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Enemy Territory:
Quake Wars
Game Guide
by guides.gamepressure.com
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reproduced, modified or merged with other documents.
[10/18/2007]
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Table of Contents:
Introduction .......................................................................................................................................3
General hints.....................................................................................................................................4
Battlefields ............................................................................................................................5
Opening tips ......................................................................................................................................5
Area 22..............................................................................................................................................6
Ark...................................................................................................................................................10
Canyon............................................................................................................................................15
Island...............................................................................................................................................19
Outskirts ..........................................................................................................................................23
Quarry .............................................................................................................................................28
Refinery...........................................................................................................................................31
Salvage ...........................................................................................................................................34
Sewer ..............................................................................................................................................37
Slipgate ...........................................................................................................................................40
Valley ..............................................................................................................................................45
Volcano ...........................................................................................................................................48
Classes & equipment .........................................................................................................51
Soldier / Aggressor..........................................................................................................................51
Medic / Technician ..........................................................................................................................52
Engineer / Constructor ....................................................................................................................55
Field Ops / Oppressor .....................................................................................................................58
Spy / Infiltrator .................................................................................................................................60
Weaponry ............................................................................................................................64
GDF.................................................................................................................................................64
Strogg..............................................................................................................................................68
Deployables ........................................................................................................................72
Turrets, artillery, radars ...................................................................................................................72
Vehicles ...............................................................................................................................76
GDF.................................................................................................................................................76
Strogg..............................................................................................................................................79
Campaign rewards..............................................................................................................81
Campaign rewards ..........................................................................................................................81
Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
Enemy Territory: Quake Wars Game Guide
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Introduction
Welcome in game guide for
Enemy Territory: Quake Wars.
This article includes descriptions of
12 maps prepared by Splash Damage, presentations of all weapons, vehicles and
deployables. This game guide is written mainly for new players, who are not acquainted with
this type of games and especially with productions named
ET.
This article will help them
understand game rules before they start fighting in multiplayer mode.
For experienced players, the guide won’t be as helpful as for the beginners, but a few facts,
hints and clever tricks will probably be interesting even for those, who already spent with the
game a lot of hours. The most important and difficult to understand issues are presented not
only in a form of text, but also shown in screenshots.
I wish you good, useful reading and many successes during fights against GDF and the
Strogg!
Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
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General hints
1. Each time the frontline moves, one of the spies/infiltrators must deploy a new radar,
so the team will have enemy troops shown on the minimap. Analogically, field
ops/oppressor have to call an anti-artillery system;
2. Distinguishing teammates from spies/infiltrators in disguise is nearly a kind of art.
You can determine whether the suspected player is a friendly or not by shooting at
him. Another (better) method is to observe his behaviour – if a player doesn’t run
towards the battlefield or if he carries nothing else but an assault rifle/lacerator or
knife/spikes, we can say we’ve got an enemy in sight;
3. Vehicles can be destroyed even with a regular rifle. If the enemy is attacking you with
a heavily damaged mean of transport, don’t waste grenades on it. Better use your gun
to blow up the vehicle;
4. Majority of vehicles have an additional boost. Use it as many times as you can,
especially when you have to get to a certain place faster or when to raise your chance
for survival during falling back;
5. Vehicles are also equipped with flares, which can distract enemy rockets that are
locked-on your tank, jeep, jetpack or so on. Flares are particularly efficient when the
vehicle is being attacked by infantry with rocket launchers or obliterators.
Unfortunately, anti-vehicle turrets have too high rate of fire, so the flares cannot
reload before the launch of next projectile;
6. If you’re playing as a field ops/oppressor, use your artillery. However, if something
doesn’t allow you to mark a target (e. g. a wall), throw an air-strike marker/violator;
7. Most of the maps have buildings with a bit complicated layouts. To get acquainted
with the way in which rooms and corridors are connected, play with bots before you go
fighting against players made of bones and flesh;
8. Completing objectives like blowing up objects or constructing bridges/mining lasers
takes some time. Before the executor of an objective will start his job, he must be sure
that someone covers him or that there are no enemies nearby. Players in ETQW
respawn simultaneously, so their attacks aren’t constant, but have a wavy character.
That’s why in most cases either you meet a whole enemy team, or none of them;
9. When a Strogg technician creates a spawn host from a body of a fallen GDF warrior,
we can respawn at its location only if we press the “use” button on it. The vanes (4 of
them) will go down (check pictures below), so other players will know that the spawn
host is claimed. You’ll be able to use your spawn host when you die;
10. And now the most important – Enemy Territory Quake Wars is based on teamplay!
Choosing a particular class means that you accept to fulfil duties connected with your
function!
Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
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Battlefields
Opening tips
Maps in ETQW and the way of executing operations are the most debatable issues in the
whole game. The descriptions you’ll find on next pages – except listing main and secondary
objectives – are written to show the most common players’ behaviours and how to react to
them.
Moreover, map presentations say about the recommended class structure of the team. It
would surely help in choosing own functions. If we assume that the best combination is 7
soldiers / 7 medics / 2 spies, then our own function should bring the general proportion of
classes in the team closer to the one presented above.
There are a few typical actions, which just should be performed to improve the way the team
works. These are, for example, deploying radars and anti-artillery systems each time the
frontline moves. Descriptions of maps remind of such actions in cases when they’re
particularly important and necessary.
70% of success is the ability of working with other players and doing own job scrupulously.
15% of success is the accuracy (including shots fired from vehicles), 10% of success is the
speed with which we move and the remaining 5% is a thorough acquaintance of maps,
particularly these complicated systems of corridors, in which we can usually see the last
objective of the whole operation.
Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
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