Berin Kinsman – The Shimmering Portals.pdf

(217 KB) Pobierz
The Shimmering Portals
By Berin Kinsman
The player characters enter from the trap door above the center of
the room. If they fall, they take damage from the 10’ drop.
Otherwise, they can climb down normally. It is a plain stone room,
15’x15’, with a stone floor and a stone ceiling. There is a doorway in
the center of each of the four walls, with no door but a bluish,
shimmering light like reflections on water filling the space.
As soon as the first character touches the floor, the first orcs run in
from doorways 1 and 3 (north and south), one from each doorway,
swing at the character, and keep running out the opposite doorway.
On the second round, one orc runs in from doorways 2 and 4 (the
east and west doors), take a swing at a character, and run out the
opposite doorway. All of the orcs are identically dressed, making it
difficult to determine how many orcs their actually are, and it should
be timed to make it appear, at least initially, that there are only the
same two orcs running through dimension doors or similar portals.
This continues, with orcs running in from the north and south on
odd-numbered rounds, and from the east and west on even-numbered rounds.
The doorways have force fields on them, and cannot be passed. Dispel magic will take down the specific
force field it is cast upon. The orcs move freely due to special amulets they wear. The stone around the
doorways is old, and the doorframes have been poorly installed, so it is possible to punch through the
wall around the doorways with a moderately challenging, not-too-hard but not-too-easy Strength check.
There are actually a total of 8 orcs. They queue up in the hallway and take turns running through the
room. They always follow the pattern as shown in the diagram. It takes one round to run from the
doorway they exited to the next doorway they enter. Any individual orc only runs through the room
every 4 rounds, giving them two rounds to catch their breath. If the orc ahead of them in the queue has
died, they will keep running so there are always orcs entering and exiting the room every round.
In the northwest and southeast corner of the outside hallway stands an orc shaman, who can heal
wounded orcs as they pass. Each has a total of three healing spells. Once all of their healing spells have
been cast, the orc shamans leave the area via the nearest passageway. After four of the running orcs
have been slain, the other four will stop entering the room and will also leave the area.
This document is released under a Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA
3.0) http://creativecommons.org/licenses/by-sa/3.0/
Zgłoś jeśli naruszono regulamin