Beyond the Forbidden Forest.pdf

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COMMODORE* 64/128
CD64-227
An
exciting,
daring and skillful free form adventure
designed in OmniDimension 4D for the COMMODORER
64/128™ Personal Computer Systems.
GAMES WORTH PLAYING
Commodore" 64 128" are registered
iredemarks ol Commodore ■ Business
Machines. Inc.
CONTENTS
OVERVIEW
SYSTEM REQUIREMENTS
LOADING THE PROGRAM
USING THE JOYSTICK S FUNCTION KEYS
GOLD ARROW COUNTING
GAME PLAY and STRATEGY
3
4
4
4
5
5
IF YOU CANNOT LOAD THE PROGRAM
WARRANTY
13
13
COSmi
O i9S5Co
415 N. Figueroa, Wilmington, CA 90744
INSTRUCTIONS
by Paul Norman
OVERVIEW
Beyond The Forbidden Forest is a free form advepture program designed in OmniDimension
4D, which not only depicts the passage of time, but also allows the character to appear
to move in and out ot the screen as well as in front of and behind objects. The goal of
the archer is to destroy the Demogorgon who lurks in the cave beneath the castle (Part
II). In order to accomplish this task, the player must first battle his way through the
Forbidden Forest, eliminating the monsters sent by the Demogorgon to terminate his
quest, while accumulating sufficient golden arrows to prevail in the Underworld. Remember,
since Beyond The Forbidden Forest is designed in OmniDimension 4D, you may be
required to not only fire your arrows at different elevations, but also in different directions
including into and out of the monitor screen. Be careful not to shoot yourself!
SYSTEM REQUIREMENTS:
1.) The Beyond The Forbidden Forest Diskette.
2.) Commodore' 64" or 128T" Computer.
3.) Disk drive and monitor.
4.) One joystick controller.
LOADING THE PROGRAM
IMPORTANT NOTE: The joystick controller must be plugged into CONTROL PORT
NO. 2. (It will not function in CONTROL PORT NO. 1.)
1.) Turn on the computer and wait for the flashing cursor and the READY message.
Now turn on the Disk Drive. Wait for the red light on the drive to go out.
2.) Insert the program Diskette and close the drive latch. Type on the computer: LOAD
■FF",8.1 (Press Return).
Leave the Disk in Drive until after the man in the Forest appears.
At the start of the program, the game will be in practice mode, without monsters,
until you press "F 7".
USING THE JOYSTICK AND FUNCTION KEYS
Joystick: Moving the stick handle will cause the archer to move left and right as well
as forward and backward into the forest.
To Shoot: Press firebutton for elevation. Hold firebutton and stick to aim. Hold stick
and release firebutton to shoot.
Function Keys: Press Function Key "F 1" to see the gold arrows and to pause the
program. With four or more gold arrows, press "F 1" and then press "F 3" to load Part
Two. Be sure the disk is in the drive before pressing "F 3".
Press "F 7" to continue the game from The Game is Lost" or the Resurrection Scenes.
GOLD ARROW COUNTING
In the Forest:
Win one gold arrow for each forest kill.
Lose half of all gold arrows for resurrection.
Double gold arrows when going to Part Two.
In the Underworld:
Lose one gold arrow per shot.
Lose two gold arrows if knocked out by bats.
Lose two gold arrows if killed by Hydra.
Lose two gold arrows if killed by Demogorgon.
If all gold arrows are lost, player turns to slone.
GAME PLAY and STRATEGY
Background & Technique
The Forest beckoned. The still air, the soft grass underfoot, the maze of trees and
shrubs all of a kind, yet no two alike. These things were also where I had been a while
ago and not far from this place but now I began to notice subtle changes as I wandered
deeper into this new wood. Silence. Not a wisp of wind, a chirping of birds, not even
the faint buzzing of insects busying themselves among the flora. These curious differ
ences made me alert to other things now. Signs. Broken twigs, matted spots in grass
- perhaps footprints, and there a whole tree shattered at mid-trunk and felled by some
flaming occurrence, perhaps lightning. Despite its apparent quiescence, this was not
always an uneventful place.
I was beginning, for reasons as yet unclear, to be glad of the equipment I carried with
me. In fact, the very purpose for my jaunt into the wilderness was to test and practice
my new invention. While the bow and arrow is an antiquated concept and a well-historied
tool. I say "new" because of my own contributions to the design that bring the weapon
to the peak of contemporary effectiveness. I had incorporated a central control shaft
change the elevation of my shot up and down from the sky to the horizon and can
and an activator button into the basic structure. By holding the button down. I can easily
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