Rusty Gerard - March of the Machines.pdf

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A One Page Dungeon by Rusty Gerard
www.onepagerpg.com
Introduction
Long, long ago an artificer built a mountaintop
factory and mining complex operated by
clockwork automatons. When the artificer died
the workshop was forgotten. Centuries later, a
clan of gnomes settled the area and prospered.
Meanwhile, aarakocra had roosted in the
workshop and kobolds occupied the mines.
Then jealous humans drove the gnomes
underground, who in turn pushed the kobolds
to the deepest recesses of the mines below.
The Factions
⚙The
aarakocra call their roost the Aviary, the
gnome territory is called the Hearths, and the
kobold home is called the Warrens.
⚙Bold
kobolds go topside to steal aarakocra eggs
⚙The
gnomes supply the aarakocra with traps to
try to keep the kobolds out of the Aviary.
⚙The
gnomes secretly want the aarakocra's
territory, but currently have a peace treaty.
⚙The
gnomes and kobolds have fought many
battles in the mines and laid traps everywhere.
⚙The
kobolds have stolen a litter of cave bear
cubs they plan to train to hunt and eat gnomes.
⚙The
cave bears are looking for their cubs.
⚙DRX-0579
is the last of the intelligent
automatons. It attempts to repair the other
machines, but most of the tools and spare parts it
needs have been looted by the kobolds.
⚙DRX-0579
co-exists with the aarakocra, and
they tolerate each other.
Adventure Seeds
The PCs have been beseeched by the aarakocra,
or they seek a MacGuffin in the dungeon.
As Time Passes
DRX-0579
will repair disabled doors, broken
surveillance eyes, etc. Meanwhile the kobolds are
disabling and cannibalizing others. Both the
gnomes and kobolds will upgrade their traps
with deadlier ones. The aarakocra will stay on the
defensive unless goaded by the players.
March of the Machines
Vault Doors (V)
Some areas are sealed by massive adamantium
doors enchanted against
knock
spells. Only a
greater passkey talisman can unlock them.
Mechanical Timer Doors (TA, TB, TC, TD)
Some doors open and close on timers. They also
can be opened by any passkey talisman.
A-type: open on all odd hours (e.g.
1:00 – 1:59)
B-type: open on all even hours (e.g.
2:00 – 2:59)
C-type: locks for
3d6 +5
minutes after closing.
D-type: These doors are disabled and can't be
opened without finding replacement parts to
repair them.
Collapsed Tunnel
This tunnel was an exit but is now sealed.
Kobold Tactics
The kobolds are outnumbered by the gnomes
and must rely on guerrilla tactics. They pass
unseen through secret passages and use the
Steep
Switchbacks
at the bottom of the mines to
“jump” between points in the vast gnomish
hearths.
Random Encounter Table
While in the
Warrens,
roll
2d4 +2
every hour.
While in the
Hearths,
roll
2d4 –2
every hour.
While in the
Aviary,
roll
2d3 +1
every hour.
0-1:
Surveillance Eye
2: 1d4 +4
Gnomes
3: 2d4
Gnomes
4: 1d3 +1
Aarakocra
5:
Maintenance Worker
DRX-0579
6: 1d3 +1
Aarakocra
7: 3d3
Kobolds
8: 3d3 +3
Kobolds
9:
Surveillance Eye
10: 1d2
Cave Bears
Random Trap Table (d6)
1:
Spring-loaded hammer (melee, resets)
2:
Whirling clockwork saw blade (melee, resets)
3:
Razor wire mesh trap (never misses)
4:
Fusillade of darts (multiple targets)
5:
Programmed Illusion (harasses non-gnomes)
6:
GM's choice
Copyright © 2016 Rusty Gerard, licensed under
the Creative Commons 3.0 Attribution-
ShareAlike License (CC BY-SA 3.0).
www.creativecommons.org/licenses/by-sa/3.0/
Karrarrik, Chieftain of the Aarakocra
Gnorbert carries a wand of color spray (20
Neutral Good. A stern, no-nonsense warrior. She charges) and a ring of protection
+2.
wears light armor and carries a quiver of 6
magical javelins
+1.
Beezil, Master Egg Thief
Lawful Evil. A charismatic kobold thief, wily and
Maintenance Worker
DRX-0579
full of bravado. He carries
4
potions: gaseous
Lawful Neutral. A large (10' tall), highly logical, form, invisibility, healing (x2), a clockmaker's
emotionless being; always making a loud ticking toolkit which he uses to disarm gnomish traps,
noise. Has
infravision
(120'). Speaks Common and a lesser passkey talisman.
with a metallic voice. Carries a greater passkey
talisman and the artificer's design notebook. It Surveillance Eyes
can speak with the Surveillance Eyes and ask Unaligned.
Infravision
(120'). Small, immobile
them what they have seen.
devices programmed to detect intruders and
sound a shrill alarm to alert guards. Only fights
Gnorbert, Gnome Illusionist
in self defense, shooting red laser beams from its
Chaotic Neutral. A grinning, half-mad trickster. glass eye when provoked (2d4 dmg). Any
Spells memorized:
hold person
(x2), humanoid accompanied by
DRX-0579
or
phantasmal force
(x2), and greater
invisibility.
bearing any passkey talisman may pass freely.
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