Orchard_Rules_v1_1.pdf

(405 KB) Pobierz
8
+
5-10 MIN
COMPONENTS Required
9 Orchard cards (showing 3 types of fruit tree on each side)
15 six-sided dice in 3 different colours (5 ‘Apple’ dice – ideally red,
5 ‘Pear’ dice – ideally yellow and 5 ‘Plum’ dice – ideally blue or purple)
2 ‘Rotten Fruit’ cubes or tokens (ideally black)
Note: If you don’t have dice colours that match the fruits then you can
use any other colours. Just remember which dice ‘match’ which fruit.
ROTTEN fruit
Twice per game you may place a card such that an overlapping tree’s
fruit does
NOT
match that of the tree underneath it.
If tree underneath has a die on it, remove the die and return it to the
dice pile.
Place a Rotten Fruit cube on the overlapping tree to show that its fruit
is spoiled.
You may use both Rotten Fruit cubes on a single card.
Note that a tree with rotten fruit cannot then be overlapped by
another tree.
The aim of the game
To harvest fruit (score points) by playing cards so that the fruit trees
overlap other trees in the Orchard that bear the same fruit.
Set up
Place the dice and cubes in a pile within easy reach.
Shuffle the 9 cards (flipping some of them over as you do so) and place
the deck within easy reach. The sides of the cards in the deck facing up
are considered the ‘backs’ of the cards. Whenever a card is drawn, flip
it to show its ‘front’ face.
Draw the top card (flip it) and place it in the middle of the play area
to form the start of the Orchard.
Draw two cards (and flip them). This is your initial hand.
EXAMPLE TURNS
On each turn
1.
Play one card from your hand to add to the Orchard. It must overlap
one (or more) of the cards already in play.
2.
Place a die on each tree of your played card that overlaps a tree on a
card underneath it.
3.
Draw another card.
1. Play a card
You may rotate the card 180 degrees or 90 degrees (either way) before
adding it to the Orchard. You
cannot
flip it in order to use the back of
the card.
At least one tree on the card must overlap a tree already in the Orchard.
The fruit of any overlapping tree must match the fruit of the tree
underneath it.
Start of the Orchard
Turn 1
Turn 2
Turn 3
2. PlacE diCe
For
EACH
tree on the played card that overlaps a tree in the Orchard:
game end
If, at any time, you are unable to legally place a card, then the
game ends.
Once you have placed the final card (and any dice on it) the game ends.
Either
If there is no die on the tree underneath it then place a die on the
overlapping tree, with its '1' face uppermost. The die colour must match
the tree’s fruit. If you have no dice remaining of that colour then you
do not place a die.
SCORING
Add up all the dice to get your total harvest score.
If you have Rotten Fruit then subtract 3 per cube used from your score.
Or
If there is already a die on the tree underneath it then lift up the die,
add your card to the Orchard and place the die back down on the newly
overlapping tree.
If the die shows a ‘1’ rotate it to show a '3'.
If the die shows a ‘3’ rotate it to show a '6'.
If the die shows a ‘6’ then leave it showing a '6'.
The dice indicate how much fruit has been harvested.
HOW FRUITFUL WAS YOUR HARVEST?
< 25
25–29
30–34
35–39
40–44
45–49
50+
+
Pal-tree
Forget-apple
Satisfac-tree
Remark-apple
Tree-mendous
Plum-believable
Pretty Pear-fect (take a bough)
3. Draw another card
(if available)
from the top of the draw deck (and flip it) to bring your hand back up
to two cards.
This game is colour-blind-friendly.
RULES
v
.
1
.
1
©
201 8
Mark Tuck
Zgłoś jeśli naruszono regulamin