PJ Cunningham – Operation Eagle Eye.pdf

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OPERATION: EAGLE EYE
TELL A STORY
of action and intrigue using the elements on this page.
OPEN WITH ACTION
and
then have the PCs break a sweat again
before the finale. Here are some ideas for
scenes to use throughout the mission:
PCs are discovered while tailing a
vehicle in their sports car(s), and must
flee from missile-armed drones through
a city’s industrial sector.
Captured PCs must listen to plot-
revealing monologue before being
deposited in a weapons testing range
and hunted down by killer drones.
Athletic PCs climb aboard fleeing
corporate jet, fight the crew, and use the
jet’s secret missiles to shoot down
drone(s). Techie PCs support the action
by hijacking control of remote-piloted
drones in the same air space.
A one-page milieu for
espionage storytelling
Expand as desired, or visit
ironregime.com
for more.
WRENSFIELD AIR BASE
was
decommissioned in the 1950s. It served as a domestic
freight hub for the IPS delivery firm until that
company went bankrupt. Then RaptorCorp bought
the site for a song.
Security Stations
(S1-4) are staffed by goons with
sidearms and bad attitudes, who monitor cameras
positioned throughout the air base (though notably
absent from the warehouses). They also have Jeeps.
Corporate HQ
(HQ) is for legitimate business only,
though hidden files may hint at a top secret plan
called the Merlin Project.
Hangars
(H1-2) hold an array of drones, plus a
Dasault Falcon corporate jet (secretly equipped
with discreet air-to-air missiles). Power tools (arc
welders, rivet guns) litter the area. Technicians
working here know nothing of the Merlin Project,
but are inclined to rough up nosy PCs anyway.
Warehouses
(W1-3) are a dark maze of disused shelving, crates, forklifts, and suspended
walkways—an optimal place for a deadly game of cat-and-mouse, or a hideout for pursued PCs.
ATC Tower
(T) is eight stories tall and full of radar and communications terminals. It is staffed
24/7 and has a clear view for miles around. The controllers know nothing of the Merlin Project.
UAV Lab
(L) is the tightly controlled drone research and fabrication building. Clever PCs or NPCs
might improvise something useful from the half-functional weapon systems, propulsion units, and
surveillance gear being worked on here. Part of this building might house a secret bioweapons lab.
Control Bunker
(B) is a hidden underground Cold War era fallout shelter rewired for satellite-
relayed command and control of all RaptorCorp drones. These tight spaces are packed with
video screens and control panels for a fleet of drones, and are separated by thick blast doors.
JAYSON CORVUS
is CEO of
RaptorCorp and mastermind behind the
Merlin Project. He is charming (in greasy,
manipulative way) but entirely self-centred.
Corvus’ concealed pistol fires explosive
gyrojet ammo. If he can’t reach his
corporate jet, he’ll try to use the still-
functional jetpack (an early RaptorCorp
patent) on display in his office to escape
(he is a mastermind, after all).
INFILTRATING THE BASE
can be an abstract skill challenge or a
series of involved scenes. Here are ideas:
Impersonate a RaptorCorp customer,
bypass a security door to reach
unauthorized areas.
Stow away on a cargo flight bringing
spare UAV parts to Wrensfield.
Nighttime HALO paradrop from 10k feet.
Cut the electric fence, avoid security
cameras, locate air vent to bunker.
FEI YEN XIAO
is a
brilliant, beautiful scientist responsible for
some of RaptorCorp’s secret advances.
Although headstrong, her loyalty might be
swayed by a compelling argument from a
debonair PC. Her scientific field is whatever
is most pertinent to the Merlin Project, e.g.
biochemistry, AI, space technology, etc.
RaptorCorp is a privately held aerospace
research firm with several important
defence contracts. Its primary business is
development and operation of unmanned
aerial vehicles (UAVs) for military,
agricultural, search/rescue, and law
enforcement applications. It was recently
awarded a contract to provide UAV-based
homeland security services.
FINDING CLUES
keeps the plot
going. Here are ways PCs might find clues:
Observe base activity remotely, noting
unusual traffic patterns and activity.
Question Fei Yen Xiao or surreptitiously
steal data or codes from her computer.
Inspect UAVs or research lab devices.
Discover secret or encrypted files.
ROLEPLAYING SCENES
help the PCs figure out what’s going on and
allow for witty repartee. Some ideas:
Negotiate with a hard-nosed cop for
details about the murder of a CDC
official who discovered the theft of
several vials of super-potent bird flu.
Score an invite to a gala at local zoo
sponsored by RaptorCorp. After learning
of Corvus’ unhealthy obsession with
birds, PCs become “accidentally” trapped
in an aviary with agitated cassowaries!
Carouse with Fei Yen Xiao at a scientific
conference, until Corvus catches wind of
it and whisks her away.
SPY GADGETS
are always fun.
Give some to PCs, some to bad guys, and
sprinkle some around as ‘treasure’:
01-20: Flechette gun hidden in wristwatch.
21-40: Quiet, hummingbird-sized helicopter
piloted via smartphone.
41-60: High powered explosive disguised as
chewing gum, with cuff link detonator
(twist to set timer, then attach).
61-80: Peelable tattoo dissolves in drink to
become quick-acting sleep drug.
81-00: Climbing harness sewn into suit
jacket; grapple and line concealed in belt;
shoes have retractable spikes in soles.
THE MERLIN PROJECT
is
one of these heinous plots. Choose or roll:
01-20: The Merlin is a fully autonomous law
enforcement drone, dangerously
overpowered and poorly programmed.
21-60: The Merlin is a mundane
agricultural drone, a fleet of which could
deliver a weaponized aerosol of super
bird flu over the largest 20 metro areas.
61-80: The Merlin is a tiny, precision-strike
drone capable of hovering in confined
spaces. Corvus plans to use them to
assassinate hundreds of political targets
simultaneously, bringing the nation to
its knees in one fell swoop.
81-00: The Merlin is capable of super-high
altitude flight. Corvus is
using them to assemble
a death-ray in
low-Earth orbit.
KAZIMIR SOKOLOV
flew AN-
225 jets for the Russian Air Force until a
dishonorable discharge ended his career. He
now serves as head of Corvus’ personal
security detail (that is, he’s a murderous
henchman). With both the physique and
personality of a bull, he enjoys pounding
people with nail-adorned brass knuckles,
tossing them into whirring jet engines, or
throwing them out of planes at 12,000 feet.
TWEAK THE GENRE
to fit
your favourite game. Here are examples:
20’s HORROR: The villain is a cultist.
The drones are biplanes with tentacled
monstrosities fused into the fuselage.
MECHA/ANIME: The villain is head of
the techno-yakuza. The drones can
transform/combine into big robots.
BUNNIES & BURROWS: The base is a
bird colony. The villain is a vulture. The
drones are hypnotized sparrowhawks.
FANTASY: The villain is a gnome
artificer. The drones are air-
elemental-infused constructs.
JANE AUSTIN: The base is a boarding
school. The villain is an odious suitor.
The drones are improprieties that
threaten the PCs’ moral conscience.
POST-APOCALYPSE: The villain
is a hawk mutant. The drones
are reprogrammed warbots.
SCI-FI: The base is on an asteroid.
The drones are AI spacecraft.
STEAMPUNK: The base is on a zeppelin.
The villain is a mad scientist. The
drones are steam-driven mini-blimps.
SUPERHERO: The villain has bird-
themed superpowers.
WAR-TIME: The base is in occupied
France. The villain is a Nazi scientist.
The drones are a new type of V-rocket.
WEIRD WEST:
The villain is a
shaman.
The drones are
manifestations
of the legendary
Thunderbird.
2012 © PJ Cunningham, Creative Commons BY-SA license 3.0.
creativecommons.org/licenses/by-sa/3.0
Drone image by HJ Media Studios. Photos by KrysiaB, Mahalie Stackpole, and Xuan Zheng. All are used under Creative Commons BY-SA license.
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