GR3 - Treasure Maps.pdf

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Table of Contents
Introduction
..............................
Cover
Down
by
the Seaside
.........
..
...............
01
Magnum Opus
..............................
.
05
DrachenKoder
...............................
09
Head Games ................................. 13
Sign of the
Times
.............................
17
Tattoo
You
....
..
.
..
.
..
.
..
..
..
...
..
..
....
....
.
21
Jigsaw
....................................... 25
The Thin Line
................................
29
Enter Sandman
...............................
33
The Great White North
...................
.
....
37
Ride the Lightning ............................ 41
The Four Horsemen ........................... 45
Waterhole
...................................
49
Down with the Ship .......................... 53
Tastes
Just Like Chicken .......................
57
Gridlock
..
.
..
.
..
....
......
..
...
..
..
....
....
.
61
The
following
products are also available in the GR
serie~
of DUNGEON MASTER"' adventure aids:
GRl
GR2
9353
9365
Strongholds
Dungeons of Mystery
GR3
9377
Official Game Accessory
TREASURE MAPS
Credits
Designer:
Slade
Henson
Editor: John D
.
Rateliff
Cover Artist: Robin Raab
Internal Artists: Robin Raab,
Newton Ewell, and Carol Heyer
Cartographers:
John
Knecht,
Steve Beck, and Diesel
Typographer: Tracey Zamagne
Graphic Designer: Dee
Barnett
AO&:D,
ADVANCED
DUNGEONS
&:
DRAGONS, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK,
RAVENLOFT, and SPELLJAMMER
are
registered trademarks owned by TSR, Inc.
AL-QADIM, DARK
SUN,
OM, DUNGEON
MASTER,
and
the TSR
logo are trademarks owned by TSR,
Inc.
°1992
TSR, Inc. All
Rights Reserved. Printed
in U.S.A.
Random House
and
its
affiliate companies have worldwide distribution rights in the book trade for English
language
products of TSR, Inc. Distributed to the book and hobby trade in
the
United
Kingdom by
TSR
Ltd.
Distributed in
the
toy and
hobby trade by regional
distributors.
This
material is protected under the copyright laws of
the
United States of
America.
Any reproduction or other
unauthorized
use of the material or artwork printed
herein
is prohibited without the express written
permission of
TSR,
Inc.
TSR, Inc.
P.O. Box
756
Lake Geneva
WI
53147
U.S.A
~
TSlllM.
"
--
i;;;;;;;
TSR Ltd.
120
Church End
Cherry Hinton
Cambridge, CBl 3LB
United Kingdom
Introduction
Treasure
Maps
is
the
third in
a series of special accessories for the
AD&D®
game.
It
provides the
DUNGEON MASTER"' with basic adventure skeletons that can be expanded as he or she
pleases,
from
simple encounters to full-fledged undertakings.
Treasure Maps
supplies two full-color maps for each of
its
sixteen adventures. First comes the Dungeon
Master's map, with encounter information and background on the
reverse. This
map
is
for the
OM"'
only
and should not be shown to the players. The second map is
a
handout for the
players'
use
and
generally
serves to lead the player characters into
the
adventure. It
fea~ures
a full-color map on one side; on the
reverse is a brief description of the map's condition (medium, texture, age, state of preservation,
and
the
like).
The players' map may
also
list rumors regarding the map- why it exists, what treasures it leads
to,
its
probable veracity, and legends regarding the
fates
of previous owners. Some of these rumors contain clues
to finding
the
treasures or
avoiding
deadly traps that await the unwary.
The
maps contained herein are not based in any particular world, setting, or campaign in TSR's arsenal
and can easily be adapted to any of the following settings:
the
Dungeon
Master's own campaign world
the AL-QADIM"' setting
the
DARK
SUN"' campaign
the DRAGONLANCE® world
the FORGOTTEN REALMS® campaign
the GREYHAWK® setting
the
RAVENLOFf®
realm
• the
SPELLJAMMER® universe
Most of all, have fun!
The Treasure Maps:
Down
by
the Seaside:
The characters get a map of a treasure hidden on the coast, but the tides conceal
its secret.
Magnum Opus:
The characters get a map, but it's a reverse (mirror) copy of the original.
DrachenKoder: A pair
of dragons lure adventurous meals into their lair with enticing maps promising
great treasure.
Head Games:
An ancient headpiece shows the way to a treasure more valuable than gold.
Sign of the Times:
If
stars can predict the future, these stars foretell of disaster!
Tattoo You:
An
NPC dwarf has a map
tattooed
on his back.
Jigsaw:
A
pottery
bowl with a map etched across
its
surface
has
broken, and the
characters
must piece
together its clues.
The Thin Line: A
dwarven map leads
the
way to a vein of precious mithral. Unfortunately, riches are
not
the only thing that threads through
the
earth.
Enter Sandman:
A map leads the way to an ancient pharaoh's tomb.
The Great White North:
The king died before his
kidnapped
son could be rescued. The character's map
shows where the prince
is
kept, but will
the
new king allow the rescue?
Ride the Lightning:
A candle,
a
lich, and a dead lawyer have
a
lot in common.
The Four Horsemen:
Is a small
lakefront
town the home to
a
powerful thieves' guild?
Waterhole:
Buried
treasure
and exotic sea life abound in a dangerous salvage job off an
island
coast.
Down with the Ship:
A spelljamming ship crash-lands from
deep
space:
is
its
alien
crew still
aboard,
or
has somebody else just moved
into the
neighborhood?
Tastes Just Like
Chicken:
The
characters receive a handbill showing the location of a restaurant that
caters to an unusual clientele. Are they guests of honor, or are they
in
for a surprise?
Gridlock:
Deities that are forgotten may
have
been helped to extinction
.
The author would like to thank
the
following people for inspiration,
benevolence, magnanimity,
good-
natured ribbing, and humanitarianism (and in no
particular
order):
Colin McComb
Steve Winter
James M. Ward
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