Legend of the Five Rings RPG - Beginner Game - 2. Adventure Book - The Topaz Championship (OCR).pdf

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ENTURE
BOOK:
THE
TOPAZ
CHAMPIONSHIP
Credits
GAME
DESIGN
AND
DEVELOPMENT
Max
Brooke,
Tim
Huckelbery,
and
Katrina
Ostrander
WRITING
&
ADDITIONAL
DEVELOPMENT
PROOEREADING
Daniel
Lovat
Clark
Molly
Glover,
Jeremiah
J.
Shaw,
and
John
Shortino
Sam
Stewart
MANAGING
RPG
PRODUCER
GRAPHIC
DESIGN
GRAPHIC
DESIGN
MANAGER
COVER
ART
Michael
Silsby
with
Chris
Beck
Christopher
Hosch
Mathias
Kollros
INTERIOR
ART
Sheila
Amajida,
Noah
Bradley,
Francesca
Baerald,
Stefano
Baldo,
Lukas
Banas,
Stu
Barnes,
Mauro
Dal
Bo,
Mike
Capprotti,
Senfeng
Chen,
Calvin
Chua,
Caravan
Studio,
Conceptopolis,
Stanislav
Dikolenko,
Shen
Fei,
Felipe
Gaona,
Kevin
Goeke,
Gong
Studios,
Andy
Hepworth,
Jeff
Himmelman,
Hai
Hoang,
David
Horne,
Lin
Hsiang,
Amélie
Hutt,
Diego
Gisbert
Llorens,
Diana
Martinez,
Joyce
Maureira,
Niten,
Chris
Ostrowski,
Borja
Pindado,
Ben
Peck,
Jeff
Porter,
Chris
Pritchard,
Oscar
Romer,
Doug
Shuler,
Yudong
Shen,
Adam
Schumpert,
Fajareka
Setiawan,
Filip
Storch,
Shawn
Ignatius
Tan,
Wisnu
Tan,
Tropa
Entertainment,
Charles
Urbach,
Magali
Villeneuve,
and
Mario
Wibisono
ART
DIRECTION
Crystal
Chang
and
Andy
Christensen
Melissa
Shetler
Zach
Tewalthomas
MANAGING
ART
DIRECTOR
QUALITY
AssURANCE
COORDINATOR
PRODUCTION
MANAGEMENT
Jason
Beaudoin
and
Megan
Duehn
Brian
Schomburg
vIsUAL
CREATIVE
DIRECTOR
SENIOR
PROJECT
MANAGER
SENIOR
MANAGER
OF
PROJECT
DEVELOPMENT
John
Franz-Wichlacz
Chris
Gerber
EXECUTIVE
GAME
DESIGNER
PUBLISHER
Corey
Konieczka
Andrew
Navaro
PLAYTESTERS
Steven
Charpentier,
Bruce
Cottingham,
Sydney
Delp,
Stef
Donné,
Davy
Emmaneel,
Candice
Green,
Chris
Green,
David
Green,
Matthew
Harkrader,
Tommi
Harlin,
Sterling
Hershey,
Mary
Hershey,
Jon
King,
Kevin
Kloek,
Gino
Lambregts,
Karl
Langley,
Alastair
Logan,
Michael
Lory,
Crystal
Newbury,
Tom
Ornsby,
Rob
Quillen,
Siobhan
Robson,
Dan
Roper,
Rico
Saucedo,
David
Stonecipher,
Erik
Strijbos,
Max
Stringer,
Nathan
Stringer,
Wouter
Van
den
Bergh,
Aaron
Van
den
Eynde,
Joris
Van
der
Vorst,
Will
Vaughn,
Timo
Viitanen,
and
Kris
Weavill
Special
thanks
to
Naoko
Weiskotten
and
Brendan
Weiskotten
for
their
invaluable
assistance.
GAMES
Fantasy
Flight
Games
1995
West
County
Road
B2
Roseville,
MN
55113
USA
©
2018
Fantasy
Flight
Publishing,
Inc.
Legend
of
the
Five
Rings
is
a
trademark
of
Fantasy
Flight
Publishing,
Inc.
Fantasy
Flight
Games
and
the
FFG
logo
are
registered
trademarks
of
Fantasy
Flight
Publishing,
Inc.
ISBN:
978-1-63344-337-2
Product
Code:
is
a
service
mark
L5RO1
Printed
in
China
is
a
App
Store
of
Apple
Inc.
Google
Play
trademark
of
Google
Inc.
For
more
information
about
the
Legend
of
the
Five
Rings
Roleplaying
Game
line,
free
downloads,
online
at
www.FantasyFIightGames.com/en/Legend-of-theFive-Rings-Ro|ep|aying-Game/
answers
us
to
rule
queries,
Orjust
to
pass
on
greetings,
visit
ADVENTURE
BOOK:
THE
TOPAZ
CHAMPIONSHIP
Weldovne
to
tlte
Legend
You
are
about
to
take
on
the
role
of
tlte
Five
‘Rings
Beginner
Ciavnel
of
a
young
samurai
of
the
Emer-
ald
Empire,
the
grand
domain
of
His
Imperial
Majesty
Hantei
XXXVIII.
You
are
born
as
samurai,
and
you
will
serve
the
Emperor
with
your
skill
at
arms,
your
courtly
graces,
your
religious
knowl-
edge,
and
most
of
all,
your
unbending
honor.
For
in
Rokugan,
honor
is
stronger
than
steel.
Exemplifying
the
ideals
presented
in
the
Code
of
Bushido
is
the
goal
of
all
samurai,
even
if
not
all
samurai
succeed.
One
Player
is
the
Game
Master
The
GAME
MASTER,
or
the
GM,
serves
as
the
guide
and
the
storyteller.
It's
their
responsibility
to
present
an
exciting
and
compelling
situation
to
the
other
players
and
to
help
determine
what
happens
next
when
those
players
respond.
The
GM
also
takes
on
the
role
of
every
character
in
Rokugan
not
controlled
by
another
player.
We
call
those
characters
non-player
charac-
ters,
or
NPCs
(even
though
the
GM
is
a
player,
tool).
Ifyou
are
playing
as
the
Game
Master,
keep
this
book
in
front
of
you.
It
contains
everything
you
need
to
know
to
run
a
fun
and
exciting
game.
WHAT
IS
A
ROLEPLAYING
GAME?
A
roleplaying
game
is
a
collaborative
storytelling
experience.
Each
player
takes
on
the
role
of
a
character
in
a
fictional
uni-
verse—in
this
case
Rokugan,
the
setting
of
The
Legend
of
the
Five
Rings.
Players
work
together
to
tell
a
story
in
which
those
characters
unite
to
overcome
challenges,
do
battle
with
danger-
ous
enemies,
and
secure
glory
and
honor
for
themselves
and
their
families.
Players
use
custom
dice
to
add
an
element
of
randomness
to
the
game,
so
the
outcome
of
the
story
isn't
known
beforehand.
Each
character
also
has
unique
characteristics
and
game
rules
detailing
their
strengths
and
weaknesses.
The
Other
Players
are
Hero
Players
BEFORE
YOU
BEGIN
The
Legend
of
the
Five
Rings
Beginner
Game
is
designed
for
3-5
players.
With
the
contents
of
this
box
you
can
get
straight
to
the
action,
but
first
you'll
need
to
assign
some
roles.
The
other
2-4
players
are
the
hero
players
and
take
on
the
role
of
individual
characters
in
Rokugan.
There
are
four
pre-
generated
PLAYER
CHARACTERS
(also
called
PCs)
included
in
this
box
for
use
by
the
hero
players.
If
you
are
a
hero
player,
read
the
text
on
the
back
of
each
folio
to
help
you
choose
one
of
the
characters.
Over
the
course
of
the
game
you
will
choose
what
your
hero
does
and
says
(using
the
dice
and
game
rules
to
determine
whether
you
succeed
or
fail)
plus
learn
ways
to
gain
new
skills
and
abilities.
If
your
group
has
more
than
four
hero
players
(or
players
wish
to
play
other
characters),
additional
character
folios
for
three
additional
different
characters
are
available
at
www.FantasyF|ight-
Games.com/en/Legend-of-the-Five-Rings-Roleplaying-Game.
GAME MASTER
0NLYl
IF
YOU
AREA
HERO
PLAYER,
CHOOSEA
PLAYER
CHARACTER
FOLIO AND
GIVE
THIS BOOKLET
TO
THE
GM.
Only
the
GM
should
read
the
rest
of
this
book.
It
contains
secrets
and
surprises
for
the
course
of
the
adventure,
and
reading
ahead
can
spoil
the
fun!
ADVENTURE
BOOK:
THE
TOPAZ
CHAMPIONSHIP
Contents
of
this
Box
CHARACTER
TOKENS
The
game
includes
a
sheet
of
punchboard
tokens
to
represent
the
heroes
and
other
characters
in
the
game
during
the
adven-
ture.
Players
can
use
these
with
the
maps
provided
to
show
where
their
characters
are
located.
THE
"READ
TH|s
FIRST"
BOOKLET
.1
As
suggested,
everyone
should
read
through
this
booklet
first!
Not
only
will
this
get
your
group
prepared
for
the
game,
it
also
tells
you
about
Rokugan,
the
setting
you're
playing
in.
THE
ADVENTURE
BOOK
This
is
the
book
you're
reading
right
now.
It
contains
the
adventure
The
Topaz
Championship,
and
introduces
the
rules
to
you
and
your
players
in
a
fun,
learn-as-you-play
format.
MAP
The
four-fold
poster
features
three
distinct
map
images:
a
large
map
of
Rokugan,
a
map
of
the
village
of
Tsuma
(where
this
adventure
takes
place),
and
a
map
of
the
Emerald
Champion's
palace.
The
latter
is
the
location
for
the
free
follow-up
adven-
ture,
In
the
Palace
of
the
Emerald
Champion,
downloadable
at
CHARACTER
FoLIos
folio
tells
the
player
everything
they
need
to
know
about
the
character
they
chose.
Through
the
folios,
players
can
learn
their
character's
motivations
and
gain
tips
on
how
to
play
them
to
best
effect.
There
are
two
character
sheet
spreads
in
each
folio:
one
for
the
character
at
the
beginning
of
the
game,
and
the
other
for
after
the
character
gains
experience
during
the
game.
Players
will
use
these
sheets
to
record
their
character's
progress
and
determine
how
they
perform
actions,
as
well
as
tracking
their
character's
progress
in
the
contests
they
undertake
during
the
adventure.
Each
character
www.FantasyFlightGames.com/en/Legend-of-the-Five-Rings-
Roleplaying-Game.
CUSTOM
DICE
The
Legend
of
the
Five
Rings
Beginner
Game
includes
ten
custom
dice
used
to
resolve
skill
checks
and
generate
random
results.
Players
may
also
wish
to
use
the
Legend
of
the
Five
Rings
Dice
App
for
this;
see
wvvw.Fanta-
Players
should
read
over
the
back
page
of
the
folios
to
help
them
decide
which
character
to
pick.
As
the
GM,
you
should
read
over
the
selected
folios
before
starting
play
to
better
understand
the
characters
who
will
be
the
focus
of
the
story.
THE
RULEBOOK
rulebook
contains
all
of
the
Legend
of
the
Five
Rings
Beginner
Game
rules.
It's
best
to
play
through
the
adventure
contained
in
this
adven-
ture
book
once
to
learn
the
rules,
then
use
the
rulebook
as
a
reference
for
future
play
sessions.
The
syF|ightGames.com/en/Legend-
of~the-Five-Rings-Rolep|aying-
Game
for
more
information
on
downloading
this
app.
You
WILL
ALso
NEED
Pens
or
pencils
and
some
sheets
of
scratch
paper.
T
ADVENTURE
BOOK:
THE
TOPAZ
CHAMPIONSHIP
Legevtd
of
the
five
‘Rings
RULES
TEXT
Sidebars
like
these
contain
rules
text.
You
can
refer
to
these
sidebars
to
figure
out
how
to
resolve
the
actions
in
a
given
encounter.
Not
every
page
or
encounter
has
its
own
rules
side-
bar.
Although
new
rules
are
introduced
the
first
time
the
players
are
expected
to
use
them,
they
remain
in
effect
throughout
the
adventure.
For
instance,
the
rules
for
determining
the
dice
to
use
when
making
a
skill
check
are on
page
10.
On
future
pages,
it
is
assumed
that
the
players
know
how
to
assemble
the
dice
to
perform
a
skill
check.
The
Legend
of
the
Five
Rings
Beginner
Game
is
a
complete,
stand-alone
product
and
contains
everything
3-5
players
need
to
roleplay
in
Rokugan.
Players
can
enjoy
many
hours
of
enter-
tainment
with
the
contents
of
this
box,
first
by
playing
the
included
adventure,
then
by
continuing
to
the
free
download-
able
adventure
available
at
our
website,
or
by
inventing
their
own
adventures.
Players
who
are
ready
for
a
more
complex,
in-depth
roleplay-
ing
experience
should
purchase
the
Legend
of
the
Five
Rings
Roleplaying
Game
Core
Rulebook.
This
book
is
the
starting
point
for
a
complete
line
of
roleplaying
products,
including
pre-written
adventures,
sourcebooks
with
more
content
and
options
for
hero
players
and
GMs,
and
much
more.
The
Legend
of
the
Five
Rings
Beginner
Game
uses
a
simpli-
fied
version
of
the
Legend
of
the
Five
Rings
Roleplaying
Game
rules,
and
thus
is
a
great
way
to
learn
how
to
play
the
full
game.
THE
PLAYER
CHARACTERS
There
are
four
player
characters:
Akodo
Masako
the
Lion
Clan
Warrior,
Doji
Ren
the
Crane
Clan
Courtier,
lsawa
Aki
the
Phoe-
nix
Clan
Shugenja,
and
Togashi
Yoshi
the
Dragon
Clan
Monk.
(Remember
that
in
Rokugan,
the
family
name comes
first,
followed
by
the
given
name.)
There
are
also
three
additional
characters
available
for
download
at
the
Fantasy
Flight
Games
website
at
www.FantasyFlightGames.com/en/Legend-of-the-
Five-Rings-Roleplaying—Game:
Hida
Sugi
the
Crab
Clan
Warrior,
Bayushi
Kyo
the
Scorpion
Clan
Ninja,
and
Shinjo
Takuya
the
Unicorn
Clan
Warrior.
Folios
for
each
character
are
included
in
the
box
(or
online).
Depending
on
the
number
of
hero
players
in
your
game,
not
all
of
these
PCs
are
necessarily
present.
HOW
TO
USE
THIS BOOK
We
wrote
this
adventure
to
teach
you
how
to
play
the
game
as
you
play
through
the
adventure.
Rules
concepts
are
intro-
duced
as
they
come
up,
and
that
way
you
can
learn
new
rules
as
you
need
to
know
them,
and
not
try
and
figure
everything
out
beforehand.
If
you're
a new
GM,
keep
the
following
advice
in
mind
as
you
play.
The
GM
Tips
and
Advice
on
page
34
has
some
useful
guidance
for
new
GMs
as
well.
Keep
the
Game
Moving
doubt
about
what
to
do,
you
(as
the
GM)
should
make
a
decision
and
move
on
with
the
story.
You
can
look
up
the
"right"
answer
in
the
rulebook
later.
The
important
thing
is
that
everyone
has
fun
and
behaves
honorably
(even
if
their
characters
do
not!).
If
you're
ever
in
GM
SUPPORT
SIDEBARS
These
sidebars
contain
supplementary
information
and
asides
to
assist
the
GM
in
running
the
scene.
Some-
times
these
sidebars
discuss
game
concepts;
at
other
times
they
provide
advice.
To
start,
here's
a
guide
for
pronouncing
some
of
the
names
of
the
characters
and
places
in
the
adventure:
Read
the
Adventure
Beforehand
You
should
read
through
the
entire
book
before
playing
to
get
a
feel
for
the
adventure
plot.
if
you're
an
experienced
Game
Mas-
ter
or
you
just
want
to
expand
the
adventure,
we've
provided
some
extra
encounters
on
page
33
that
can
be
woven
into
the
adventure
as
well.
Read
Some
Text
Out
Loud
As
you
play
through
this
adventure,
you
will
see
blocks
of
text
like
this:
E
The
text
in
this
block
is
intended
to
be
read
aloud
to
the
hero
players
by
the
GM.
It
normally
describes
the
scene or
the
characters,
and
it
might
include
an
important
clue
or
hint!
'
Aki:
AH-kee
Akodo:
ah-KOH-doh
Bayushi:
bah-YOO-shee
Doji:
DOH-jee
Hantei:
HAN-tay
Hatsuichi:
HA-tsoo-ee-chee
Hida:
HEE-dah
Hitoshi:
hi-TOE-shee
lsawa:
ee-SAH-wah
Kami:
KAH-mee
Kyo:
KYOH
(as
in
OWE)
Masako:
MAH—sah-koh
Ren:
REN
(as
in
KEN)
Shinjo:
SHIN-joh
Sugai:
SOO-guy
(hard
"g")
Sugi:
SOO-gee
(soft
"g")
Takuya:
TAH-koo-ya
Togashi:
toh-GAH-shee
Tsuma:
TSOO-ma
Yoshi:
YOH-shee
Yuikimi:
YOO-ee-KEE—mee
3-:
Each
of
these
blocks
of
read-aloud
text
has
instructions
for
5r
when
to
read
it
aloud
to
the
hero
players.
This
may
be
when
a
scene
begins,
or
when
the
PCs
ask
a
certain
question
or
perform
a
certain
action.
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