Campaign - The Purge of Anvilgard.pdf

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THE PURGE
O F A N V I L GA R D
It is the final weeks before the fall of Anvilgard, and a wave of terror has consumed the city. A spate of gruesome
murders has left panic and paranoia in its wake but few answers, and while open insurrection has not yet spilled out
onto the streets, danger lurks in every shadow. Keiser Ven Brecht, a Lord-Veritant to the Anvils of Heldenhammer,
has been tasked with bringing to justice those who would threaten the City of Scales. It is a race against time, for the
city’s armies – including even the Stormcast Eternals – are already stretched to breaking point, and an uprising from
within could spell disaster…
This campaign is a narrative
campaign for 2 players: one takes
the role of Ven Brecht and the other
the Blackscale Coil, the shadowy
organisation that plots the city’s
downfall. The campaign will last
for 3 or 4 battles as Ven Brecht
uncovers clues as to the identity
and whereabouts of the Blackscale
Coil and then confronts one of its
crimelords in battle. This narrative
campaign explores the events that
happen in
Warhammer Age of
Sigmar – Broken Realms: Morathi,
and makes for a perfect evening or
weekend’s worth of gaming.
one that is used. The Ven Brecht
player chooses which player uses
which deployment points and how
the deployment card orientates
with the battlefield.
7. Any instructions on the victory
card or twist card are carried out.
8. The battle begins.
• Lastly, roll a dice for each
other fighter in the Blackscale
Coil warband that was taken
down. On a 6, Ven Brecht
uncovers another clue whilst
interrogating them within the
confines of the Black Nexus.
2. The Ven Brecht player makes
injury rolls and destiny rolls as
normal.
3. Both players then make 1 roll
on the lesser artefacts table. In
the case of the Blackscale Coil
player, they do not need to give
the artefact to a fighter until they
muster their warband for the
next battle.
4. No other steps are taken,
including adding and removing
fighters for Ven Brecht’s warband.
If a fighter in Ven Brecht’s
warband is slain, he must continue
with 1 fewer warrior at his
disposal; there’s no time to muster
reinforcements!
the ‘Bring to Justice’ battleplan
is fought. This is the final battle
of the campaign and its outcome
will determine who is declared the
winner of the campaign. If after all
4 locations have been searched, Ven
Brecht fails to uncover 10 or more
clues, the campaign immediately
ends and the Blackscale Coil player is
the winner.
NARRATIVE CAMPAIGN
The Blackscale Coil player does
not muster a warband to begin
with. Instead, they are free to pick
a different warband for each battle
fought in the campaign, as explained
later. Before the campaign can begin,
the Blackscale Coil player must
choose how to divide the assets of
the Coil. There are 4 locations in
the campaign:
Bleakscale Harbour,
the
Gullies,
the
Ironweld Towers
and the
Undertunnels.
The player
picks 1 of these locations to hold
the major assets,
2 others to hold
minor assets
and the last to be the
decoy
that holds an ambush instead!
The location of the assets must be
recorded and kept secret (note that a
cunning player might turn the page
to see what sort of battles are fought
at each location and assign the Coil’s
assets accordingly).
There is no aftermath sequence
for the Blackscale Coil player (any
fighters taken down are considered
slain or imprisoned by Ven Brecht).
1. The Ven Brecht player uses a
different aftermath sequence
as follows:
• Ven Brecht uncovers a number
of clues determined by which
assets the location of the battle
held (see the previous page).
• If Ven Brecht’s warband earned
a victory, Ven Brecht uncovers
an extra D3 clues.
• Ven Brecht uncovers 1 clue for
each monster, Scourgerunner
Chariot and ally included in the
Blackscale Coil warband that
was taken down.
THE AFTERMATH
SEQUENCE
THE BLACKSCALE COILS ASSETS
Major Assets
The Blackscale Coil
player musters a
warband of 1200 points.
After the battle, Ven
Brecht uncovers 4 clues.
Minor Assets
The Blackscale Coil
player musters a
warband of 1000 points.
After the battle, Ven
Brecht uncovers 2 clues.
Decoy
The Blackscale Coil
player musters a
warband of 1000 points.
The ‘Isolated’ victory
card is used for the
battle in this location
instead. The Blackscale
Coil player is the
attacker.
Ven Brecht has been given authority
to recruit any warriors to his cause.
The Ven Brecht player musters a
warband following these guidelines:
1. 1 of the following factions is
chosen for the warband:
Cities
of Sigmar
(Anvilgard ),
Stormcast Eternals: Warrior
Chamber
,
Stormcast Eternals:
Sacrosanct Chamber
or
Stormcast Eternals: Vanguard
Auxiliary Chamber
.
2. 1000 points’ worth of fighters can
be added to the warband.
3. If any allies are included in the
warband, they must also be from
any of the above factions.
In addition, the warband includes
Ven Brecht as its leader. Ven Brecht
does not cost any points and has
his own fighter card and abilities as
shown on the next page.
GETTING READY
Once Ven Brecht has uncovered 10
or more clues, he can confront one
of the Blackscale Coil’s crimelords.
On average, it will take 2 or 3 battles
to uncover 10 clues. To confront
the Blackscale Coil crimelord,
THE FINAL BATTLE
Whether or not Ven Brecht
delivers justice unto the
Blackscale Coil’s crimelord, in
the wake of this campaign, he
takes his findings to the high
conclave of Anvilgard – just
in time for Morathi’s arrival
in the city! After playing
through this Warcry narrative
campaign, if you wish to
continue Ven Brecht’s story,
you can find 2 battleplans for
Warhammer Age of Sigmar in
Broken Realms: Morathi
that
follow on from these events:
The Undertunnels
and
The
Fall of Anvilgard.
Continuing the
Narrative
Once the above steps are completed,
the campaign is ready to begin. Fight
each campaign battle as follows:
1. The Ven Brecht player chooses 1
of the 4 locations to search. Each
location can only be searched once
during the campaign.
2. The Blackscale Coil player musters
a warband to a size determined
by the assets that the location
holds (see above). The faction
of the warband must be
Cities
of Sigmar
(Anvilgard ).
The warband can also include
1 Scourgerunner Chariot (see
opposite), 1 Hydra or Kharibdyss,
and any number of
Daughters
FIGHTING
CAMPAIGN BATTLES
K E ISE R
V E N BR E CH T
1
3
4
2 /5
4
5
32
S C O U R G E R UN NE R
CH AR I OT
3-1 5
3
2
3
5
3
2/5
1 /3
10
3
240
of Khaine
or
Khainite
Shadowstalkers
, allies.
3. Battle groups are assigned as
normal.
4. A player rolls on the victory table
for the location being searched to
determine which victory card is
in play (unless the location is the
Decoy: see above).
5. The Blackscale Coil player sets up
the terrain, we recommend lots of
ruins and buildings to resemble
the cramped streets of Anvilgard.
6. 3 deployment cards are drawn.
Each player discards 1 of them,
starting with the Ven Brecht
player. The remaining card is the
35
KEISER VEN BRECHT ABILITIES
[Double] Scour For Corruption:
Pick 1 enemy fighter
within 1" of this fighter and roll a dice. To the score of that
roll, add the value of this ability and add the number of
damage points allocated to that enemy fighter. If the total
exceeds the Wounds characteristic of that enemy fighter,
Ven Brecht immediately uncovers 1 extra clue. The same
enemy fighter cannot be targeted by this ability more than
once per battle.
[Triple] Lantern of Abjuration:
Until the end of the
battle round, subtract 1 from the value of abilities (to a
minimum of 1) used by enemy fighters while they are
within 9" of this fighter.
SCOURGERUNNER CHARIOT ABILITY
[Triple] Plough Through:
Until the end of this fighter’s
activation, the next time this fighter makes a move action,
it can move through fighters, but it cannot end its move on
any fighters. At the end of that move action, allocate 2D6
damage points to each fighter it moved through.
© Copyright Games Workshop Limited 2021
© Copyright Games Workshop Limited 2021
THE CITY OF S CALES
BLEAKSCALE HARBOUR
Always a nefarious hive of underhand dealings and
black-market trade, Bleakscale Harbour has seen an
even greater number of murders than usual over the
past weeks. Some are no doubt connected to the dark
plot that threatens the city. Ven Brecht has learned of
several warehouses by the docks whose ownership is
missing from the city’s record of tithes. It’s time to kick
down the door and learn what secrets are held within.
Battleplan
Victory:
Roll a D3. The Ven Brecht player is the
attacker.
1 – The Raid
2 – Defend the Find
3 – Hold Our Gains
Twist:
Deluge
M E RCI L E SS J U ST ICE
Over the past few weeks, Ven Brecht has been stamping out an insidious plot that has taken root in the
shadows of Anvilgard. Every clue points to the same culprits: the Blackscale Coil. While the true leaders of
the Coil are still masked in mystery, Ven Brecht has uncovered the identity and whereabouts of one of its
many crimelords, a Black Ark Fleetmaster by the name of Thalos the Cruel. Ven Brecht now marches on
Thalos’ hideout in Bleakscale Harbour with his Black Watch retinue at his side, ready to deliver swift and
terminal justice to those who have sought to undermine the God-King’s rule in Anvilgard. Though for all the
Lord-Veritant’s power, it would be wise to approach with caution. Those of the Blackscale Coil are adept at lies
and subterfuge, and no doubt this crimelord has treacherous machinations in place to help him escape justice.
Blades are drawn; it’s time for the final battle of this campaign to begin!
OV E RW H E L M I N G
C ON V IC T ION
Before the warbands are mustered,
for each clue beyond 10 that Ven
Brecht has uncovered, the Ven
Brecht player can choose 1 of the
following rewards: 1 additional
wild dice, or 1 additional roll on the
Lesser Artefacts table. For example,
if Ven Brecht has uncovered 12 clues,
the player can choose 2 rewards. This
represents Ven Brecht being better
prepared the more he has discovered
about the Blackscale Coil!
B L AC K S C A L E C OI L
WA R BA N D
The Blackscale Coil player musters
a warband of 1000 points following
the same guidelines in the ‘Fighting
Campaign Battles’ section on the
previous pages. In addition, the
warband includes the Crimelord of
the Coil as its leader. This fighter
does not cost any points and has
its own fighter card and abilities as
shown below. The Crimelord of the
Coil must be placed into the Shield
battle group.
TERRAIN
The Blackscale Coil player sets up the
terrain to resemble the crimelord’s
hideout. The Ven Brecht player
chooses how the deployment card
orientates with the battlefield.
DE P L OYM E N T
See the map above. The Ven
Brecht player uses the blue
deployment points.
V IC TORY
A player wins the battle as soon
as their opponent’s leader is taken
down. Alternatively, if the Crimelord
of the Coil starts their activation
within 1" of a battlefield edge and is
THE GULLIES
The dilapidated slums of Anvilgard’s tumbledown
districts – known locally as the Gullies – are known
to be dangerous even to hardened troopers of the
city’s Freeguild. Bring some of the gangs that run
rackets in these parts to justice, and put the survivors
to interrogation. One of these criminals must know
something of importance.
Battleplan
Victory:
Roll a D3.
1 – Shock And Awe
2 – Dominate
3 – Vanquish
Twist:
Eerie Silence
THE UNDERTUNNELS
THE IRONWELD TOWERS
On the outskirts of Anvilgard rise vast watchtowers
of the Ironweld that spew billowing clouds of noxious
gases to keep the encroaching jungles beyond at bay.
The obscuring miasma of chemical mist that hangs over
the area would make a fine location to keep something
hidden. Seek out any answers it holds.
Battleplan
Victory:
Roll a D3.
1 – No Mercy
2 – Higher Ground
3 – Vantage Point
Twist: ‘Billowing
Vapour Clouds’: No ability or attack
action can be used to target an enemy fighter more
than 4" away this battle.
The ancient sewers of Anvilgard run labyrinthine
beneath its surface, a tangle of duardin-crafted
stoneworks whose secrets are known only to a rare few.
Bands of smugglers and other vagrant criminals are
said to run their operations down here. Put an end to
their schemes and unmask anything lurking below.
Battleplan
Victory:
Roll a D3.
1 – No Quarter
2 – Raze
3 – Hunt For Glory
Twist:
Foreboding Location
RND2
RND2
not within 1" of any enemy fighters,
they make their escape and the
Blackscale Coil player wins.
T W I ST
Thick fog covers the battlefield. No
ability or attack action can be used
to target an enemy fighter more
than 4" away this battle. At the start
of the second and each subsequent
battle round, a player rolls a dice.
If the score is less than the number
of the current battle round, the fog
clears and this twist no longer affects
the battle.
CR IM E LO R D O F
TH E  C O I L
1
4
4
2/5
5
3
25
BLACKSCALE COIL CRIMELORD
ABILITY
[Double] Murderous Swashbuckler:
Add half the value of
this ability (rounding up) to the Attacks characteristic of
the next attack action made by this fighter.
66
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© Copyright Games Workshop Limited 2021
© Copyright Games Workshop Limited 2021
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