BT Scenario Pack 2921 Turning Points Tokasha.pdf

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A BATTLETECH SOURCEBOOKS COMPANION
TOKASHA
TURNING POINTS
TM
Under License From
®
35TP023
©2019 The Topps Company Inc. All rights Reserved. Turning Points: Tokasha, BattleTech, BattleMech and ’Mech are registered
trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs
and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
River Elb
Tokasha
Hell’s Horses’ Enclave
4 November 2921
olding tHe
l
ine
H
Gunner Tikki peered through her viewfinder, searching the smoke
for movement. An Arrow IV landed downrange, throwing up more dust
and flushing something out of cover. Tikki tracked her Kolibri Deltas
over the target, spraying laser bolts through the smoke before losing
visual contact.
“Stravag!” Tikki swore as a shell smashed into the berm protecting her
Kokou. Dirt sprayed against her viewfinder. She swore again.
The Kokou rocked as it launched a salvo of missiles at the attacker.
“Thresher, ten degrees left,” announced Commander Anouk calmly,
voice muffled by her respirator.
Already spinning the turret, Tikki almost snapped back. Instead she
focused on her target. The ’Mech jinked forward and back, making it hard
to track. Autocannon fire from Alonso’s Ishtar tore up the ground in front
of the enemy ’Mech. The
Thresher
pulled up short.
Thank you very much.
Tikki opened fire. Multiple bolts lit up the
Thresher.
The MechWarrior couldn’t compensate from the abrupt stop
and the barrage of laser fire. It toppled onto its back. The rest of the Star
joined in and the
Thresher
was buried under an avalanche of fire.
“Cease fire,” said Anouk.
Tikki decreased the magnification on her viewfinder to scan for new
targets. The Bears had retreated back into the thick undergrowth of the
swamp.
“I claim that
Thresher,
” Tikki stated clearly.
“Yes, Tikki,” Anouk answered wearily.
Chuckles emerged from the back of the tank. Tikki turned and stared,
daring anyone to say something.
Finding no answer to her challenge, she returned her gaze to the
battlefield. Infantry squads checked wrecks for survivors. The cleared
river valley stretched from the rocky ridge where her Trinary was perched
down to the swamp below. Impassable jungle provided a backstop. It
was a perfect killing ground.
Anouk stopped speaking into her headset and addressed the crew.
“A Ghost Bear force is massing on the other side of the swamp. Fire
support will flush them toward us.”
That will annoy the MechWarriors,
thought Tikki. Artillery was not
honorable but not much was when you served in a tank. Long ago,
maybe. The Clan still gave lip service to men over machines, but Tikki
knew you had to be a ’MechWarrior to get respect. Even thickheaded
Elementals got more respect than tankers.
“Tikki. Focus.”
Tikki glanced at Anouk and then scanned the horizon. Smoke was
rising from the swamp and she could feel the crump as Arrow IVs landed.
She watched the tree line intently, waiting for the first Bear to appear.
From the corner of her eye, she saw Anouk sit bolt upright and press her
headset with both hands. The commander turned and stared to the right
as if she could see through the turret.
“Tahlia, pull back to position two,” she snapped.
Tikki rocked forward as the big fusion engine brought the tank up to
speed.
Anouk shouted, “Fire
Moth
to the right!”
Tikki swung the turret, unable to track the fast moving ’Mech. It passed
by, raking them with missile fire. The
Fire Moth
turned back to the jungle
lining the river, giving Tikki a shot. She missed as the enemy ’Mech
accelerated back into cover. To her horror a wave of Ghost Bear ’Mechs
emerged between the retreating Star of
Fire Moths.
Something thumped
into the turret roof. Elementals. Alarms sounded as the Elementals began
peeling armor from the top of the tank. The Kokou rocked from side to
side as Tahlia tried to shake the armored warriors off.
“Brace!” shouted Anouk.
From the edge of her viewfinder, Tikki saw the gaping barrels of
Alonso’s Ishtar swivel toward them.
“Kerensky help us.”
Metal hail slammed into the side of the tank. They were
still moving. Tikki couldn’t believe their tracks were
intact. And the Elementals were gone from the turret.
Tikki saw them regrouping. She lashed them with her
lasers. She smiled as they collapsed.
The tank stopped. They had reached position two.
“Tikki, targets forward. Fire at will.”
A line of heavy ’Mechs had emerged from the swamp
and were halfway across the clearing.
“What about the flankers?”
“Ignore them. Alpha and Beta are engaging.”
The Kokou rocked under fire from the right. Tikki
gritted her teeth and ignored it. Holding the triggers
down she lashed lasers into the approaching ’Mechs.
To the right, beyond her line of sight, explosions
and weapons fire drew near. Tikki wondered if the
MechWarriors would be in time.
Then the Bears broke. The big ’Mechs in the valley
started retreating while the fighting to the right faded.
“Cease fire,” said Anouk.
Tikki composed herself. They were alive. The line had
held, and the Bears were beaten again. There was only
one thing to do.
“I claim the
Minsk,
the
Black Knight,
and the
King Crab.
“Yes, Tikki.”
1
W
TOKASHA
TURNING POINTS
TM
elcome to the next in the series of
Turning Points
campaign books, designed to give players the opportunity to fight in some
of the landmark conflicts of
BattleTech’s
tumultuous history using the
Total Warfare
and
Alpha Strike
ruleset.
The general information contained in the
Atlas
and
Combatants
sections gives players the tools needed to fight an infinite
number of engagements on Tokasha, while the
Tracks
detail some of the more pivotal battles between Clan Ghost Bear and Clan Hell’s
Horses. The Tracks section can also be used with stand-alone games set in the Golden Century time frame.
The
Atlas
section presents a global overview and some quick facts about Tokasha. Included in this section are terrain tables broken
into various categories. These tables can be used as a random means to determine the maps used in the tracks or simply as a guide to the
types of terrain found on the world. This section also contains a list of various additional terrain types, environments, and other rules that
can be used to enhance the gameplay experience. All players should agree whether to use any or all of these features before play begins.
The
Combatants
section details the units that participated in the conflict and can be used by players who wish to add authenticity
to their games. However, these forces are provided only as a guideline, and players are encouraged to use other forces at their option
to attempt to rewrite history. This allows the players to pursue the tracks with different forces as they desire. Players should feel free to
balance the forces in each track as they see fit, whether by battle value, tonnage, total number of units, or whatever else suits them.
The
Tracks
section presents eight
Turning Point
tracks set during the events listed. Players wishing to incorporate these tracks into
their
Chaos Campaign
campaigns should use the Warchest Points (WP) listed in the brackets. Optional points are awarded only if the
group achieves at least one Objective while using the listed option. Objective points are cumulative as they are achieved, unless
otherwise noted.
The
Annex
section contains TO&Es for both the Hell’s Horses and Ghost Bear commands present in the battles on Tokasha. There is also
new creature data for two native species of Tokasha.
CREDITS
Project Development:
Geoff ‘Doc’ Swift
BattleTech Line Developer:
Brent Evans
Assistant Line Developer:
Ray Arrastia
Writing:
Luke Robertson
BattleTech Line Editor:
Aaron Cahall
Editing:
Geoff ‘Doc’ Swift
Production Staff
Cover Design:
Ray Arrastia, David Kerber
Layout:
David Kerber
Evolved Faction Logos Design:
Jason Knight
Maps and Logos:
Ray Arrastia, David Kerber, Geoff
‘Doc’ Swift
Record Sheets:
Johannes Heidler, Dave Nawton,
Carl Spain
Factchecking/Playtesting:
Rick Cencarik, Stephan
Frabartolo, Joshua Franklin, Keith Hann, Mike Miller,
Joshua Perian, Andreas Rudolph, Eric Salzman, Elliotte
Want, and Chris Wheeler
Special Thanks:
To my little Chloe for having no idea
what I do, but loving the little robots.
For more information about Tokasha and the people
who have lived and died there, please see:
Warriors of
Kerensky
(WoK),
Wars of Reaving
(WoR),
Way of the Clans,
Invading Clans
(IC),
Field Manual: Crusader Clans
(FM:CC),
Field Manual: Warden Clans
(FMWC).
STAR LEAGUE ERA
CLAN INVASION ERA
JIHAD ERA
SUCCESSION WARS ERA
CIVIL WAR ERA
DARK AGE ERA
NOTE!
The last four pages of this PDF are sized for 11” x 17” paper. Please keep this in
mind when printing out the document.
2
ATLAS
TOKASHA (2921)
Star Type (Recharge Time):
K5IV (196 hours)
Position in System:
4 (of 5)
Time to Jump Point:
4.12 days
Number of Satellites:
1 (Shinshu)
Surface Gravity:
0.8
Atm. Pressure:
High (Toxic)
Equatorial Temperature:
35°C (High)
Surface Water:
60 percent
Recharging Station:
Nadir
HPG Class Type:
A
Highest Native Life:
Birds
Population:
4,300,000 (2921)
Socio-Industrial Levels:
B-D-A-C-A
Mineral
Hub 7
Mineral
Hub 9
RIV
WOODS
N
R
PE RS
UP TE
WA
RIVER
KO
VENDEL
VEND
EL
C
HE
UN
MO
TA
I
N
RANGE
ION
STONE L
RRITORY
TE
TRU
ER
KOC
UPPE
R
WAT
ERS
HE
MO
UPPE
R
WAT
ERS
NÖRDLICHE
MAUER
(Jade Falcon)
Kanara
Himinbjorg
(Ghost Bear)
Tokasha
MechWorks Alpha
RIVER ELB
UN
Petro
Hub T-99
MA
S T LT H
RA US
IT
TA
IN
RA
NEC
R OT
IC R
R
IVE
THE
TA R
RIVER LE
INE
M
(Ghost Bear)
Crulldane
SW
O
(Jade Falcon)
Alicanto
Amteral
AM
R
Swampswap
PS
ACINDE
B AY O F M
WEIßENBORN
RIVER VIDARR
MORASS
A
L
LU
V
IUM
(mass grave, Clan Mongoose)
Necropolis 32
BI
EN
SCHHAUS
(Jade Falcon)
C
NG
A
N
Liderc
Genetics Lab
A8-12g
T
RIVE
E
R BU
LC
LA
EN
OF
B AY
Drainvale
OL
TRO
RIVER
GJÖLL
Urstwald
Refinery
SZ
IL
ÁR
D
Whencedrum
(Ghost Bear)
IS
LE
(Jade Falcon)
BA
F
YO
SPL
D
UN
Nussoon
L A Z U K
THE WIDE WETLAND
ANE
AGUELM
GLE
JUN
Bracksunk
(Hell’s Horses)
(mass grave, Clan Mongoose)
M
Guardport
Uccello
S
NES
EER EST
SH OR
F
(Goliath Scorpion)
(Jade Falcon)
LOWER
WATERS
(Jade Falcon)
Mineral
Hub 12
3
4
BL
Ornithes
Scrapemount
IN
DW
R
RIVE
AL
ES
SPIK
L
TO R K
PA
SS
Terminattus
A V
E M
RIV
ER F
ANG
(Goliath Scorpion)
Deryn
LOO
N
Scorpion
Fortress Prime
Dropcliff
R
EE A
SH SE
ID H
M AT
P
CHRI
CHE
C L A W L L’ S
PA MO
TH NS
SE OO
A N
ID
Mineral
Hub A-0
M O N S U N WA L D
First Landing
(abandoned)
LASH
BLACKP
Deep Refinery
T-22
Atilax
ES
TE
R
RIV
Last Full Measure
MOU
N
TA
I
N
S
ER
ALL
ER
Gasper’s
Respite
HVERG
ELMIR
(Hell’s Horses)
Alberward
MID
S
ATER
W
(abandoned, Clan Mongoose)
The Warrens
M A N A U D O U
DTH
ESS BREA
B R E AT H L
FEUC
HTW
ALD
IS
AN LA
OJ U
T RN I N S
PE
AINS
L
MO
E
NT
CA
OR GLE
M N
JU
UN
T
F
YO
BA EAS
AEN
PI
TZ
I S
L E
S
BA
RT
PEA
KS
(mass grave, Clan Mongoose)
Barrow 13
BE
(Clan Mongoose ruins)
Crossarch
AR
DED
Heloga
WA MID
TE
RS
VA
N
D
PEA
YKE
KS
E
RIV
RW
P EC A S H
NIN EL
SU L
LA
Rhyncho
Suricata
LOWER
WATERS
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