Benoit – The Moriah Museum of Dwarven Artistry.pdf

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The Moriah Museum of Dwarven Artistry
What secrets could a long lost dwarven city hold?
Background:
Deep beneath the jagged peak of the mountain only known as The Ice
Titan lies the lost dwarven city of Moriah. It was at one time the center of
dwarven mining industry and gem trade. Then, at the very peak of the
city’s influence, the mountain suddenly exploded in liquid fire. Magma
and earthquakes destroyed most of the city in the span of a few hours, and
those that escaped were lucky to escape with only their lives. The Ice
Titan has long since gone dormant, and the memory of Moriah exists only
in the most obscure tomes of history. Though the eruption destroyed large
swaths of the underground city, there still exist areas that remain largely
untouched since the day the mountain exploded.
Area 1: Entrance
Four columns frame 10’ massive stone double doors covered in bas relief
carvings.
Museum of Dwarven Artistry
is inscribed in the arch above the
doors. The arch is badly damaged and looks lopsided; in fact, the damage
to the arch has jammed the doors shut.
Area 2: Foyer
In the center of the foyer stands the statue of a dwarf in ancient artisan
garb, hands outstretched in welcome. There are passages leading north and
south that terminate in circular rooms. To the south, a sculpture of a
mining pick stands atop a pedestal. An inscription around its base in
ancient dwarven reads
Respect through Industry.
To the north, a sculpture
of a cut jewel stands atop a pedestal. An inscription around its base reads
Peace through Trade.
Area 3: Entry Hall
Six huge pillars support the vaulted ceiling of this hall. It is decorated in
frescoes depicting daily life in the city of Moriah. In the alcoves to the
north and south are fountains carved out of the walls in the form of fierce
dwarf faces. The fountains are fed by a spring, and still spew fresh water
out of the fountain’s mouths and into their basins.
Area 4: Basement Storage
The secret door accessing this area was seamlessly integrated into the wall
for aesthetic reasons. At the bottom of the stairs lies a storage room whose
northeast wall has collapsed. A pool of putrid stagnant water covers most
of the floor. There is a stack of crates standing in a puddle of what looks
like oily, thick slime. Several bales of straw, used for packing, are stacked
along the north wall.
Special Features:
Combat (slime); Treasure (mundane supplies)
Area 5: First Floor Hall
This hall continues the frescoes from Area 3. There are two storage closets
in this area whose doors have been disguised as part of the frescoes.
Special Features:
Treasure (mundane supplies)
Area 6: Room of Gemstones
Perfectly cut gemstones sit on tables, covered in a thick layer of dust.
Signs are posted throughout the room in ancient dwarven stating
Please do
not touch the gemstones.
Guard statues stand in all four corners of this
room; they will animate and attack anyone who tries to take gems. The
statues cannot be destroyed, merely disabled for a short period of time.
The room beyond Area 6 is collapsed, blocking access to further rooms.
Special:
Optional Combat (Animated statues); Treasure (Gems)
Area 7: Mining Exhibit
The three alcoves in this room each hold a life-sized diorama of dwarves
in the various stages of mining, with descriptive placards: cutting a new
mine, active mine engineering, and safely closing a mine. Some of the
mannequins are toppled, and all are covered in cobwebs.
Area 8: Research Library
The secret door accessing this room was seamlessly integrated into the
wall for aesthetic reasons. The library holds a vast amount of historical
information about Moriah, as well as maps detailing the locations of
several gem mines near the city.
Area 9: Public Restrooms
Two restrooms and a waiting area. Each restroom has 3 chamber pots.
Lifting the lid of a pot reveals a small sphere of annihilation. One of the
chamber pots lies smashed, and its sphere of annihilation now hovers
freely where the pot once stood.
Area 10: Architectural Pillars Exhibit
This room is full of columns displaying different styles of dwarven
column work. These columns do not reach the ceiling, and do not support
anything.
Area 11: Empty Room
This room is completely empty. The floor has no dust on it, and there are
no cobwebs in any of the corners. There are no frescoes or carvings on the
walls, nor are there any ornamental pillars. The air is completely still, yet
smells fresh somehow.
Area 12: Dwarven Portraits
There are three separate chambers in this area. On the walls of all three of
these rooms hang portraits of dwarves. The chambers closer to Area 14
feel much hotter than the rest of the museum. Across the back wall of one
of the chambers hangs a giant spider web; a ghostly spider has taken up
residence here.
Special Features:
Combat (Ghostly or Phasing Spider); Treasure (art)
Area 13: The Empty Pedestal
Benches line the walls of this room. In the center stands an empty
pedestal, not unlike the one that stands in the entrance to the museum.
There is no evidence that a statue ever stood here.
Area 14: Collapsed Room
This room is unbearably hot because of its proximity to an active lava
flow. There is an inscription over the entrance that reads:
Dw*****
***poncraft throu** *** *ges.
This room has collapsed completely,
blocking access to further rooms.
One Page Dungeon by Benoit: www.RovingBandOfMisfits.com
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