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DIE HARD
TM
Player's Guide
AcIiVisioM
Die Hard—MS-DOS
Programming by Nels Bruckner.
Direction and design by Jerry Luttrell.
3-D art by Cyrus Kanga.
Graphics by Tom Collie, Susan Greene, and Steve Snyder.
Music and sound effects by Bryce Morsello.
Produced by Steven Ackrich and John A. S. Skeel.
Technical support by David MaClurg.
Product management by Kelly Flock.
Playtestingby Steve Imes, Stew Perkins, Larry Weissenborn, Tom Bellamy, Jeff Glazier, and
Kelly Zmak.
Die Hard—Commodore
Directed by Baron Reichard K. Von Wolfsheild.
Programming by Scott T. Btherton and James J. Host
Design by Jerry Luttrell.
Graphics by Ron Winnick, Chuck Austin, and Steve Snyder.
Produced by Steven Ackrich and John A. S. Skeel.
Product management by Kelly Flock.
Playtesting by Steve Imes and Kelly Rogers.
Player's Guide by Larry Hall and Hunter Cone.
For technical help, call Consumer Services between 8:00 a.m. and 5:00 p.m. Pacific time,
Monday through Friday: 415 329-7630.
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Support electronic Bulletin Board System at 415 329-7684.
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Activision Entertainment Software
P.O. Box 3048
Menlo Park, CA 94025
For the best service, be sure to note the subject ofyour inquiry on the outside ofthe
envelope.
Please Do Not Mare Illegal Copies of This Software
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©1989,1990 Activision Entertainment Software. All rights reserved.
AdiVisioi
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Table of Contents
Getting Started
About this Player's Guide
'Twas the Night Before Christmas
7
9
9
Facing the Challenge
The Maps
McClane's Health
10
10
10
Terrorists
Beat the Clock
10
11
The Vaults
Message Screen
Inventory Panel
11
11
11
The Controls
Joystick Controls
12
12
Walking
Fighting
12
13
Hand-to-Hand Combat
Armed Combat
Aiming Mode—MS-DOS Only
13
14
14
Keyboard Controls—MS-DOS Only
Walking
Fighting
15
15
15
Hand-to-Hand Combat
16
Armed Combat
16
Universal Keyboard Commands
Selecting Items and Weapons (for Both Control Methods)
Searching the Bodies
Security Panel
18
18
19
20
Strategy
Combat Pointers
McClane's Fight Plan
Floor-by-Floor and Room-by-Room
20
20
21
21
i
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. 1
Die Hard-MS-DOS
Question: Who in their right minds would set out to develop an
entirely new form of 3-dimensional technology, complete with
animations, explosions, hallways, conference rooms, gigantic
chasms and three-level rooftops? And then take on the challenge
of developing an intelligence and hand-to-hand combat system
capable of working in a 3-dimensional plane?
Answer: (From left to right in photo)
Jerry Luttrell: Designer.
Cyrus Kanga: 3-D modeling, shapes and animations.
Nels Bruckner: Programmer and interior 3Space™ pioneer.
Die Hard—Commodore
Scott T. Etherton (programmer, bottom) is a native Virginian.
By trade a professional musician, he took an interest in computers
as a hobby. Today he programs on several different kinds of
computers in addition to composing original scores for computer
games.
James J. Host (programmer, middle) is a Caltech graduate who
started writing free-lance for Run, Uptime, and Gazette. When not
programming computers, James enjoys riding his motorcycles.
Baron Reichart K. Von Wolfsheild (director, top) did special
effects and art direction for music videos. In 1986 he started
Silent Software, Inc. with the goal of bringing higher-quality
imagery to computer games. In his spare time, he collects classic
cars.
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