Psychic Awakening - Phoenix Rising (Errata 1.0 updated).pdf

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‘THIS IS THE HOUR OF OUR DEMISE.
THE TIME OF NIGHTMARES COME TO LIFE, AND FIENDS GORGING
THEMSELVES ON LOST SOULS.
IT IS THE HOUR IN WHICH WE WILL BE MOST SORELY TESTED. MORE SO THAN
EVEN AT THE TIME OF THE FALL, WHEN OUR RACE WAS TRAPPED IN A SPIRAL
OF OBSESSION SO DEEP WE FOUND THE VILEST BLACKNESS WITHIN, AND IN
DOING SO, TRIGGERED THE APOTHEOSIS OF A DARK DEITY.
THE UNSLAKEABLE GODDESS. THE DOOM OF THE AELDARI.
SHE WHO THIRSTS.
YET THAT WAS NOT THE NADIR OF OUR EMPIRE, NOT TRULY. ONLY NOW,
AS THE RUINOUS POWERS STAND ON THE EDGE OF VICTORY, DO WE SEE
THE TRUTH.
THE EVENTS THAT TORE THE HEART FROM OUR EMPIRE WERE A MORTAL
BLOW, AND ONE FROM WHICH WE HAVE NEVER RECOVERED. YET ONLY
NOW, AS THE SKIES BURN AND THE DATHEDIAN BLEEDS MADNESS ACROSS
THE STARS, DO WE STARE INTO THE ABYSS OF TOTAL OBLIVION. IN OUR
BLINDNESS, WE DO NOT SEE THE THREAT.
THERE ARE THOSE AMONGST US WHO SAY THROUGH DEATH CAN BE
FOUND SALVATION. THEY CLAIM TO WANT NOTHING MORE THAN TO
UNITE THE SCATTERED AELDARI RACE, BRINGING THE CHILDREN OF
ASURYAN, CEGORACH, AND EVEN THE LIVING MUSE INTO CLOSE ACCORD
UNDER THE SAME BLACK BANNER. THEIR PHILOSOPHY IS SO VOLATILE, ITS
MANIFESTATION SO TERRIFYING, THAT THEY HAVE BROUGHT AS MUCH
STRIFE AS THEY HAVE HARMONY.
THOUGH THEIR WORDS ARE INSPIRING AND FULL OF DARK HOPE, THE TRUTH
AT THEIR CORE IS A SINGLE DIAMOND ON A SWATHE OF BLACK SILK.
THEY BELIEVE THAT THROUGH ANNIHILATION CAN BE FOUND REBIRTH.
ONE QUESTION ABIDES – WHAT IF THEY ARE RIGHT?’
- Ylocu Shaie, Visionary of Alaitoc
PHOENIX RISING
CONTENTS
Introduction ...................................................................3
The Dathedian ...................................4
The Ancient and the New..............................................6
Skein of Stars ...................................................................8
The Hunter Unleashed ................................................10
The Fates of the Craftworlds ......................................12
Ulthwé’s Mercy.............................................................14
Wrath of Commorragh...............................................16
Iyanden Reborn ...........................................................18
Laughing in the Face of Death...................................20
Hope and Despair Entwine ........................................22
Swooping Hawks.......................................................44
Striking Scorpions ....................................................45
Shining Spears...........................................................45
Crimson Hunters ......................................................46
Warp Spiders .............................................................46
Runes of Fortune Discipline ......................................47
Craftworld Attributes ..................................................48
Drukhari..........................................52
Denizens of the Dark City..........................................54
Points Values .............................................................54
Drukhari Name Generator.........................................55
Drazhar .........................................................................56
Datasheet: Drazhar ...................................................57
Incubi ............................................................................58
Datasheet: Incubi ......................................................59
Drukhari Obsessions ..................................................60
Kabal Obsessions ......................................................61
Wych Cult Obsessions..............................................62
Haemonculus Coven Obsessions ...........................63
Missions ...........................................24
Wars of the Aeldari......................................................26
Theatres of War ............................................................27
Theatre of War: High Altitude ................................27
Theatre of War: Maiden World ...............................27
Narrative Play Missions ..............................................28
Echoes of War: Skystrike .........................................28
Echoes of War: Bitter Reversal................................30
Echoes of War: Confrontation ................................32
Ynnari ..............................................64
Children of Ynnead .....................................................66
Points Values .............................................................67
Yvraine ..........................................................................68
Datasheet: Yvraine ....................................................69
The Visarch...................................................................70
Datasheet: The Visarch.............................................71
The Yncarne..................................................................72
Datasheet: The Yncarne ...........................................73
Stratagems ....................................................................74
Warlord Traits ..............................................................76
Revenant Discipline ....................................................77
Relics of Ynnead ..........................................................78
Tactical Objectives.......................................................79
Craftworlds......................................34
Children of the Stars ...................................................36
Points Values .............................................................36
Asuryani Name Generator .........................................37
Jain Zar..........................................................................38
Datasheet: Jain Zar ...................................................39
Howling Banshees .......................................................40
Datasheet: Howling Banshees .................................41
Powers of the Aspect Shrines.....................................42
Fire Dragons ..............................................................42
Dire Avengers ............................................................43
Dark Reapers .............................................................43
Howling Banshees ....................................................44
PRODUCED BY GAMES WORKSHOP IN NOTTINGHAM
With thanks to the Mournival and the Infinity Circuit for their additional playtesting services
Psychic Awakening: Phoenix Rising
©
Copyright Games Workshop Limited 2019. Phoenix Rising, GW, Games Workshop, Space Marine, 40K, Warhammer,
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characters, and the distinctive likenesses thereof, are either
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©
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ISBN: 978-1-78826-547-8
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INTRODUCTION
INTRODUCTION
The Aeldari are a race fractured and upon the edge of extinction, yet still the remnants of its once glorious
civilisation stand proud and defiant against their many enemies. Their story is one of tragedy and despair, but
also hope, for amongst their dwindling numbers are some who preach that salvation can be found through death.
The immense warp storm known
as the Cicatrix Maledictum has
torn the galaxy asunder. Mankind’s
realm has been divided, many of
its worlds isolated, yet it is not just
Humanity that has suffered beneath
the Great Rift’s baleful light. The
Aeldari, a gifted and ancient race
who once ruled the stars, have
found their struggle for survival
brought to crisis point by the
psychic energies that abound.
No matter the methods by which
they evade their nemesis Slaanesh
– that terrible entity born from
their own hubris and excesses in
aeons past – the Aeldari way of life
has been shattered by the influx of
Chaos that has set so much of the
galaxy ablaze. Now they are tested
as never before, forced to take
drastic measures in order to ensure
their own survival.
Into this uncertain and harrowing
era come the Ynnari, scions of the
slumbering death god Ynnead. They
believe their race can ultimately
defeat Slaanesh and even reclaim
the cycle of reincarnation that
typified ages past. Yet to do so,
they must claim the Croneswords
of Morai-Heg or, failing that, give
their souls to the Whispering God
until he has strength enough to set
right the dire repercussions of the
Fall – and to do that, every Aeldari
must die.
Division is sown everywhere these
Ynnari tread, for they claim this
great risk is the only way their
race can ultimately be free and rise
victorious from the ashes of defeat.
Be they Asuryani, Harlequin, or
even Drukhari, there are those who
believe they might be right, and that
it is always darkest before the dawn.
IN THIS BOOK
This book is part of Psychic
Awakening, an ongoing series set
in the aftermath of the Great Rift.
It covers the perspective of the
Asuryani, Drukhari and Harlequins,
as well as the Ynnari drawn from
across the Aeldari factions.
Inside you will find:
• The unfolding drama of the
Aeldari’s struggle for survival in
the era of the Great Rift.
• Theatres of war and missions to
echo the story of Phoenix Rising.
• Additional rules for Craftworlds
and Drukhari armies that
complement the codexes.
• A suite of rules for the Ynnari
designed to supplement
Codex:
Craftworlds, Codex: Drukhari
and
Codex: Harlequins,
including
datasheets for Yvraine, the
Visarch and the Yncarne.
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THE DATHEDIAN
THE DATHEDIAN
Towards the end of the 41st Millennium, the galaxy was all but split in half by the
Great Rift. To the Aeldari it was known as the Dathedian, and as a highly psychically
attuned race, the aetheric phenomena that accompanied it affected them most of all.
The Cicatrix Maledictum, that great tear
across the fabric of time and space, has
further divided the fractious Aeldari
race. After the coming of that celestial
cataclysm, the Aeldari craftworlds sent
out psychic communiques, reaching
out to one another across the void. Two
of the world-ships did not respond,
their spiritual traces dwindling with
every passing hour. Some amongst
the Spiritseers of the Asuryani believe
their souls have empowered Ynnead,
and that the craftworlders will never be
seen again.
To an empire as large as the Imperium,
this would have been considered
acceptable losses, for Mankind’s realm
contains a million worlds and more.
For the Asuryani it was a cost so high it
wrenched at the heart. Perhaps one day
the lost craftworlds would return, just as
Altansar was drawn from the gullet of the
warp by the odyssey of the Phoenix Lord
Maugan Ra. But for now, they were gone.
Far from uniting the survivors against
the tide of Chaos spilling into the galaxy,
that great loss fomented discord, and the
rift between the factions of the Aeldari
grew all the wider. Simple geography
was itself a contributing factor, for the
craftworlds were too far scattered across
the galaxy to easily unite, and even the
Aeldari paths through the webway –
that maze of metaphysical pathways
that spanned the interstice between
realspace and the warp – were now
battered and torn at by the raging fury
of the empyrean. Though the Harlequins
continued to walk that strange un-
realm at will and do what they could
to unite the Asuryani and Commorrite
Drukhari in purpose, the resentment and
isolationism that had long characterised
the fractured Aeldari race worsened.
In the cultural hearts of the Aeldari
peoples, the wound of the Dathedian
festered in silence. No civilisation could
look upon a sky mauled by the warp-stuff
of Chaos and not feel affected by it. To a
race as sensitive to psychic energies as the
Aeldari, the scar in reality was a constant
dull ache in the mind, a reminder of all
they had lost. Perhaps it would never
have existed at all were it not for the
formation of the Eye of Terror, born from
the sickening cataclysm of Slaanesh’s
birth. Across the galaxy, nightmares
of guilt, doubt and surging aggression
wracked Aeldari and Drukhari alike, and
they steeped themselves in battle against
tides of Chaos-worshippers in the hopes
of assuaging these negative emotions.
A new era of war began as the turmoil
within was turned into merciless strikes
against ancient enemies, emerging foes
and former allies. Much of the blame
for the disastrous events was put at the
door of the rapidly growing Ynnari
movement and, by association, upon
Biel-Tan. There, the populace had been
divided between fervent support for
Yvraine, the leader of the Ynnari, and the
outright condemnation that followed her
visitation – coinciding as it did with the
subsequent invasion of the craftworld
by a ravening Slaaneshi horde and the
fracturing of its infinity circuit. Amidst
that appalling catastrophe a new strand
of fate was revealed, one that some
believed would lead the Aeldari race
to greatness once more. The being that
Yvraine summoned from within Biel-
Tan’s broken wraithbone skeleton was an
avatar, of a sort, and its very existence
was proof of Ynnead having stirred from
his slumber. There was a chance that the
Whispering God could save their souls
from She Who Thirsts once and for all.
‘The Aeldari psyche
is a powerful weapon.
It can slay a distant foe
with a pulse of thought.
Like any other, it must be
used with skill. Since the
coming of the Dathedian
its edges grow sharper
than ever before, its grip
more perilous to grasp.
The slightest misstep
can see its wielder, and
even the reality in which
they stand, laid open
and bloody.’
- Eldrad Ulthran
A PSYCHE INFLAMED
Barring only those dark kin of
Commorragh whose powers have
atrophied, all Aeldari possess some
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