Bastion of Faith.pdf
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Bruce
R.
Cordell
credits
Designer: Bruce R. Cordell
Editor:
Kij
Johnson
Design and editorial assistance: Eric Boyd, Wolfgang Baur, and Erik Mona
Creative Director: Ed Stark
Brand Manager: Keith
Strohm
Cover Illustration: Tony Szczudlo
Interior Illustrations: David Martin
Cartography: Dennis Kauth, Todd Gamble
Typography: Angelika Lokotz
Graphic Design: Tanya Matson
Art Director: Dawn Murin
Sources: Based on the original DUNGEONS DRAGONS@
&
game created by Gary Gygax and Dave Arneson. Additional sources for this
work include the following:
DUNGEON
MASTER@
and
Player‘s Handbook
by Zeb Cook,
On
Hallowed Ground
by Colin McComb,
Guide
Faiths
t?
Avatars
by Julia Martin with Eric Boyd,
The
Complete
Priest’s
Handbook
by Aaron Allston, “Seeds
of
Evil”
(DRAGON@
Magazine
Adventures
#70) by Wolfgang Baur,
The Complete Book
of
Necromancers
by
#‘249)by JamesWyatt, ”Kingdom of the Ghouls”
( D U N G E O ~ ~
l,
Steve Kurtz,
Aurora’s Whole Realm Catalog
by J.Robert King, et.
a.
The Adventure
Begins
by Roger
E.
Moore,
Den
of
Thieves
by Wes
Nicholson,
College
o
Wizardry
by Bruce R. Cordell, and the
MONSTROUS
f
MANUALTM
tome by authors
too
numerous to catalogue here.
The Bastion’s Secret Doctrine and related material are by inspired by
John
Carpenter’s
Prince
of
Darkness.
Additional information
and inspiration have been adapted from the teachings of the Hermitage
of
the Exaltation of the Holy Cross, the Monastery of Christ
i
the Desert. and Mount Athos-Moni Iviron.
n
ADVANCED
DUNGEONSDRAGONS,
&
AD&D,
BIRTHRIGHT,
DARK
SUN,
DRAGON,
DRAGONLANCE,
DUNGEON
MASTER,
DUNGEON,
DUNGEONS
&
DRAGONS,
F m
AGE,FORGOTEN
REALMS,
G m w ,
PLANESCAPE, the TSR logo are registered trademarks owned by TSR, Inc.
and
MANUAL
is a trademark owned by TSR, Inc.
MONSTROUS
All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by
TSR,
Inc.
Distributed to the toy, hobby, and comic trade
in
the United States and Canada by regional distributors.
Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.
This
material is protected under the copyright laws
of
the United States of America. Any reproduction
or
unauthorized use of the material
or
artwork contained herein is prohibited without the express written permission
of
TSR, Inc.
This product
is
a work
of
fiction. Any similarity to actual people, organizations, places, or events
is
purely coincidental.
01999 TSR, Inc. All rights reserved. Made in the USA.
TSR, Inc. is a subsidiary of Wizards of the Coast, Inc.
U.S., CANADA, ASIA,
PACIFIC,
&
LATIN AMERICA
Wizards of the Coast, Inc.
P.O. Box 707
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Visit our website at
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contents
Introduction
.......................................
4
How to Use This Book
............................
4
Published Worlds
&
the Bastion of Faith
. . . . . . . . . . . . .
4
GREYH.~~,
Oerth
..........................
4
FORGOTTEN
REALMS@.
Tori1
....................
5
PLAN ESCAPE^,
Si$
...........................
5
DRAGOXLANCE@.
Krynn
.......................
6
6
BIRTHRJGH~.
Cerilia
.........................
DARK
SUN@).
Athas
...........................
6
6
Stormport. Neverness
........................
Overview of the Temple
.............................
7
7
TheGrounds
.................................
7
Organization
.................................
Temple Hierarchy
.............................
7
8
Adventurers and the Bastion
....................
History of the Bastion
..........................
8
The Oeridian Migrations
.....................
8
The Tale of Ferrante
.........................
8
Founding of
a
Church
.......................
9
Benefits of the Temple
..........................
9
9
Affiliate Benefits
............................
Priesthood
&
People of Note
........................
10
Abba Gaius
...............................
10
1
1
Hierodeacon Caernarvon
....................
Hierodeacon Dolaucoth
.....................
12
Hierodeacon Landra
........................
13
13
Mother Loughora
..........................
Father Netherby
...........................
14
15
MotherAnnan
.............................
Father Abbregio
. . . .
....................
16
16
Mother Fela
...............................
17
Brother Nod
..............................
Inquisitor Ravenglass
.......................
18
Catechist Cassante
.........................
19
TemplarLugo
.............................
20
Lelay The Bellringer
........................
21
22
Complete Bastion Roster
.........................
Bastion Roster
...............................
22
23
Membership Interaction
..........................
23
Interaction Table
...........................
Entry
&
Advancement
..............................
23
Observership
...................................
24
Postulancy
.....................................
24
24
Novitiates
.....................................
25
Priest Novitiates
..............................
Affiliate Novitiates
............................
25
Solemnlrows
...................................
26
26
Professed Priests
.............................
27
Affirmed Priests
..............................
28
Templars
....................................
Catechists
...................................
28
Inquisitors
...................................
29
29
Daily Life in the Bastion
..........................
Work Periods
...................................
29
Obediences
....................................
31
Missions
.......................................
31
Temple
&
Community Interactions
. . . . . . . . . . . . . . . . . . .
32
Favors:
A
New Economy
.........................
32
Favors As Currency
...........................
33
33
Redeeming Favors
............................
The "Three Houses of Heironeous"
. . . . . . . . . . . . . . . .
34
The Public Chapel
............................
34
2
Healing
..................................
34
34
Homily
...................................
Divine Holidays
...........................
34
TheRetreat
..................................
35
35
The Common Room
........................
35
Accommodations
..........................
TheAgora
...................................
36
Other Guilds
&
Bastion Interaction
. . . . . . . . . . . . . . . . .
36
Secret Doctrine
....................................
38
40
"Blessings" of Fellowship
........................
Ferrante's Reliquary
.............................
40
Subreliquary
...................................
41
Heironeous and the Faith
...........................
41
Heironeous
....................................
41
Heironeous's Avatar
...........................
42
Other Manifestations
..........................
42
43
TheChur
ch
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
Specialty Priests (Gloryaxes)
....................
45
Heironean Spells
................................
Glyphs
.........................................
51
TypesofGlyphs
..............................
53
53
Common Glyphs
...........................
53
Restricted Glyphs
..........................
Restricted Beneficial Glyphs
. . . . . . . . . . . . . . . . .
53
Restricted Weapon Glyphs
(use with greater glyph of warding only)
. . . . . . .
53
New Magical Items
................................
54
Dicerions
......................................
54
Vestments and Ecclesiastical Raiment
. . . . . . . . . . . . . . .
56
Miscellaneous Holy Trappings
....................
59
Holyweapons
..................................
62
Original Book of Penitence
.......................
63
PenitentFragments
..............................
64
Spells
of
the Penitent Fragments
. . . . . . . . . . . . . . . . . . .
64
KeystoBastionMaps
..............................
66
Bastion of Faith Cross-sectional Map
. . . . . . . . . . . . . . .
66
EntranceMap
..................................
66
Ground Floor Map
..............................
68
72
Upper Floor Map
...............................
Top of the Battlements
.........................
75
CatacombMap
.................................
76
80
Reliquary and Subreliquary
....................
Adventure Hooks
..................................
80
Observership
&
Hard Choices
.....................
80
ToServeandObey
..............................
82
I'm
on
a
Mission
................................
83
Call of the Templar
..............................
86
86
The Bastion of Evil
..............................
Appendix1
.......................................
87
Hextor
........................................
87
Hextor's Avatar
..............................
87
Other Manifestations
.......................
88
The Church
..................................
88
Specialty Priests (Battlescourges)
. . . . . . . . . . . . . . . . . .
91
HextorianSpells
...................................
91
The Exorcise Spell
..................................
92
BastionMaps
......................................
93
Bastion of Faith Cross-Sectional Map
. . . . . . . . . . . . . . . .
93
EntranceMap
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
93
Ground Floor Map
...............................
94
Upper Floor Map
................................
95
CatacombMap
..................................
96
s
and
snould never grieve him by our unjust
actions.
With
his ood
ift
of fairness
which is in us, an by
t
e strength of
justice he provides us, w e must obey him
a t all times
that
he
may
never become the
angry father who disinherits his children,
nor, enraged
by
our sins,
the
dread lord
who punishes us forever as worthless
servants
for
refusing t o follow him t o
glory.”
rest-the art of gamemastering has been described by some
as
the art of selective looting and skillful application of said loot.
In
a
broader sense, you can use everything
as
it stands.
The temple, the clergy, their interactions and agendas, the
holy days, the holy rule, the Secret Doctrine, and everything
else you see here forms
a
whole. Change the name of the
deities and the key personalities to fit your world, but the
core design can remain as presented.
% a
Published
Worlds
&
To
maintain continuity with TSRs published worlds and to
enhance your ability to make use of this product, here are
some suggestions for incorporating
Bastion
of
Faith
into
TSRs
settings. The guidelines presented below are merely sugges-
tions; DMs should feel free to alter this material
as
desired,
and to use any part of it in their personal settings.
-Book
o f
Penitence,
Quick
References
for
the
DZ1
I f your
I’Cs
come
+o
tbt!
5astion
to gct
healing,
5cc
”!
a l i
k
2:
231
What are the names of the priests your player characters
(PCs) turn to for healing? When your PCs line up for vials of
holy water, what does the temple look like? Where did your
player-character clerics and priests receive their training?
Where do they
go
when they advance
in
level and the time
comes to be initiated into higher mysteries? What temple
serves
as
the patron church for the adventuring party’s zeal-
ous
paladin? And what secrets lie
in
the catacombs deep be-
neath the temple’s cloisters, hidden from commoners and
adventurers alike? All these questions are answered in
Bastion
product offers maps and keys,
a
temple hierarchy, holy indi-
viduals and stats, sacred observances, specialty priests,
prayers and spells, and new relics and sanctified magical
items-all describing
a
temple and its priestly inhabitants.
Bastion ofFaith
is suitable for instant insertion into your
campaign world. Whether your campaign takes place on
Oerth, Toril, Cerilia, or
a
world of your own creation, this
product is designed for you to drop in and use as
a
complete
piece.
Of
course, as when mending
a
cassock, you may prefer
to do
a
bit
of
trimming and tailoring of the new material to
make it fit established storylines; however, you’ll find the ef-
forts of incorporation are minimal.
of
Faith.
Bastion
of
Faith
presents
a
complete priest’s temple. This
how
to
Use
This
Book
Ideally, many of the temple’s elements presented in
Bastion
of
Faith
will find their way into your campaign. Browse
through
this book, and you’ll see that it’s useful on
two
levels.
In the most basic sense, this sourcebook provides new
spells, items, doctrines, observances, adventure hooks, and
nonplayer characters (NPCs) that you can insert into your
Tame at
a
moment’s notice. Take what you need and leave the
4
GReiYhAd,
Oerth
Given GREYHAWK’S
traditional AD&D fantasy focus, the Bas-
tion of Faith is particularly suited
to
Oerth and the fact that
Heironeous is drawn from one of GREYHAWK’S
pantheons. For
example, the temple can be easily inserted into the Free City
of Greyhawk itself, where
SO
many temples cluster. Other
likely settings for the Bastion include the northern reaches of
the Kingdom of Furyondy,the Shield Lands, and the King-
dom of Nyrond.
The Bastion of Faith can be renamed and used to detail an
existing house of worship that is currently undetailed except
for its name and possibly
a
few NPCs. Likely candidates for
such
a
substitution include the Spire of Glory in Chendl, capi-
tol of Furyondy, and the Shield Reclaimed, which lies at the
heart of the recently reclaimed city of Critwall in the Shield
Lands.
A
temple dedicated to Heironeous already exists in the
Free City of Greyhawk in the Garden Quarter, right off High
Street within bow shot of the Duke’s Gate (and city wall). To
use Bastion of Faith
as
Heironeous’ existing temple in Grey-
hawk exactly
as
written, assume the local clerical hierarchy
has been recently reorganized. The old abbot, JaikorDemien
(LG human male F5/C10), was displaced by
a
newcomer,
Abba Gaius. With his position he renamed the Sanctum of
Heironeous, calling it the Bastion of Faith as it had been
called in previous years. Under Abba Demien, the Sanctum of
Heironeous focussed more heavily on the military aspects of
the Heironean faith; however, under Abba Gaius, the temple
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