Lee Mohnkern, Hobrock.pdf

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Hobrock
A dungeon for four to six characters of 5
th
to 7
th
level, by Lee Mohnkern
Background
Nehruhk, a hobgoblin warlord, has nearly
starved the nearby village of Hemin to
death with the high tribute he demands
from them, in exchange for not sending
his warriors to slaughter them. The PCs
have come to slay Nehruhk and free the
town.
The Dungeon
Area 1
When the PCs come within 100 feet of
the guard towers, the guards (level 2
hobgoblin warriors) will open fire with
their heavy crossbows. There are two
guards, one in each tower, and they each
have the Rapid Reload feat, so they can
fire their crossbows every round. The
arrow slits provide cover (+6 AC), and, if
the PCs begin to overwhelm the guards,
they will blow a horn to raise the alarm.
The gates to Hobrock are barred and
made of sturdy wood (break DC 25,
hardness 6, 45 hp). Each tower contains a
chest with 100 heavy crossbow bolts.
Each guard has 150 gp, loot from raiding.
Area 2
This antechamber contains two weapon
racks, each of which holds eight
longspears. If the hobgoblins in Area 1
raised the alarm, there are two hobgoblins
(1
st
level warriors) each in both Area 4
and Area 5, ready to pour burning oil
down on the PCs as they pass, and fire
arrows at them from their shortbows. The
portcullis is metal and has hardness 8 and
100 hp, and a lift DC of 25. The winch is
on the wall, right on the other side of the
portcullis. The murder holes provide +6
AC cover.
Area 3
Area 6
Area 8
Area 12
The hallway is regularly patrolled by two Hobgoblins' living quarters. 6A, 6B, and Another portcullis. Two 2
nd
level
If Emhrak is still alive, he is here with
2
nd
level hobgoblin warriors with a pair of 6C each belong to the three hobgoblin
hobgoblin warriors guard the door to Area two 2
nd
level hobgoblin warriors, to try to
worgs, who are there to sniff out invisible lieutenants. Each contains a suitable 4
th
12; they will fire their crossbows through fend off the PCs.
infiltrators. If the PCs have already raised level treasure; however, the lieutenants the bars at the PCs.
the alarm, the hobgoblins have called in are carrying their armor and weapons. 6D
Area 13
reinforcements from surrounding rooms, belongs to Nehruk's spiritual advisor,
Area 9
Nehruk (hobgoblin barbarian 1 fighter 2
swelling their numbers to six 2
nd
level
Ehmrak. 6E and 6G are shared by several Kitchen. There is a 1
st
level human expert, rogue 3) remains here until the PCs
warriors and three worgs. However, even hobgoblins each. 6F belongs to Jehka,
named Krik, who is a slave to the
arrive, unless he learns that they are weak
if the fight goes badly, Nehruk remains in Nehruk's consort, and a 6
th
level sorcerer. hobgoblins, and kept prisoner here. There or hiding. Before the PCs come in, he has
his quarters in Area 13, wishing to fight
is also a small fire elemental in the stove Jehka cast
invisibility
on him, before
the PCs on his own terms.
Area 7
that may attack the PCs.
sneaking up behind the party after they
Each hobgoblin has 50-150 gp (d%
Meeting hall, and gathering place for
enter, then flying into a rage and attacking
random) and a longsword and longbow. religious ceremonies. If the PCs haven't
Area 10
from behind. There are also two 3
rd
level
already raised the alarm, Ehmrak (6
th
level cleric) is providing a
religious service for two hobgoblin
warriors. Otherwise, he has likely moved
Area 5
to Area 13, to stand with Nehruk in
Access to the murder holes. Also, crates defense.
of supplies and captured goods are stored
under the stairs and against the east wall.
Area 4
Access to the murder holes.
Worg quarters. This room contains four
worgs, minus any that were slain
elsewhere.
hobgoblin warriors here as well, to
protect Jehka during the battle.
Nehruk keeps 2137 gp, 1817 sp, and 3312
Area 11
cp in a locked chest in the corner with a
Armory. Many spears, longswords, heavy
lightning bolt
trap on it. Most of the loot
shields, light crossbows, longbows, and is tribute taken from the village: it is up to
suits of studded leather armor can be
the PCs how much of it they decide to
found here, as well as a few masterwork return.
weapons.
Released by Lee Mohnkern under the Creative Common Attribution-Share Alike 3.0 - http://creativecommons.org/licenses/by-sa/3.0/
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