Technical Readout 3055 - Upgrade.pdf
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F A N P R O
TABLE OF CONTENTS
INTRODUCTION
INNER SPHERE BATTLEMECHS
Fireball
Dart
Tarantula
Battle Hawk
Hammer
Hitman
Jackal
Scarabus
Hollander
Venom
Daimyo
Watchman
Komodo
Snake
Stealth
Huron Warrior
Nightsky
Apollo
Grim Reaper
Wraith
Anvil
Tempest
Daikyu
Gallowglas
Hercules
Thunder
Bandersnatch
Falconer
Penetrator
Rakshasa
War Dog
Salamander
Gunslinger
Albatross
Cerberus
Naginata
Berserker
Grand Titan
CLAN OMNIMECHS
Phantom
Pouncer
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
42
44
46
48
50
52
54
56
58
60
62
64
66
68
70
72
74
76
78
80
82
84
86
88
Linebacker
Naga
INNER SPHERE “PHOENIX” BATTLEMECHS
Nexus
Raijin
Grand Crusader
CLAN “PHOENIX” BATTLEMECHS
Baboon
Vixen
Jenner IIC
Peregrine
Hellhound
Goshawk
Galahad
Viper
Behemoth
Kraken
SOLARIS VII BATTLEMECHS
Porcupine
Koto
Copperhead
Flashfire
Mantis
Longshot
Silver Fox
Tsunami
Werewolf
Daedalus
Volkh
Aquagladius
Bombard
Ronin
Prowler
Paladin
Spatha
Morpheus
Hachiwara
Onslaught
Cudgel
Sasquatch
Juggernaut
Colossus
Great Turtle
90
92
94
96
98
100
102
104
106
108
110
112
114
116
118
120
122
124
126
128
130
132
134
136
138
140
142
144
146
148
150
152
154
156
158
160
162
164
166
168
170
172
174
CLAN OMNIFIGHTERS
Bashkir
Vandal
Avar
Batu
Sulla
Turk
Visigoth
Jagatai
Sabutai
Jengiz
Scytha
Kirghiz
2
176
178
180
182
184
186
188
190
192
194
196
198
Special Thanks
To Chris Lewis, Matt Plog, and Doug Chaffee, who gen-
erated some of the best looking art to date and really elevat-
ed this entire Technical Readout to a new level.
To the usual proofing crowd: Rich Cencarik, Mike Miller,
Jeff Morgan and Chris Searls.
©2005 WizKids, Inc. All Rights Reserved. Classic BattleTech
Technical Readout: 3055 Upgrade, Classic BattleTech,
BattleTech, ’Mech, BattleMech, and WK Games are registered
trademarks and/or trademarks of WizKids, Inc. in the United
States and/or other countries. No part of this work may be
reproduced, stored in a retrieval system, or transmitted in any
form or by any means, without the prior permission in writing of
the Copyright Owner, nor be otherwise circulated in any form
other than that in which it is published. Printed in the USA.
Version 1.0 (June 2005)
Published by FanPro LLC • 1608 N. Milwaukee • Suite 1005 •
Chicago, IL 60647
Find us online:
Precentor_martial@classicbattletech.com (e-mail address for any
Classic BattleTech questions)
http://www.mwdarkage.com (official MechWarrior: Dark Age web pages)
http://www.classicbattletech.com (official Classic BattleTech web pages)
http://www.fanprogames.com (FanPro web pages)
http://www.wizkidsgames.com (WizKids web pages)
http://www.studio2publishing.com (online ordering)
CREDITS
TECHNICAL READOUT: 3055 UPGRADE
TECHNICAL READOUT: 3055
ORIGINAL EDITION
Design
RealTime Associates:
Mike Bently
Dave Coriveau
Brent Carter
Eric Gravis
Christine Mackay
Laurie Mair
Gene Marcil
Stephané Matis
Development
Mike Nystul
Editorial Staff
Senior Editor
Donna Ippolito
Assistant Editor
Sharon Turner Mulvihill
Production Staff
Art Director
Jeff Laubenstein
Project Manager
Jeff Laubenstein
Cover Art
Steve Venters
Kazuhiko Miyake
Cover Design
Jeff Laubenstein
Color Plates
Dana Knutson
Nobuyuki Ikigame
Atsushi Takeuchi
Illustration
Dana Knutson
Mike Nielsen
Joel Biske
Layout
Tara Gallagher
Keyline and Pasteup
Ernie Hernandez
TECHNICAL READOUT: 3055
REVISED EDITION
BattleTech Line Developer
Bryan Nystul
Mike Pellicciotti
Jerry Stenson
Bryan Nystul
Blaine Pardoe
Bob Charette
Chris Hartford
Ashley Watkins
Development
Bryan Nystul
Randall N. Bills
Editorial Staff
Editorial Director
Donna Ippolito
Managing Editor
Sharon Turner Mulvihill
Associate Editors
Diane Piron-Gelman
Rob Cruz
Production Staff
Art Director
Jim Nelson
Assistant Art Director
Joel Biske
Project Manager
Mark Ernst
Cover Art
Steve Venters
Kazuhiko Miyake
Cover Design
Jeff Laubenstein
Color Plates
Dana Knutson
Nobuyuki Ikigame
Atsushi Takeuchi
Illustration
Joel Biske
Dana Knutson
Jeff Laubenstein
Mike Nielsen
Layout
Mark Ernst
TECHNICAL READOUT: 3055
UPGRADE
Writing
Herbert A. Beas II
Randall N. Bills
Loren Coleman
Warner Doles
Chris Hartford
David L. McCulloch
Christoffer “Bones” Trossen
Clan OmniFighters
Chris Hartford
Product Development
Randall N. Bills
Product Editing
Diane Piron-Gelman
BattleTech Line Developer
Randall N. Bills
Production Staff
Art Direction
Randall N. Bills
Cover Art
Klaus Scherwinski
Cover Design
Jason Vargas
Layout
Jason Vargas
Illustrations
Doug Chaffee
Earl Geier
Chris Lewis
Matt Plog
3
INTRODUCTION
4
n the wake of the Clan invasion of the Inner sphere, both sides struggle to strengthen their positions and prepare for what many now refer to as Truce End. New BattleMechs
have surfaced in Inner Sphere and Clan units. Technological advances in their infancy in 3050 have come of age and are appearing in bold new designs. Our Blessed Order
has assigned me to prepare this manual to keep our members up-to-date on the sweeping changes in war machinery being developed for the day when the Inner Sphere and the
Clans clash once more. As everyone knows, the peace of Tukayyid is only a respite. The Clans will not give up their dream of capturing Terra, nor will we slacken in our zeal to
defend the birthworld of humankind.
This document contains our best intelligence regarding these new technologies. The first section of this book describes thirty-eight BattleMechs produced by the Great Houses
of the Inner Sphere in response to the seemingly unstoppable Clan military machine. The second section describes new Clan BattleMechs that we have identified, including four Clan
Wolf OmniMechs and ten second-line BattleMechs. Finally, this document offers information on the twelve OmniFighters most commonly used by the Clans during the invasion.
My staff and I gratefully acknowledge the assistance of Precentor Martial Anastasius Focht, whose first-hand knowledge of the Clans made this book possible. It has been my
great honor to work with him for nearly a decade, and I salute his rise from commander of the Com Guards to savior of the Inner sphere. He is an inspiration to us all.
—Merle Jimmus
Adept XXII-sigma
ComStar Archives, Terra
15 July 3055
When I turned over the revised
Technical Readout: 3057,
I never thought to be saddled so quickly with another such work. Luckily, I received this document in close to its final
form, requiring only organization and sign-off based on my extensive experience in modifying these ComStar documents.
However, this work is unlike previous documents my team assembled and revised. In those other documents, we kept most of the information as is, merely corrected and reor-
ganized for better presentation. This product is a complete update, exceptionally executed (as far as my skills can ascertain), adding new information into the existing text and excis-
ing information no longer considered essential. Additional materials include such divergent topics as recent battles where a particular BattleMech played a pivotal role, new vari-
ants in common use and MechWarriors piloting a given design who have gained recognition across entire sectors of the Inner Sphere. Also covered are additional “Project Phoenix”
designs [for more information, see the
Project Phoenix
document obtained from ComStar (File WN007-Sep67)].
The most unusual addition to this upgrade is the inclusion of the latest BattleMechs designed by a host of small-scale firms on Solaris VII, such as Innovative Design Concepts,
Omnitech Industries, O’Neal’s BattleMechs, Solaris Arms and Vining Engineering and Salvage Team. Unlike larger facilities, these firms develop BattleMechs (and rigorously test
them through the Games), then sell them to larger plants to begin limited or occasionally full-scale production. The original ComStar document published in 3055 contained the first
significant mention of these design firms (VEST in particular); just twelve years later, they have become a force to reckon with.
Other changes: At one point I planned to remove the OmniFighters originally presented in the ComStar document, but at the last minute I reversed my decision, updating the
data appropriately and appending that information to this document.
Finally, this document really belongs to Ryn Nikoli, who spearheaded the lion’s share of the work and made my job infinitely easier. All praise for this document should go to
Ryn and her dedicated team.
—Major-General Margaret Tulliver
Deputy Director, Wolfnet
20 October 3067
GAME NOTES
All the
’Mechs
in the
Solaris VII BattleMechs
section are constructed using rules and equipment found in
MaximumTech, Revised
and
MapPack: Solaris VII.
The
’Mechs
in
that section are considered Level 3 units.
I
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