TSR 2600 Planescape Campaign Setting.pdf
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61187 KB
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INTRODUCTION
The Scope of the Planes
...........................
The Tone of the Planes
.............................
............................................
4
5
7
.........
MAGIC
THE
PLANES
AND
..........
8
Effects
on
Spells
......................................
8
Native
Sons
.......................................
10
10
Connected Planes
...............................
11
Extra Dimensions
...............................
11
Categorical Alterations
........................
Spell Keys
.........................................
13
Priests and Their Gods
...........................
13
14
Power Keys
........................................
Magical Items
........................................
15
Magical Weapons and Armor
..............
15
TRAVELING
P A E
..............................
THE
L N S
Keeping Control
....................................
To and From the Prime
...........................
Elemental Vortices
.............................
Astral Conduits
..................................
Portals
..............................................
The Great Road
.....................................
The Ethereal Plane
.................................
The Astral Plane
....................................
18
The Quasielemental Plane
of
Vacuum
................................
..3.
The Quasielemental Plane
of
Ash
............
37
The Quasielemental Plane
of
Dust
...........
38
38
The Quasielemental Plane
of
Salt
............
The Positive Energy Plane
......................
39
The Negative Energy Plane
.....................
39
-a
18
20
20
2
1
22
22
23
25
.
. . . .
.
.
;" '
3
.
THE
INNERPLANES
....................................
26
27
General Conditions
................................
28
The Plane
of
Air
....................................
The Plane
of
Earth
.................................
29
30
The Plane
of
Fire
...................................
The Plane
of
Water
...............
...............
3
1
The Paraelemental Plane of Smoke
..........
3
2
The Paraelemental Plane of Magma
.........
33
The Paraelemental Plane of Ooze
............
33
The Paraelemental Plane
of
Ice
...............
3 4
The Quasielemental Plane
of
Lightning
...................
.......
34
The Quasielemental Plane
of
Radiance
....................
.......
35
The Quasielemental Plane
of Mineral
......................
.......
36
The Quasielemental Plane
of
Steam
..................
.......
36
_
THEOUTER
PLANES
...................................
40
General Conditions and Features
.............
40
Layers and Realms
.............................
41
4
Getting Around the Outer Planes
.........
2
Magic
on
the Outer Planes
......................
42
43
Spell Crystals
.....................................
Paths Within the Great Ring
...................
43
44
The River Oceanus
.............................
44
The River Styx
...................................
Yggdrasil, the World Ash
....................
45
45
Mount Olympus
.................................
45
Dealing With the Powers
........................
The Lady
of
Pain
...................................
47
47
The Blood War
......................................
48
The Abyss
.............................................
Acheron
................................................
49
Arborea
................................................
50
Arcadia
.................................................
51
Baator
..................................................
52
The Beastlands
......................................
53
54
Bytopia
.................................................
56
Carceri
..................................................
Elysium
................................................
57
58
Gehenna
...............................................
The Gray Waste
.....................................
59
Limbo
...................................................
60
Mechanus
.............................................
61
62
Mount Celestia
......................................
Pandemonium
.......................................
63
64
Ysgard
..................................................
TABLE SPELLS
1:
With PLANAR
PATHWAYS
10
.......
TABLE SCHOOL
11:
ALTERATIONS
BY
P A E
........................................
LN
1:
TABLE
1 :
S E L S H O
EQUIVALENTS
11
P L C O L
OF
MAGICAL
ITEMS
.............................
15
1
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Sauron82
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