk
www.ospreygames.co.uk
OSPREY GAMES is a trademark of Osprey Publishing Ltd
First published in Great Britain in 2020
This electronic edition published in 2020 by Bloomsbury Publishing Plc
© Joseph A. McCullough, 2020
Joseph A, McCullough has asserted his right under the Copyright, Designs and Patents Act, 1988, to be
identified as Author of this work.
All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or any information storage or retrieval system,
without prior permission in writing from the publishers.
A catalogue record for this book is available from the British Library.
ISBN: HB 9781472834683; eBook 9781472834676; ePDF 9781472834669; XML 9781472834690
Osprey Games supports the Woodland Trust, the UK’s leading woodland conservation charity. Between 2014
and 2018 our donations are being spent on their Centenary Woods project in the UK.
To find out more about our authors and books visit
www.ospreypublishing.com.
Here you will find extracts,
author interviews, details of forthcoming events and the option to sign up for our newsletter.
AUTHOR
Joseph A. McCullough
is the author of several non-fiction books including
A Pocket History of Ireland, Zombies:
A Hunter’s Guide,
and
Dragonslayers: From Beowulf to St. George.
In addition, his fantasy short stories have
appeared in various books and magazines such as Black Gate, Lords of Swords, and Adventure Mystery Tales. He
is also the creator of
Frostgrave
and
Frostgrave: Ghost Archipelago,
and co-wrote
The Grey Mountains,
a
supplement for the
Middle-Earth Role-Playing Game.
His continued ramblings can be read at:
therenaissancetroll.blogspot.co.uk
RU-MOR
was born in Tarragona, Spain, and studied Fine
Arts at the University of Seville, specializing and working on
artwork restoration. She began her professional career in
2000, sculpting historical, fantasy, and science-fiction
miniatures. These days she combines her work as a sculptor
with her work as a freelance illustrator, and has provided
illustrations for various Spanish RPGs, books, and card games.
a
ILLUSTRATOR
Artwork:
a
RU-MOR
Official Frostgrave figure design:
Giorgio Bassani, Mark
Copplestone, Mike Owen, Mark Sims, Bob Naismith
Figure painting:
Kevin Dallimore and Paul Cubbin
Photography:
Kevin Dallimore
Special thanks to:
Phil, Nick, Kev, Brent, Bobby, Cory, Teras,
Ash, Owen, Andrew, and Jim.
ACKNOWLEDGMENTS
C
ontents
Foreword
C
hapter
o
ne
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Wizards and Warbands
Introduction
What You Will Need to Play
Creating a Wizard
Wizard Type
Chronomancer
Elementalist
Enchanter
Illusionist
Necromancer
Sigilist
Soothsayer
Summoner
Thaumaturge
Witch
Choosing Spells
The Stat-Line
Split Stats
Items
Assembling a Warband
The Apprentice
Apprentice Stats
Apprentice Items
Apprentice Spells
The Soldiers
Creatures in Warbands
General Arms and Armour List
C
hapter
t
wo
The Soldier Phase
The Creature Phase
Activation
Group Activation
Stat Rolls
Movement
Obstructions
Rough Ground
Movement Into Combat
Forcing Combat
Movement by Spell
Movement off the Table
Jumping
Falling
Swimming
Combat
Multiple Combats
Combat Summary
Optional Rule: Critical Hits
Shooting
Shooting Defence Modifiers
Shooting Into Combat
Shooting Summary
Damage
Poison
Optional Rule: Wounded
Spellcasting
Success and Failure
Empowering Spells
Casting Roll Minimum
Resisting Spells
Cancelling Spells
Targeting Figures in Combat
Casting Spells from Scrolls
Using Potions
Collecting Treasure
Creature Actions
Ending the Game
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Playing the Game
Setting Up the Table
The Turn
Initiative
Phases
The Wizard Phase
The Apprentice Phase
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C
hapter
t
hree
The Campaign
Injury and Death
Soldiers
Wizards and Apprentices
Permanent Injuries
Out of Game Spells
Experience and Level
Experience
Level
Improving a Stat
Improving a Known Spell
Learning a New Spell
Counting Treasure
Gold Crowns
Potions
Scrolls and Grimoires
Magic Weapons and Armour
Magic Items
Spending Treasure
Recruitment
New Soldiers
New Apprentices
New Wizards
Buying and Selling
Optional Rule: Black Market Contacts
Establishing a Base
Base Resources
C
hapter
F
our
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C
hapter
F
ive
Scenarios
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The Well of Dreams and Sorrows
The Mausoleum
The Silent Tower
The Library
The Living Museum
The Worm Hunts
The Haunted Houses
The Genie in the Bottle
The Keep
The Complex Temple
The Orb
The Ice Storm
The Summoning Bell
The Right Hand and the Left Hand
The Treasure Phantasmal
The Mine Cart
The Lock Box
The Steam Vents
The Swirling Mist
The Mine Field
Optional Rule: Balancing Scenarios
C
hapter
s
ix
Bestiary
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Spells
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137
Optional Rule: Random Encounters
Animals
Constructs
Demons
Miscellaneous Creatures
Undead
Creature Traits
a
ppendix
Note on Definitions
Spell Descriptions
Name
School
Base Casting Number
Category
The Spells
Optional Rule: Transcendence
Frostgrave Supplements
Spell Cards
The Wizard Sheet
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