0.5.0 (2007-02-27) ------------------------------------------------------------------------ - Feature: Add the ability to load newer TTDP games (the tile information for coasts has changed) (r8738) - Feature: Selecting "end of orders" and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685) - Codechange: Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744) - Fix: Possible crashes, problems with aircraft and airport removal (r8921) - Fix: Do not show the 'edit sign' window for spectators (r8808) - Fix: Adhere order types for ship order insertion to determine destination type (r8802) - Fix: It was possible to take over buoys by building a station next to them (r8794) - Fix: Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777) - Fix: Loading times for overhanging trains are miscomputed (r8709) 0.5.0-RC5 (2007-02-08) ------------------------------------------------------------------------ - Feature: Requery gameservers that did not respond to their first query (r8520, r8542) - Feature: Logging of the IP address and port of invalid/illegal UDP packets (r8490) - Codechange: Replace missing sprites with a red question mark (r8634) - Codechange: Add Korean, Simplified Chinese and Traditional Chinese languages as an official translation (r8286, r8324, r8616) - Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example bufsize' and 'hz' (r8497) - Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's (r8253) - Fix: Draw canal edges under buoys that are in a canal (r8635) - Fix: Buoys on canal tiles do not flood anymore (r8620) - Fix: Store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. Prevents certain abuses (r8619) - Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612) - Fix: Road vehicle very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609) - Fix: Bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593) - Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536) - Fix: Segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533) - Fix: Deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294) 0.5.0-RC4 (2007-01-18) ------------------------------------------------------------------------ - Feature: Increase spritecache size to 2MB, will increase performance in games using newgrf files (r8218) - Feature: OS/2 support with GCC (Watcom is dropped) (r8042) - Codechange: Add Japanese, Slovenian language as an official translation and split Norwegian into Bokmal and Nynorsk (r7987, r8084, r8069) - Codechange: Show error messages about our own data files as a popup, or to stderr if console is available (and not to stdout) (r8013, r8134) - Codechange: Change the ordering of the network list, compatible servers just missing grf files are below fully compatible servers, not on the bottom (r8118) - Fix: Return proper error value when unthreaded save fails, prevents server sending 0-sized files (r8171) - Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167) - Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157) - Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158) - Fix: "out of sprite memory" warning messages due to incorrect assumption of requested memory for sprites (r8133) - Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123) - Fix: Clicking for more news properly cycles through the news history backwards, and doesn't show the first item doubly if it's already open (r8049) - Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030) - Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028) - Fix: Automatic pause interfering with 'pause_on_join setting' in MP when <shift> is pressed [FS#486] (r8027) - Fix: Picking up en-route cargo will also have virtual profit deducted for trains aswell (r8026) - Fix: Out-of-bounds read access on _clients array (harmless) (r7984) 0.5.0-RC3 (2007-01-07) ------------------------------------------------------------------------ - Codechange: Add Lithuanian language as an official translation (r7806) - Fix: The configure script did not work work for dash, a sh compatible shell [FS#485] (r7893) - Fix: [OSX] control + enter no longer fullscreens, interfered with team-chat (r7886) - Fix: Offset engines/wagons by half width in details window; fixes overflowing for display (r7864) - Fix: [OSX] Remove incorrect debug message about missing grf files. (r7766) - Fix: [sdl] sometimes ALT-TAB could trigger the fast forward (r7727) 0.5.0-RC2 (2006-12-31) ------------------------------------------------------------------------ - General Removed support for OSX older than 10.3.9. Either upgrade, or use 0.4.8 (compatible with OSX 10.2) - Codechange: Drastically reduce the CPU usage in certain cases (AI using CheckStationSpreadOut()) (r7585) - Fix: Internal bug in updating the animated_tiles table caused desyncs between (different endian) machines in MP (r7631) - Fix: Signal update got propagated through incompatible railtypes and under certain circumstances tunnels and rail on top (r7620) - Fix: Remove landscaping toolbar option from road consturction toolbar in scenario editor [FS#473] (r7586) - Fix: The server could under certain circumstances tell a client too late to start syncing if it has been waiting to join (r7566) - Fix: Removing towns in scenario editor didn't remove their subsidies causing possible crashes [FS#468] (r7563) - Fix: Internal and (patches) GUI were disagreeing about autorenew settings [FS#431] (r7561) - Fix: No new company could be created if more than 8 clients were connected, even if not all 8 companies were used (r7560) - Fix; Clicking 'full load' could under certain circumstances change the current depot order [FS#456] (r7559) - Fix: Do not wait till a crashed vehicle is removed before starting to load other vehicles [FS#464] (r7558) - Fix: MorhpOS compile and install fixes (r7548) - Fix: Removing rail station cost was calculated on occupied area not on number of tiles with an actual station on (r7547) 0.5.0-RC1 (2006-12-21) ------------------------------------------------------------------------ - General fixes and improvements to TTDPatch's newgrf format, most noticable are newstations, newsounds, more callbacks and I18n - Added languages: Bulgarian, Esperanto, Russian, Ukrainian, Languages with proper diacretics: Czech, Hungarian, Turkish - Feature: Show NewGRF compatability of network games; green for full compatibility, yellow for missing newgrfs and red for invalid revision (r7505) - Feature: Load a list of NewGRFs from the config (in the [newgrf-static] section) that should always be loaded (r7490) - Feature: Double the length of the cargo and rating indicators in the station list window for better visibility (r7466) - Feature: NewGRF set up window and browser which allows modification and viewing of NewGRF settings ingame or the main menu (r7357) - Feature: Support for saving NewGRF settings with savegames (r7348) - Feature: Add support for gradual (un)loading of vehicles (r7326) - Feature: Add freight trains patch option which is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains (r7269) - Feature: UNICODE/UTF8 support, with (optional) usage of fonts rendered by Freetype instead of sprites. This means full unicode support (input, rendering, file/io) and greatly enhanced internationalization for non-latin languages (utf8) (r7182) - Feature: Add Slovak, Brazil and Slovenian currency [SF 1243657, 1171147; FS#131] (r7160, r5964) - Feature: Allow towns to be built on top of trees in the scenario editor [FS#396] (r7152) - Feature: Allow over-building of compatible railtypes, i.e. normal and electrified rail. If building electrified rail, normal rail is upgraded for you (at a cost) (r7106) - Feature: Additional positioning for long dropdown lists with scrollbar support if dropdown list wouldn't fit (r7086) - Feature: [win32] Remember the window size between restarts when quit in fullscreen mode (r7061) - Feature: Increase the chatbuffer of chat messages, messages longer than the graphical box will be wrapped to a new line (r6956) - Feature: Allow typing longer text than visible for an editbox; it will scroll properly now (r6954) - Feature: Allow spectators to team-speak to eachother (r6933) - Feature: Allow for " to be in console tokens. Escape them with \. eg \" (r6875) - Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T) sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all team mates and ENTER (T) is customizable (r6824) - Feature: (Train is) lost message is now generated immediately when pathfinder can't find the path (r6800) - Feature: Add a measurement tool that will show dimensions and height differences of various draggable tools (r6758) - Feature: Added sort options to the build aircraft and train windows (r6708) - ...
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