David Eynon – The Sorcerer Sulieman’s Shifting Sanctuary.pdf

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Th e S orc er er S u l i e m a n ’s S h i f t i ng Sa nc t ua ry
an adventure location by Fr. Dave of Blood of Prokopius
Background: Some time in the past, the Sorcerer Sulieman tried to 7
Containment Room.
Large cyclindrical tank made of glass and metal
create a pocket universe where he could do his vile experiments in peace. filled with liquid — actually an angry
Water Elemental.
The letter ‘X’ is
He failed. Rather, his Sanctuary randomly hopped from various locations carved into the ceiling.
in various planes. Whether Sulieman abandoned his creation or he was 8
Containment Room.
Large cyclindrical tank made of glass and metal
killed by a denizen of another plane, no one knows.
— broken. Floor is covered in brittle red flakes. The letter ‘A’ is carved into
Wandering Monsters: Every 6 turns, roll a d6. On a ‘1’ roll on the Wan- the ceiling.
dering Monster Table. On a ‘2’ roll on the Loction Shift Table
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Guard Room.
Remains of an Iron Golem. The letter ‘T’ is carved into
the ceiling.
Wandering Monster Table (roll 2d6):
2 Golem (1=Amber, 2=Bone, 3=Bronze)
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Elemental Water Room.
Filled with a pocket of the stuff from the el-
3 Aliens seeking creatures to lay their eggs in (1-6)
emental plane of water (it is contained and will not empty out into the
4 Salamander (1=1d4 Fire, 2=1d3 Frost)
hallway). Characters must “swim” to explore. Cumulative 1% chance per
5 Gelatinous Cube (with random treasure)
turn that character will be transported to the elemental plane
6 Insect Swarm
of water. The letter ‘H’ is carved into the wall near the south
2
1
7 Fish People (3d4 mounted on giant eels
door. 10,000gp worth of jewelry is in a compartment hidden
somehow “swimming” through the air)
in the floor.
8 Dimensional Spider (1d4)
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Elemental Fire Room.
Filled with a pocket of the stuff
9 Elemental (1=fire, 2=water, 3= air, 4 =earth)
9
from the elemental plane of fire (it is contained and
10 Shadow (1d6)
8
will not empty out into the hallway). Unless
11 Metal Eater (1d4)
characters are magically protected, they
7
12 Demon
10
will take fire damage upon entering
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Location Shift Table (1d6)
room. Cumulative 1% chance per
6
11
1 Original Location
turn that character will be trans-
2 Opposite Side of the
ported to the elemental plane of
Party’s Known World
fire. The letter ‘E’ is carved into
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3 Opposite Side of World
the wall near the north door.
(i.e. Orient)
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100,000gp is in a compartment
15
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4 Deep Underground
hidden in the floor.
5
5 Another Prime Material
12
Labratory.
1d6 random po-
Plane
tions. The letter ‘D’ is carved into
6 Astral/Ethereal Plane
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the wall near the west door.
Key
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Kitchen.
The letter ‘R’ is carved inside
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1
Entrance/Guard Room.
Shattered
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the door of the stove (driven by a trapped
remains of a Stone Golem. The letter
Fire Elemental).
‘T’ is carved into the wall next to the
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Private Dining Room.
The letter ‘K’ is
entrance door. If the word “tetrakishexa-
carved into the south wall.
hedron” is said while in this room, the
4
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Golem Construction Room.
Carved into each wall is a
Sanctuary will shift back to its original
mold for a different kind of golem. The letter ‘O’ is carved
location.
3
into the mold on the north east wall.
2
Receiving Room.
The letter ‘E’ is carved into the
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Dining Hall.
The letter ‘R’ is carved into the underside of the
floor beneath a rug.
stone dining table (which is fixed to the floor).
3
Bedroom.
A
Mimic
(looking like a large chest) lies in wait at the foot of the
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Observation Room.
Crystal Ball fixed to a stone pedastal, in which
bed. The letter ‘I’ is carved into the floor beneath the Mimic.
is carved the letter ‘N.’ There is also a covered mirror, through which a
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Spa.
This room is filled with steam and visibility is ≤5 ft. If the word
Medusa
will gaze if uncovered. The mirror loses this ability if removed.
“tetrakishexahedron” is said within 5 rounds upon entering the room,
6
Living Statues
will provide service to all in the room. Otherwise, they at- 18
Guard Room.
Floor covered in clay dust. The letter ‘A’ is carved into the
floor (covered by the dust).
tack. The letter ‘S’ is carved into the southwest wall.
5
Specimen Room.
Shelves full of animal and body parts in various forms 19
Summoning Room.
If the word ‘tetrakishexahedron’ is said backwards,
for experimentation. Some shelves have been ransacked. The letter ‘H’ is a secret compartment in the floor will open. Inside is a Staff of the Magi,
which powers the shifting abilities of the Sanctuary. If removed, the spell
carved into the floor.
is broken and the Sanctuary comes to a permanent rest whereever it cur-
6
Containment Room.
Large cyclindrical tank made of glass and metal
rently is (see Location Shift Table).
— broken. Floor is sticky. The letter ‘E’ is carved into the ceiling.
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