Captain Zapp.pdf
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CONINIODORE 64'''' 28
TWENTY FOUR HOURS to savetheworldl The evil Targ has
targeted Earth with planet-killer missiles. To stop him
destroying life as we know It, you must take the part of
Superhero lapp and foil the dastardly plot.
Targ must die if the Earth Is to live. He carries the missile
controls with him and only by destroying these can you
hope to succeed. The start of your mission has not gone
well. Your ship has crashed into the jungle on Targs world
and instead of a nice simple dogfight and a good dose of
orbital bombardment to solve the problem, you·re gonna
have to go get him the hard way.
If you can find Prince Goram's cave dwelling he may be
able to help. At least he could provide you with some
transport to get after Targ. First you will have to win his
respect and that won't be easy. You don't survive on Targs
world by being into pressing wild flowers and collecting
teddy bears, after all!
Assuming you can pull that off, the final challenge will be
to intercept Targ and his robot guards and blow him away
before he can activate the missile controls. The guards can
fly, are heavily armed and are definitely not members of the
Zapp fan club. Their plans for you are short, but spectacular.
As in all the best challenges, time is short. In twenty four
hours the Earth goes up In smoke unless you can do
something fatal to Targ. The seconds are ticking away
already .•.
PLAYING THE GAME
Due to the enormity of your task, Zapp (the game) loads in
three parts. Follow the on-screen instructions carefully to
make your way through the plOl (You cannot load the later
stages without completing the early tasks). The three
sequences are:-
i) Jungle: make your way through the undergrowth to the
Caves
of
Goram. There are ravines to be jumped,
ammunition to be collected, skeleton monkeys and
various other nasties to be avoided or blasted; as well as
working out where you are, let alone when you're going.
Ii) Goram: in order to win the respect ofthe Prince, you will
have to defeat him in a little friendly (?I) hand-ta-hand
combat. Should you succeed, you will be given
directions to intercept Targ and provided with a jet-bike.
Iii) Jetbike Pursuit: suitably kltted out with Gorams mean
machine, you have to track down Targ using the on-
board instruments and deal with the rearguard, a
minefield and power gates on the way. If you get close
enough you'll have earned the chance to put an end to
Targ the terrible!
CONTROLS AND HINTS
i)
In the Jungle
(see Screen Shot No.1)
Below the jungle on the right is the game clock, reminding
you how long you have left
to
complete the job. Every time
you're knocked out the clock will run on while you're
coming round. Oifferent mishaps will take different
amounts of time off your
24
hours. Below that are the
chambers of your gun, showing how many shots you have
left. To the left is a guIde
to
how the areas fit together. (You'll
have
to
work that out for yourse/f!).
Try to stay on your feet long enough to map out your
surroundings! At crossroads you can move into and out of
the screen by holding the fire button and moving the
joystick in the direction you want to go.
The other joystick controls are:
--+-
MOVE IN
SHOOT HIGH
TURN
MOVEQUT
DUCK
Flrelkrtton
Preued
Directions are relative to direction of player movement i.e.
controls reverse when he turns around.
Making a map is really vital to successfully getting
through this first phase of the game. Landmarks are not
repeated so keep a note of them. Arrows are being helpful.
Not everything which attempts to crunch you need be
shot at. Some things can be ducked, kicked or jumped over.
If you do go blowing away anything that moves, you'll need
to make good use of the ammunition boxes. They can only
be called on ONCE each so don't waste them.
II)
Battling Goram
(see Screen Shot No.2)
Below the two struggling figures is shown the state of play,
depicted
as a
tug-of-war. This indicates how close Goram
(to the right) or Zapp (to the left) Is to victory. You must pull
the centre bar all the way to the left to defeat Barln and gain
the help you need.
This Is achieved by hitting him more than he hits you!
Sounds simple, but you just try it. A range of moves is
available to you, controlled like this:-
REVERSE
JUMP
~OWOllt~l
PU.:'i:*OOUNCH TO
P
REVERSE
HEAD
WALKBWD
FlY-KICK
~~K
KICK FWD
FlY KICK
LOW
PUNCH
PU:8~yTO
REVERSE
FLOOR·KICK
Flreautton
Hot
PrMMCI
Again directions are relative to player direction and
reverse when he turns round.
It's best to fight in bursts, backing off if Goram starts to
get the better of you. This is not going to
be
easy and there
are no quick wins to be had. Learn the moves and use
combinations to confuse him, striking highllow wherever
you get the chance. The longer the fight continues the better
it is for you. Goram will begin to tire - eventually - and will
become less mobile. Be cautious at first, try to lose as little
ground as possible at the start when Goram is at his
strongest.
iii)
On Your Bike
(see Screen Shot No.3)
On
the bike control panel is shown the power gate direction
(top-row). Move left or right to centre the block
on
the
Indicator. The graduations down the side of the screen
show your shield strength. The higher the better. When the
two square lights flash, with Targ In view, he is within range
of your missiles. Fire!
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