Catalyst 35S001 - Technical Readout 3085 Supplemental OEF.pdf

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TM
Table of ConTenTs / CrediTs
inTroDuCTion
ThE innEr SPhErE
Mercenary Infantry
RAF Infantry
Ravager
Aeron Strike VTOL
Prowler Multi-Terrain Vehicle
Marksman M1A MBT
Manta and Moray Attack Subs
Teppō Support Vehicle
Trireme Infantry Transport
Blade
Cuirass
Fennec
Yao Lien
Warhammer
Sokuryou SurveyMech
Fwltur SalvageMech
Dragau and Tiamat
Newgrange III YardShip
ThE CLAnS
Thunderbird
Warg
Chalchiuhtotolin Support Tank
Arctic Wolf II
Omen
Deimos
2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
42
44
46
48
50
52
54
Writing
Joel Bancroft-Connors
Craig Erne
Johannes Heidler
Ken‘ Horner
Product Development
Joel Bancroft-Connors
Production Editing
Roland Boshnack
BattleTech Line Developer
Herb A. Beas II
Production Staff
Art Direction
Brent Evans
Cover Art
Doug Chaffee
Cover Design
Ray Arrastia
Layout
Ray Arrastia
Illustrations
Alex Iglesias
Brent Evans
Chris Lewis
David White
Doug Chaffee
Matt Plog
Seth Kurbound
Stephen Huda
Maps
Øystein Tvedten
Evolved Faction Logos Design
Jason Vargas
BattleTech Logo Design
Shane Hartley
Matt Heerdt
Steve Walker
Proofers and Core Fact Checkers
Roland “ColBosch” Boshnack, Joshua “NCKestrel” Franklin,
William “Mad Capellan” Gauthier, Keith “Xotl” Hann, Johannes
“jymset” Heidler, Daniel “DarkISI” Isberner, Chris “Alexander Knight”
Marti, Luke “Jellico” Robertson, Chris “Chunga” Smith, Øystein
Tvedten, Chris Wheeler, Patrick Wynne.
Additional Fact Checkers and Playtesters
Rich Cencarik, Craig “trboturtle” Reed, Andreas “gaiiten”
Rudolph, Mark Yingling.
Special Thanks
This book is for the fans, without whom we would not only
not have a reason to make these awesome products, but we would
also not have such an incredible group of people to pull the next
generation of BattleTech contributors from.
Thanks to Brent Evans and his incredible artists. Never have I
had such pleasure in interacting with such brilliance to bring to life
the designs that have blessed the pages of this supplemental and
the original TRO:3085.
Special thanks to Matt Heerdt and Ray Arrastia. We writers can
write all we want and artists can make pretty pictures, but without
Matt and Ray, masters of layout, we don’t get books.
And to Herb and my Wife, Jesai. Both put up with me and have
made me better in their own ways. I wouldn’t be writing this if not
for them both. Thank you.
®
STAR LEAGUE ERA CLAN INVASION ERA
JIHAD ERA
SUCCESSION WARS ERA
CIVIL WAR ERA
DARK AGE ERA
©2010 The Topps Company Inc. All Rights Reserved. BattleTech
Technical Readout: 3085 Supplemental, Classic BattleTech,
BattleTech, BattleMech, and ’Mech are registered trademarks and/
or trademarks of The Topps Company Inc. in the United States and/
or other countries. Catalyst Game Labs and the Catalyst Game Labs
logo are trademarks of InMediaRes Productions, LLC.
1
inTroduCTion
It has ever been the truth that intelligence is stale the moment it is communicated and it is never complete. The RAF
Department of Military Intelligence is by no means immune from this axiom. Given the pace of rebuilding and innovation
surging through the Inner Sphere, it would be impossible for any technology review to be accurate even at the time of pub-
lishing, much less a year later. The following intelligence assessment supplements the RAF 3085 Inner Sphere Technology
Report (commonly referred to as TRO:3085, after the old ComStar technical readouts). This document focuses on key new
technologies in both the RAF and surrounding nations as well as updates on existing technologies that have come into use or
have had new data presented.
Twelve months can completely reshape history, one has only to look at the Fourth Succession War or the first waves of the
Clan Invasion to see examples of such radical changes in so short a time. While this last year has not experienced such border-
changing upset, it has not been without fundamental changes. The signing of the Tikonov Accords has allowed The Republic
to finally move forward with finalizing its borders and government. Infusions of new technologies, rebuilt infrastructure, and
post-Jihad recruits across the Inner Sphere have allowed militaries to finally make inroads towards rebuilding to their former
levels. Coupled with this, the relative peace of the post-Jihad era has continued to grow. Outside the near-open warfare be-
tween the Confederation and The Republic (which has all but ceased since the Tikonov Accords) no major military actions
have taken place in over two years.
With the exception of the still-fracturing Free Worlds League, the nations and Clans of the Inner Sphere have seen a con-
tinued stabilization. Even the Capellan Confederation – which remains overtly hostile to The Republic – has moved into a qui-
escent state, with only minor probing of its neighbors giving proof of its continued existence. Against their cultural norms, the
Clans are seeing a heightened sense of peace, where pirate attacks are nearly as common as inter-Clan trials in the Occupation
Zone. The former Free Worlds has taken on the resemblance of the Inner Sphere in the Age of War. An odd microcosm of form-
ing states, crumbling nations, and fierce independents has made the region a Petri dish for historians to compare their pet
theories on how the Inner Sphere came to the first Star League.
Within the RAF, Commanding General Lee has taken Victor Steiner-Davion’s blueprint and finalized the RAF‘s organiza-
tion. With the structure set, all that remains is to fill out the formations with the equipment and personnel needed to bring The
Republic’s military from a loose collection of disparate units to a unified army worthy to be the successors of the original Star
League Defense Force.
—General Albrecht Hoft
RAF Department of Military Intelligence
1 December, 3086
2
inTroduCTion
game notes
Technical Readout: 3085
covers the widest breadth of units and equipment of any previously published Technical Readout. As such, to
understand how these various units plug into the core
BattleTech
rulebooks, it’s useful to cover how the various rulebooks interact.
Standard rules
The
Total Warfare
(TW) and
TechManual
(TM) rulebooks present the core game and construction rules for
BattleTech
(BT), otherwise
referred to as the standard rules.
Advanced rules
Beyond the standard rules, a legion of advanced rules exists, allowing players to expand their games in any direction they desire.
In an effort to bring these rules to players in the most logical form possible, the advanced rules are contained in three “staging” core
rulebooks, each one staging up and building off of the previous rules set.
Tactical operations:
Tactical Operations
(TO) is the first in the “staging” Advanced Rulebooks. Its focus is during game play, and
applies directly to a game as it unfolds on a world in the
BattleTech
universe.
Strategic operations:
Strategic Operations
(SO) is the second “staging” Advanced Rulebook. It stages a player up to the next logi-
cal area of play, focusing on “in a solar system” and multi-game play.
interstellar operations:
Interstellar Operations
(IO) is the third and final “staging” Advanced Rulebook. Players are staged up to
the final level of play, where they can assume the roles of a House Lord or Clan Khan and dominate the galaxy.
how To use This Technical readout
Complete rules for using ’Mechs, vehicles, infantry, battle armor, fighters, and DropShips in
BattleTech
game play can be
found in
Total Warfare,
while the rules for their construction can be found in
TechManual;
some of the equipment found on some
units is detailed in
Tactical Operations.
The rules for using JumpShips and WarShips, as well as their construction rules, can be
found in
Strategic Operations.
The following three definitions are used to clarify the various types of equipment that appear in
Technical Readout: 3085
and are
presented in the Standard and Advanced Rulebooks.
Standard:
Any equipment mass produced “in universe”; can be used with
Total Warfare
rules alone.
Advanced:
Any equipment mass produced “in universe”; must have
Tactical Operations
and/or
Strategic Operations,
in addition to
Total Warfare,
to use.
Experimental rules:
Any equipment not mass produced “in universe” because it is prohibitively expensive, extraor-
dinarily sophisticated, exceedingly difficult to maintain or simply deemed too unreliable or restrictive for widespread
deployment; must have
Tactical Operations
and/or
Strategic Operations,
in addition to
Total Warfare,
to use.
Land-Air BattleMech Quick-Start Rules are found in
Record Sheets: 3085;
the complete rules are found in
Interstellar Operations.
All Battle Values listed in this book for unit types appearing in
Total Warfare
were generated using the Battle Value system as it ap-
pears in
TechManual;
if it mounts Advanced equipment, Battle Values were generated using the addendum rules from
Tactical Operations.
Battle Values for those units appearing in
Strategic Operations
were generated using the addendum rules found in that rulebook.
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