Mass Effect d20.pdf

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Prologue
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Chapter 1: Introduction
Getting Started
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6
Table of Contents
Biotic Specialization
Tech Specialization
Ammo Specialization
Power Mods
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Overland Movement
Handling Space Exploration
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356
Chapter 2: Character Creation
Races
Asari
Batarians
Drell
Elcor
Humans
Krogan
Quarian
Salarian
Turian
Volus
Vorcha
Angara
Vital Statistics
Character Morality
Classes
Adept
Engineer
Infiltrator
Sentinel
Soldier
Vanguard
Race Specific Classes
Asari Pure Biotic
Asari Huntress
Asari Scientist
Batarian Brawler
Drell Assassin
Elcor Living Tank
Human Explorer
Krogan Battlemaster
Quarian Machinist
Salarian Scientist
Turian Agent
Volus Protector
Vorcha Hunter
Angara Resistance fighter
Above 20th level
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Chapter 9: NPC’s and Enemies
Geth
New Race/Class: Sentient Geth
Blood Pack Mercenaries
Blue Suns Mercenaries
Eclipse Mercenaries
CAT6 Mercenaries
Mechs
Reaper Ground Forces
Cerberus Forces
Collector Forces
Drones
Military Personnel
Rachni
Kett
Remnants
Andromeda NPCs
Alien Creatures
Other Races
Non-Combatant NPCs
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Chapter 5: Items and Equipment 196
Weapons
Armors
Biotic Amplifiers
Omni-Tools
Weapon Modifications
Armor Modifications
Other Equipment
Heavy Weapons
Cybernetics
Equipment and ME timeline
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Chapter 6: Combat
The Battle Grid
How Combat Works
Combat Statistics
Critical Hits and Critical Failures
Attacks of Opportunity
Actions in Combat
Attack Actions
Special Attack Related Actions
Movement, Position and Distance
Special Movement Rules
Injury and Death
Combat Modifiers
Cover and Line of Effect
Combat Maneuvers
Special Initiative Actions
Weight Load
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Chapter 10: Ships and Vehicles
Type of Ships and Vehicles
Ships and Vehicles Statistics
Driving/Piloting
Vehicle and Ship Customization
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Chapter 11: Environmental Rules 486
A Varied Universe
Environmental Hazards
Afflictions
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Chapter 7: Game Mastering
Chapter 8: Other Rules
Losing Body Parts
Morale (Variant Rule)
Retraining
Character Flaws (Variant Rule)
Research
Character Traits (Variant Rule)
Achievement Feats (Variant Rule)
Tricks
Additional Variant Rules
Ground Warfare
Space Warfare
Resting
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Chapter 12: Mass Effect Universe 510
The Milky Way
The Citadel Council
Galactic Standard Time
Councilors
Citadel
Systems Alliance
Other Important Locations
Timeline
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Chapter 3: Skills and Feats
Skills
Feats
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Chapter 13: Appendix
Special Abilities
Conditions
Glossary
Area Damage Sizes
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Chapter 4: Specializations
Combat Specialization
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Prologue
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Credits
Lead Game Designer:
João Paulo da Vinha Santos
Additional Game Design Contributions:
Ricardo Freire da Silva, Olivier Brassard, Christopher Humphries,
Tommy Rayburn, Javier Suarez, Bobby Weiss, Mathew Rodriguez, Robert Day, S. D. Kahler II, Yoav Beeri,
Alice Michalak, Sergey Arseev, Anthony Roach
Lead Graphic Designer:
Tommy Rayburn
Additional Graphic Design Contributions:
João Paulo da Vinha Santos, Benjamin Slack
Images used are take from these Mass Effect Concept Books:
The Art of Mass Effect, Art of the Mass Effect
Universe, Mass Effect 2 Collector’s Edition: Art Book, and The Art of Mass Effect 3
Special Thanks
To the BioWare team that brought us one of the most amazing science-fiction universe and one of the best
roleplaying games there is.
To all those who supported me and helped shaped this game with ideas, feedback and playtests.
Based on the Mass Effect RPG created by BioWare and on the d20 system rules.
This game would not be possible without the passion and dedication of gamers who helped playtest and
develop it. This game is for enjoyment purposes only, it is NOT for sale.
Thank you for all your time and effort.
This is a new unofficial Mass Effect Tabletop RPG, inspired on a varient of the OGL d20 system.
Note that this game is derived from Bioware copyrighted material and is not intended for commerical use.
© 2003-2008 EA International (Studio and Publishing) Ltd. Mass Effect, the Mass Effect logo, BioWare, the BioWare
logo and the BioWare hands logo are either registered trademarks or trademarks of EA International (Studio and
Publishing) Ltd. in the United States and other countries. All other trademarks are the property of their respective
owners. All rights reserved.
Commercial use without the written permission of the publisher is expressly forbidden.
Prologue
In the year 2148, explorers on Mars discovered
the remains of an ancient spacefaring civilization.
In the decades that followed, these mysterious
artifacts revealed startling new technologies,
enabling travel to the furthest stars.
The basis for this incredible technology was a
force that controlled the very fabric of space and
time. They called it the greatest discovery in human
history.
The civilizations of the galaxy call it...
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