OVA - Raine Player Book.pdf

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Greetings. I am
Raine,
and I will show you how to play
OVA: The Anime Role-Playing Game.
By the time you
finish reading this player book, you’ll be fully prepared
to play the game with your first character…me.
what Kind of game is This?
OVA
is a game, but it’s not a game like
you may be used to. There’s no winning
or losing, no optimum choices or pre-
ferred strategies. You and your friends
are taking part in creating a story, one
grounded in the tropes and ideas of Japa-
nese animation. As a Player, you become
a
character
in this story. With the rules as
a guide, you can make this character re-
ally come alive, acting out hopes, desires,
and fears. There’s rules for fighting, too,
allowing you to unleash the flashy attacks
and powers you’ve come to know and love
from
anime...or
not. There’s no one kind
of story you can tell, and if that happens
to eschew firey explosions for romantic
hijinx, political intrigue, or slapstick com-
edy, that’s okay too!
Each segment of story you create is
known as an adventure. An adventure can
usually be completed in one session of
the game – roughly 3-5 hours, but lengthy
ones may be split up over several. You and
your friends may like your characters so
much that you continue to expand on
their stories again and again, much like a
series of episodes.
But enough about GMs, what do
you
need?
Pencil or Pen
or anything that writes,
really. You'll need this to copy down
notes during the game, like if your
character gets injured or otherwise
changes through play.
Paper
for writing on! A blank sheet
will do, but a notepad, index cards, or
an o cial character sheet from Wise
Turtle are great options too.
Six-Sided Dice
that you can get in any
old board game. The more the better,
but 8 or so should do. Your Game Mas-
ter may have some to share, or you can
find blocks of dice for sale online or at
your favorite local gaming store.
And this Player Book! This contains every-
thing you need to play the game as Raine,
the swordmaster ex-assassin who seeks to
atone for the sins of his past. Once you
have grasped its contents, you may be
ready to try the full
OVA
game. With the
full rulebook at your disposal, you’ll be
able to create any character you want! Go
to our website at
www.wiseturtle.com
to
find out how you can get your own copy
– or you could just borrow the book from
the Game Master…we won’t tell.
what you Need to Play
First off, you can’t play OVA by yoursel !
At the very least, you will need one other
player to become the Game Master. In fact,
maybe a Game Master gave you this book!
The GM (as the name is often shortened)
controls everyone else you might meet in
the game, as well as shapes the adventure
you will take part in. She also has a copy of
the OVA rulebook, which contains a more
thorough guide to how the game works.
The longest journey begins with a
single step. Prepare yourself as you
can. The following two pages con-
tain all the information you need to know
about me.
player Book
1
introduction
raine
I wIll ATONE fOR THE sINs Of my PAsT By
HElPINg THOsE wHO CANNOT HElP THEmsElvEs!
Background:
The Warrior of the Mist, the Storm, the
Sword That Cuts the Wind – Raine has
been known by all these names and more.
His skill with his sword, like his beauty, is
nearly unmatched. But for all his positive
attributes, Raine’s mind is ill at ease, rid-
dled with the misdeeds of his past.
Raine was once a member of the infa-
mous Clan Cave Fox, a group of skilled
assassins for hire. His legendary
ability was well-suited for
the task, and he was content
to supply it for the money it
procured. That is, until his job hit
too closely to home. It was a simple
task: kill a man whose debts exceed-
ed that which the Clan felt could
be repaid. A simple task made all
too easy in the darkness. The man
never saw it coming, and, to the
warrior’s ultimate regret, Raine
never saw his prey’s face until the
deed was done. Feebly, the man
clasped onto Raine’s clothes. The
eyes that looked into his were not
that of yet another job completed…but
of his own father. The man whose debts
he had desperately tried to repay with all
those years of service to the Clan.
For the irst time, Raine questioned
his deeds. He realized life was more than a
thing you could take, that every life meant
something to someone. Disgusted with
himself, he wordlessly left the Clan, adopt-
ing the life of a wandering ronin. But no
one,
no one,
left the Clan and lived. Cave Fox
dispatched another skilled assassin, Raine’s
old comrade Shou, to hunt him down. Now
Raine wanders, doing good when he can
in hopes of repenting for his life of sin. He
looks for the day when he can finally escape
Clan Cave Fox…and the shadows of his past.
Personality:
Raine is a quiet person, usually only speak-
ing when something significant must be
said or in reply to someone else. Even
though he is skilled and a solid thinker,
Raine’s mind tends to wander. He often
loses track of what a person is saying to
him, a trait that may cause people to un-
derestimate his intelligence. In his spare
time, Raine can usually be found practicing
his swordsmanship or quietly contemplat-
ing, but he also has a passion for origami,
the Japanese art of folding paper. He some-
times uses the paper to focus his thoughts.
player Book
2
aBiLitiES
+1
+2
+3
+4
+4
+1
+2
+1
+2
+1
+2
Agile
Art of Invisibility
Attack
(Kaze Satsujinsha)
Beautiful
Combat Expert
Iron-Willed
Knowledge
(Origami)
Sixth Sense
Survivalist
Tough
Vigorous
WEaKnESSES
-1
-2
-2
-3
-1
-2
-1
-1
-1
-3
Airhead
Code of Conduct
(Will not fight
unarmed or surprised opponents)
Guardian
(Those in Need)
Ineptitude
(Home Economics)
Pacifist
Rival
(Shou)
Secret
(Past as an Assassin)
Sensitivity
(Sexual Misidentification)
Unique Weakness
(Nightmares)
Wanted
(Clan Cave Fox)
OTHER STATISTICS
:
Ambiguously
Sexed Sword Master
:
22
:
Male
:
5’9”
:
146 lbs.
:
Brown
:
Brown
:
Ex-mem-
ber of Clan Cave Fox
:
Origami
.
:
Miso Soup
:
None
:
Shou, Clan
Cave Fox
attacks & combat Stats
Kaze Satsujinsha
ARMOR PIERCING; WEAPON
Raine’s skill with a katana is unmatched. This
legendary sword is a suitable companion.
ROLL DX END
ROLL DX END
Raine whispers across the blade before
striking with crackling electrical energy.
Electrical Storm
DAMAGING, AREA AFFECT X2,
AFFINITY: ELECTRICITY; REQUIREMENT:
MUST BE OUTSIDE, WEAPON
ROLL DX END
Raine summons the power of nature to
cut swathes through legions of enemies.
Mist Touch
CONTINUED DAMAGE, ENDURANCE DRAIN
WILL ATTACK, AFFINITY: SPIRIT
Raine concentrates his energies to project
his very spirit into the opponent’s mind.
ROLL DX END
TV
DEFENSE
Nightmares:
Raine is regularly haunted by nightmares
of his bloody deeds, especially of his father.
He rarely sleeps through the night, and his
sudden awakenings may startle compan-
ions.
player Book
3
6
HEALTH ENDURANCE
50
5 4 10
60
23
introduction
Raging Thunder Slash
DAMAGING X3, AFFINITY: ELECTRICITY;
WEAPON
7 4 0
7 7 10
7 5 15
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