O'Reilly - Java 2D Graphics (1999).pdf

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Team[oR] 2001
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Preface ...............................................................................
Who Are You? ................................................................
About This Book .............................................................
About the Examples ........................................................
Font Conventions ............................................................
Request for Comments ...................................................
Acknowledgments ...........................................................
Who Are You? ................................................................
About This Book .............................................................
About the Examples ........................................................
Font Conventions ............................................................
Request for Comments ...................................................
Acknowledgments ...........................................................
Chapter 1. Introduction ....................................................
What Is Java 2D? ...........................................................
What Can Java 2D Do? ..................................................
Relatives .........................................................................
Genesis ...........................................................................
Where Do I Get a Graphics2D? ......................................
File Formats ....................................................................
Hello, 2D! ........................................................................
Chapter 2. The Big Picture ...............................................
Graphics2D .....................................................................
The Rendering Pipeline ..................................................
All About Alpha ...............................................................
Compositing ....................................................................
Coordinate Space ...........................................................
Chapter 3. Geometry .........................................................
Points ..............................................................................
Find Your Inner Child .......................................................
Shapes and Paths ..........................................................
If You’re an Old Dog .........................................................
Flattened Shapes ..............................................................
Lines and Curves ............................................................
Rectangles ......................................................................
Ellipses and Arcs ............................................................
Constructive Area Geometry ..........................................
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Chapter 4. Painting and Stroking ....................................
Painting ...........................................................................
Stroking ...........................................................................
Overlap ...........................................................................
Chapter 5. Rendering........................................................
Transforming ...................................................................
Angle Units ........................................................................
Compositing ....................................................................
Clipping ...........................................................................
Rendering Hints ..............................................................
Chapter 6. Text ..................................................................
Overview .........................................................................
Drawing Text ...................................................................
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What’s an Iterator? ........................................................... 99
Fonts ............................................................................... 109
Hint, Hint ............................................................................ 112
Font Metrics .................................................................... 114
Chapter 7. Advanced Text Layout ................................... 120
Using the TextLayout Class ............................................ 120
Getting Close to the Metal .............................................. 135
Chapter 8. Color ................................................................
If You’re Not Too Picky... ................................................
Physics and Physiology ..................................................
Color Spaces ..................................................................
Profiles ............................................................................
Putting It All Together .....................................................
Chapter 9. Images .............................................................
Overview .........................................................................
Where Do Images Come From? .....................................
Displaying Images ..........................................................
Drawing on Images .........................................................
Double Buffering .............................................................
A Useful Class ................................................................
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Chapter 10. Image Processing......................................... 170
The New Model ............................................................... 170
Combining the Old and New Methods ............................ 171
An Appetizer ................................................................... 171
Predefined Operations .................................................... 178
Space and Time................................................................. 181
Roll Your Own ................................................................. 188
Chapter 11. Image Guts .................................................... 190
BufferedImage ................................................................ 191
Color Models ................................................................... 195
Who Was That Masked Bit? ............................................. 202
Rasters ........................................................................... 206
What’s a Raster? ...............................................................
Sample Models ...............................................................
Data Buffers ....................................................................
A PNG Decoder ..............................................................
Chapter 12. Devices ..........................................................
The Local Graphics Environment ...................................
The GraphicsDevice Class .............................................
Device Configurations .....................................................
Chapter 13. Printing ..........................................................
How Printing Works ........................................................
Controlling Printing .........................................................
Power Printing ................................................................
Chapter 14. Animation and Performance .......................
It’s Tougher Than You Might Think .................................
See for Yourself ..............................................................
Memory ...........................................................................
Optimizations ..................................................................
Figures ............................................................................
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Colophon ........................................................................... 286
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