C.M. Lebrun – The Ichor of Vercingetorix.pdf

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The Ichor of Vercingetorix
(for 5
th
-7
th
level characters)
by C.M. Lebrun (http://creativecommons.org/licenses/by-sa/3.0/)
The sages say that ages ago a Demon Lord by the name of Vercingetorix waged war across the realm, bringing all of mankind to its knees
before his devastating horde. As Vercingetorix celebrated his victory in the Abyss, the kings of earth offered him sacrifices and gifts of
homage, but Yeenoghu, his little brother, saw a chance for glory, attacking him during his revelry. The power of Vercingetorix’s essence
was too powerful to be destroyed, but Yeenoghu was able to separate his immortal pieces. The pieces were then scattered by Yeenoghu’s
cultists. Nearly three ages later a rogue Cleric of Yeenoghu, Mefyu, stumbles upon an urn filled with Vercingetorix’s ichor…
Situation: The local city has been swelling with refugees due to attacks in the
farm country to the south. The local militia and clergy are now looking for a
band of adventurers to determine what is causing the attacks and bring it to a
stop.
-Rumors reveal that the marauders are humanoid with a host of undead.
Many recall the howls, barks, yips, lifeless hisses, and the screams.
Random Encounters
(Wilderness, 1-2 on d10):
1- 2 Ogres
2- 2 Owlbears
3- 3 Werewolves
4- A Huge Monstrous Spider and 2 Medium Monstrous Spiders
5- A Wyvern
6- A Troll
(Dungeon, 1 on d10):
1- 6 Stirges
2- 3 Ghouls and a Ghast (from room 9)
3- 2 2
nd
lvl Ranger Gnolls with 2 Hyenorgs (stats as a Worg)(from rooms
11 and 5)
4- A Troll (out of room 3)
One Square = 10 ft
The dungeon was once an ancient sewer system that Yeenoghu’s cultists added
on to. The ancient sewer walls and floors (1-3, 7,9-10, 18) have all yellowed
with ancient filth. The additions (8, 11-17) are all of granite that remains quite
clean. Rooms 7 and 9 have filled to a depth of 4ft with stagnant rain water.
1
2
The entrance is easily noticed due to the heavy traffic from it to the pond 100
yards West of it.
6 Stirges
wait here for the day to cool enough to hunt.
This old sewer collection area has long dried up; a search will discover a
skeleton missing its skull. Casting detect magic on it will cause an illusionary
skull to appear.
“Take anyone of my bones and it will be as a wand of your
choice for one day.”
(3
rd
level spells and below) The bone will then disintegrate.
After leaving this area the bars mend themselves back into position.
A curtain made of mangy hides blocks view into this room. The room reeks of
body odor and rotting flesh.
Two Trolls
calls it home one is always patrolling
while the other tends to their pets in rooms 4 and 5.
The smell of mange is pungent in this earthen den of
4 Hyenas
and
2 Hyenorgs
(stats as a Worg).
2 Hyenorgs
are 50% patrolling with the watch (see 11)/ 25% asleep/ 25% awake
and waiting for a meal.
Earthen walls line what appears to be a freshly dug chamber that smells of
mange and rotting meat. The growls and yips of
3 Hyenadons
suggest you are
not welcome here.
Dark fetid water gradually comes to a depth of 4ft in the main chamber. Two
skeletons lay on the bottom looting those yields
3 Cure Mod. Wounds Potions.
50% chance that Ghouls and Ghasts from room 9 will investigate activities in 7.
This room has chair and tables scattered around with sleeping rolls along the
walls. A
3rd lvl Gnoll Barbarian and 2 3
rd
level Gnoll Rangers
are gambling
over a
child tied up in the corner.
The child is Mary Ellen daughter of
Constable Ellen from three towns over.
3 Ghasts
and
4 Ghouls
lie hidden in the 4ft deep water waiting for a meal or
orders. Anyone other than the Babau in room 14 or Mefyu will be attacked.
They prefer to drag their prey down into the water before eating them.
10
11
A broken ladder hangs from the ceiling, but looks like it
goes to the surface; an earthen plug blocks the hole above.
Beds line the walls of what was once a barracks for the
guild that protected the ichor.
2 2
nd
level Gnoll Rangers
are 50% patrolling on watch (see 4)/ 25% asleep/ 25%
awake and eating.
This room is the same design as 11; this room is home to a
3
nd
level Gnoll Cleric
tending to a
4
th
lvl Half-Fiend
Gnoll Barbarian,
fresh from the metamorphosis.
A Kitchen where
5 Human slaves
are held under the
watchful eyes of
3 3
rd
lvl Gnoll Rangers.
This dark room smells of sulfur and brimstone; it was once
used for profane rituals, but now is home to a sly
Babau.
The urn that contained the ichor sits on an alter. The urn
acts as a
cursed iron flask
sucking in whoever opens it.
Remove Curse cancels the curse for one day.
This room is baroque in its decorations paying homage to
Yeenoghu, the images of slaughter and carnage gleam in
the eyes of
3 Dretches
as they scrub the floors.
Mefyu’s lavish abode.
4
th
lvl Half-Fiend Gnoll Cleric
the
ichor causes anyone slain by him to rise the next round as a
Ghoul (HD<3) or a Ghast (HD 3+), which he commands
freely. Wields a
dire flail +1 evil/+1 flaming.
Similar to room 10 except that the ladder is intact while the
hole to the surface is plugged with a foot of earth.
3
4
5
6
7
8
12
13
14
15
16
17
9
18
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